Fulgora Orbital Defence


Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you.

Content
10 hours ago
2.0
208
Enemies

g (Resolved 0.2.3 - Dea-Dia compat.) Potential issue, might just be a mod messing it up

Here's an error message that I receive upon trying to load a modded space age playthrough:
Likely a problem on my end that's borking it, I dunno.

Failed to load mods: fulgora-orbital-defence/data-final-fixes.lua:27: bad argument #1 of 3 to 'insert' (table expected, got nil)
stack traceback:
[C]: in function 'insert'
fulgora-orbital-defence/data-final-fixes.lua:27: in main chunk

Mods to be disabled:
• fulgora-orbital-defence (0.2.2)

26 days ago

That's where I'm updating any routes that leave Fulgora to other planets or moons. Can you post the modlist? I'll try to replicate the load error, and see if I can narrow it down to a particular route or something.

oh no. my modlist...

I'm just gonna say I have quite a lot of planet mods...

the entire Planetaris series
Carna
Dea-Dia System
Paracelsin
Rubia
Vesta
Shattered planet
Apia-Carnova system
Secretas&Frozeta
Castra
Moshine
Outer Rim (this one changes some space routes, not adding planets)
Panglia
Planet Crucible
SLP-Dyson Sphere Reworked
Solar Halo
Muria
Cerys
Corrundum

I am sorry if I just caused several hours of bugfix heck.

21 days ago

Well the good news is I was able to see that Dea-Dia was the culprit - that introduces a route from Fulgora with zero asteroids on it. That caused this to crash when trying to add the hibernation pods into it. Added a check to leave empty routes empty in 0.2.3, and that looks to have resolved the issue.

Thanks!
I really appreciate it, I like that fulgora technically has enemies using your mod, it felt like it was missing this!

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