I like the idea, but I'm not sure how to implement it. I can't change the field of asteroids you face on each route during the game, so the hibernation pods being in orbit will always be there.
Option 1 is that I can change the force of the released defence robots from the hibernation pods to be one way allied with the player, so they won't attack you but you can still destroy them for resources. They won't attack the player, but I'll still direct them to fly towards the space platform hub to make sure they stay in player turret range.
Option 2 is that I can make it so when you destroy the hibernation pod directly, that spawns the scrap like vanilla asteroids do, or just don't spawn anything. That avoids the enemy overhead, but I want players to still be able to farm a trickle of space platform parts and holmium while in orbit.
Currently I'm leaning towards Option 1, but to be honest for a late game base there is no difference to current behaviour. Player damage and turret quality will quickly outrange the bots, so you destroy them before they have a chance to attack just like a passive bot would.
I'm open to other ideas, just not sure what else can be done. I've tried to keep the UPS overhead of this mod to a minimum as well, by using the vanilla asteroid spawning behaviours and only generating an enemy upon pod destruction.