Gallium


Grow the crystals that grow your factory. Recover gallium and arsenic from ash, build a seed stock, and turn crystal boules into wafers for electronics and solar power. Optional integrations add trace-metal recovery, Galinstan thermal interfaces, detectors and radio electronics; Space Age adds orbital growth and carbon wafer finishing.

Content
3 days ago
2.1
30
Manufacturing

Changelog

Version: 0.1.10
Date: 2026-09-30
  Compatibility:
    - With Manganese (trikop), manganese-assisted arsenic extraction: 50 purified residue, 50 sulfuric acid, 100 water and 2 manganese plates make 7 arsenic oxide instead of 5. It unlocks after gallium recovery and manganese smelting.
Version: 0.1.9
Date: 2026-09-30
  Compatibility:
    - With Crushing Industry, pulverized coal is made from 1 crushed coal in its crushers instead of from raw coal in an assembler.
    - Pulverized coal then has crushed coal's fuel value, so the ash-recovery boiler makes the same steam per coal as burning crushed coal.
    - Assemblers set to the old pulverizing recipe lose it after the update. Build crushers for that step.
Version: 0.1.8
Date: 2026-09-30
  Bugfixes:
    - Fix the load error "No categories defined" for harene-infused-gallium-crystal-puller when Gallium loads after Rabbasca.
    - Rabbasca no longer makes harene-infused variants of the crystal pullers and the precision slicer. Those variants skipped the seed and orbit rules. Variants already built in a save become the ordinary Gallium machines.
Version: 0.1.7
Date: 2026-09-27
  Graphics:
    - Add a family-style periodic-table thumbnail and release branding.
    - Condense the production-chain gallery image into a readable 4:3 overview.
  Info:
    - Add a player-facing overview, FAQ, compatibility notes and release tooling.
  Features:
    - Add optional GaAs-assisted transceiver fabrication: four ordinary component batches plus two wafers per normal batch's output produce five batches of existing transceivers.
    - Preserve the original transceiver recipe, early radio research, host equipment and recycling. The alternative unlocks after crystal growth and the host radio technology.
    - Add peroxide wafer finishing when actual hydrogen-peroxide production is available: 8 blanks, 5 acid and 5 peroxide make 8 existing wafers.
    - Peroxide finishing takes 12 seconds with sulfuric acid, or 8 seconds with the Phosphorus finishing route; both halve ordinary acid use and fit an ordinary chemical plant.
    - Require the actual peroxide production research and relevant finishing research; preserve earlier recipes and respect integration bypasses.
Version: 0.1.6
Date: 2026-09-27
  Features:
    - Space platforms can dry-finish 32 existing wafer blanks with 2 asteroid carbon into 32 ordinary GaAs wafers in 20 seconds. Unlocks with orbital growth; fixed speed, no productivity or quality gains.
    - Add an alternative scrap-recovery route: 40 scrap, 20 sulfuric acid and 20 water yield 2 GaAs in a chemical plant. Ordinary scrap recycling is unchanged.
    - Space Age electromagnetic plants can finish ordinary wafers and make semiconductor packages with their native productivity.
    - Quantum processors consume two existing GaAs wafers per output processor, preserving their original chemistry and coolant loop.
    - Cryogenic plant construction uses 20 gallium metal, or 20 Galinstan when indium and tin production are reachable.
    - Update the production-chain diagram with the Space Age and platform routes. No new wafer item is introduced.
Version: 0.1.5
Date: 2026-09-27
  Balance:
    - Reduce alumina's trace recovery to a 1% chance of one purified mineral residue per ten-ore batch, 100 times less residue on average.
    - Scale all supported aluminium/zinc routes consistently by ore input, preserving the lower zinc recovery rate and excluding residue from productivity bonuses.
  Features:
    - Advanced processing units and high-voltage power regulators use one thermal-contact portion per existing recipe batch: Galinstan when indium and tin production are reachable, gallium metal otherwise.
    - In the full K2SE pack, one portion supports one advanced processing unit or ten power regulators. Existing ingredients, yields, crafting times and productivity are preserved.
    - Thermal interfaces work independently of Tellurium, with material research prerequisites, cycle protection and individual recipe bypasses.
Version: 0.1.4
Date: 2026-09-27
  Features:
    - Connect BZ Gold's CPU-based replacement electronics chain to GaAs wafers, including Tellurium-assisted CPU fabrication.
    - Existing aluminium and zinc ore processing now yields purified mineral residue as a probabilistic byproduct, including K2 enrichment and Cadmium zinc routes. Main products and previous byproducts are preserved.
    - Successful trace-recovery rolls give 10 residue for existing gallium or arsenic extraction. Normal extraction yields an average of one gallium per 100 aluminium ore or 200 zinc ore; enriched-ore smelting and casting do not recover it a second time.
    - Rename purified mineral ash to purified mineral residue, retaining the existing item and recipes for save compatibility.
    - Expand affected furnace output inventories when needed to fit the extra byproduct.
    - Thermoelectric components use gallium metal as a thermal contact material.
    - With reachable indium and tin production, use Galinstan instead: 7 gallium, 2 indium and 1 tin make 10 portions in a chemical plant.
    - Thermal alloying research follows metal recovery and the host metal unlocks; thermoelectric research requires the selected material.
    - Preserve host solder, heatsinks, batch yields and downstream recipes. Integration bypasses remain available.
  Graphics:
    - Dedicated liquid-metal Galinstan icon.
Version: 0.1.3
Date: 2026-09-27
  Graphics:
    - Purified mineral ash uses a fine pale powder icon instead of tinted stone.
    - Dedicated ash-to-metal recovery research artwork replaces the tinted sulfur crystals.
    - Joint research now shows its product and input material instead of reusing the crystal-growth boule.
    - Phosphoric finishing shows a wafer and phosphoric acid; its existing Phosphorus processing and crystal-growth prerequisites are retained.
  Changes:
    - Extraction keeps its mineral byproduct, using an existing early gravel or sand chain when available and stone otherwise.
    - Residue quantities follow the host's early stone-conversion ratio, including magnesia-assisted extraction.
  Info:
    - Added a production-chain gallery image and a reproducible renderer in the source workspace.
Version: 0.1.2
Date: 2026-09-27
  Graphics:
    - Replace the remaining uranium-235 placeholder for polycrystalline GaAs with dedicated fractured semiconductor crystal artwork.
    - GaAs items and synthesis recipes now share the crystal icon throughout the production chain.
Version: 0.1.1
Date: 2026-09-27
  Graphics:
    - Dedicated seed rods, grown boules, wafer blanks and patterned semiconductor wafers.
    - Counted tier badges and new growth technology icons.
    - Ash, pulverized coal, semiconductor, orbital-cell and detector artwork by Malcolm Riley (CC BY 4.0).
  Changes:
    - The electric ashing kiln upgrades a finished electric furnace and inherits its host-mod construction chain.
    - Electric ashing research follows recovery and the host electric-furnace research; the boiler remains the starter ash source.
    - Use electric motors in kiln construction where available, and the K2 crusher for coal pulverization with K2.
    - Refresh moved kiln unlocks in existing saves without removing placed machines or inventories.
Version: 0.1.0
Date: 2026-09-27
  Features:
    - Initial playable seeded gallium-arsenide semiconductor industry.
    - Recover trace metals from partially recycled ash and competing industrial residue routes.
    - Invest seed modules in crystal pullers, consume working seeds and split boules between wafers and seed stock.
    - Two terrestrial seed tiers and an orbital tier for Space Age and Space Exploration.
    - Electronics, solar and detector integrations with supported material and overhaul mods.
  Graphics:
    - Initial build uses tinted base-game artwork.