Hi, I'm the author of Whistle Stop Factories, and one of my users reported a problem where when using both of our mods, my factories simply don't spawn! (they spawn in the wild using on_chunk event, but check for resource collision before spawning so they won't spawn on resource patches).
So I think the issue is you have resources in so many places that my factories just can't spawn. One solution would be to make sure my mod always gets to go first when on_chunk is run. This can be done by adding my mod as an option dependency by doing something like this in your .info
"dependencies": ["base >= 0.16", "? WhistleStopFactories"] }
Is that something you'd be willing to do to help make our mods work together? Thanks!