WARNING
ALTHOUGH THERE ARE MANY SETTINGS, THIS MOD IS NOT BALANCED BY DEFAULT.
I made this because biters late game are too easy.
Turns out the Pentapods hate Gleba too, so they've decided to leave their planet in pursuit of spoilage-free logistics. Unfortunately, your factory is in the way.
What's new?
SPAWNERS
Glebian Pentapod Spawners now spawn alongside biter/spitter spawners, following the same spawn and expansion rules. Their bases look the same as biter spawners.
POLLUTION
Glebian enemies now evolve by, absorb, and fight pollution. They work together with the local wildlife to coordinate attacks on your base.
MOD SETTINGS
Plenty of settings to customize. Otherwise they follow the same setting you'd use at the start of the game.
GLEBA
This mod does not affect anything on Gleba. Pentapods who could not afford the trip to Nauvis still reside there.
BALANCING
Non-existent. Also you can get the wriggler eggs early I guess. Oh and wrigglers can spawn too but who cares about those.
COMPATIBILITY
This mod is compatible with the Behemoth Enemies mod! At ~100% evolution, Behemoth Pentapods start spawning.
Anyways good luck have fun!