Ghost Counter


Generate a list of all ghosts in your selection area or the blueprint in your cursor using the shortcut button or hotkey (default: Ctrl+G). Find out what you have in your inventory, and conveniently make one-time logistic requests for everything you need.

Utilities
9 months ago
1.1 - 2.0
26.5K
Logistic network Circuit network Blueprints

b GC calculating item availability only after an inventory interaction

6 months ago
(updated 6 months ago)

When counting ghosts from the remote view GC doesn't compare them with player's inventory until you move stuff in and out of it

3 months ago

Yeah i have this too!

3 months ago
(updated 3 months ago)
a month ago
(updated a month ago)

I’ve been working on a similar mod and ran into the exact same issue. As far as I know, there’s currently no direct event or flag to detect when a player enters remote view. The only workaround I found is checking if player.character is nil (which happens in map/remote view since the player isn’t controlling a character). In that case, the player’s inventory isn’t accessible, so you can maintain a virtual inventory to run your calculations. Then, only process actual requests when the player is back in normal view (when player.character is valid again).

Checked out the fork that was mentioned above and it fixes all those issues. My mod is no longer needed. I hope the author integrates that fix in his mod.

a month ago

For convenience I made a zipped version with the two open PR from github. I increased the version to 2.0.2, so you don't have to overwrite the current release. https://www.evilpla.net/ghost-counter_2.0.2.zip

a month ago

For convenience I made a zipped version with the two open PR from github. I increased the version to 2.0.2, so you don't have to overwrite the current release. https://www.evilpla.net/ghost-counter_2.0.2.zip

💛

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