A fusion-based alternative to the biolab that can be placed on any planet. Requires cooling to avoid science meltdown.
Mods introducing new content into the game.
Version: 1.2.3
Date: 2025-02-27
Changes:
- No longer explodes spontaneously. Still sets on fire though and will explode if it dies while on fire.
- Explosion nerfed to multiple artillery explosions instead of atomic explosion.
- Now copies lab inputs from the primary lab as well as the biolab
Fixes:
- Fixed sprite offsets
Version: 1.2.2
Date: 2025-02-27
Features:
- Stats now configurable in settings.
Changes:
- Changed default stats; research speed = 3, drain = 40%, module slots = 6
Fixes:
- Fixed modded science packs not appearing as lab inputs
Version: 1.2.1
Date: 2025-02-10
Fixes:
- Fix error on load with some science pack mods
Version: 1.2.0
Date: 2025-02-09
Fixes:
- Improved UPS by optimizing runtime code
Changes:
- Increased lab health from 100 to 350
Version: 1.1.2
Date: 2025-02-09
Fixes:
- Fix compatibility with Nuclear Science (and possibly some other mods)
Version: 1.1.1
Date: 2025-02-08
Changes:
- Adjusted fusion lab volumes
Version: 1.1.0
Date: 2025-02-08
Features:
- Added Hurricane's photometric lab graphics
- Added working sound, complete with sound accents to match the graphics
- Remade the custom menu simulation
Changes:
- Swapped selection boxes of the lab and the heat interface so that the lab selection box is 5×5
Version: 1.0.2
Date: 2025-02-07
Features:
- Added locales
Changes:
- Menu simulation is now less dark