Fish and Wildlife


Adds regrowing trees and respawning fish.

Content
4 years ago
0.15 - 0.18
53
Environment

b [0.17.79 < STABLE>] Incompatibilities

4 years ago

Fish and Wildlife caused a non-recoverable error.
Error while running event fws::on_int()
fws/control.lua:158: attempt to index field 'fertile-soil' (a nil value)
stack traceback:
fws/control.lua:158: in function 'setuptables'
fws/control.lua:230: in function fws/control.lua:224>

SPORES tREE DEATH
Planning Mode unable to use deconstruction

4 years ago

What other mods are you using?

3 years ago

Bio industries

3 years ago

I'm going to need a full mod list to have any idea what the problem is. One of your mods is deleting or renaming the "Fertile soil" terrain type. It's not Bio Industries.

In any case, this is almost certainly a problem with the other mod. Unsurprisingly, FWS depends upon the idea that things it created are actually created.

3 years ago

Alien Bio-mess & dirth path?

3 years ago

FWIW, Factorio has a 255 tile limit. If you run over it mod tiles are just never created. The most common combo to cause problems is Alien Biomes + Asphalt Roads, but it can happen with any combo that generates too many tiles. That could certainly be the problem here. Alien Biomes is usually involved because it has, like, 196 tiles or something. So there goes most of the space. :)

Personally, I'd add a check on load that your tiles exist, and pop up a warning that too many tiles were defined so your mod won't work, if they don't exist. Easier than trying to guesswork it every time. YMMV.

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