Fulgora Orbital Defence


Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you. Conquer their space manufactory to learn how to make your own versions.

Content
5 days ago
2.0
481
Combat Enemies

i Great mod idea!!!

2 months ago

Your mod is amazing, only idea I have, and why this is under ideas, is a giant railgun station you need to clear at fulgora proper.

2 months ago

Oh interesting! I'm thinking of a big enemy spawning the size of a huge asteroid (but without the resistances) that you need to take down. There are some edge cases I'll need to consider like making sure only one can arrive, and once you defeat it doesn't came back. But nothing sounds impossible there, and I'll likely make it a startup setting in case people don't want a small boss fight.

Its on the roadmap!

2 months ago

Nice!!!!

2 months ago
(updated 2 months ago)

In a way similar to how the shattered planet is an "imaginary" planet, which has no surface and whose route only exists for you to get promethium chunks, perhaps you could include the orbital station as a moon of Fulgora which you cannot land on? Perhaps increase the drop rate of holmium on precise robot scrapping and gate it behind defeating one of those stations as an alternative to scrapping 20 thousand pieces of scrap on fulgora itself for holmium.

Another possible idea if you were to add such a route, have the total distance between Nauvis and Fulgora be shorter if take the path of Nauvis -> Station -> Fulgora or Fulgora -> station -> Nauvis. It's faster, but it needs a more robust platform.

a month ago

I don't want to mess with the on ground logistics of Fulgora too much, so I don't want to increase the holmium drop rate when recycling the remnants. To be honest, the main reason its there is to be somewhat ironic waste - something that is precious on Fulgora is a waste material for any space flight logistics. Especially since with just a bit of stone, you can craft everything except EM plants and Recyclers in an orbital space mall. And that is a bit too overpowered without some elevated risk.

Having a dedicated space location as an empty moon of Fulgora isn't a bad idea though. I could see the Boss enemy being physically at that location, and a much greater density of the hibernation pods present. That way its still a one off for those who want it, and it's not a shocking surprise for anyone who doesn't read the change logs, and finds their ships obliterated when sitting in orbit.

About the route, I don't think I can have the option of Nauvis > station > Fulgora being shorter than Nauvis > Fulgora, without ships automatically routing that way by default. By making it a space location like Cerys though, its a deliberate route you can take and you never go there by surprise. The Nauvis > Fulgora route is unchanged, but with Fulgora > Station you get the higher density (and higher risk) for those who want to farm the pods more.

Recycling scrap on Fulgora will always be the more efficient process, but I have nothing against a topup from space. Or at the very least, with some stone imported you can build that Fulgoran orbital space mall, if you can tolerate the level of assault needed for that holmium.

12 days ago

The mod now has a giant space station (with railguns!) for you to go visit and conquer. Its a space location you drop in at, so its something you need to take care of in person. The reward is a way to craft your own rocket bot capsules though, so hopefully its worth it! The spawn rate of the hibernation pods also ramps up a lot as you get close.

Let me know what you think of the platform!

8 days ago

Nice, been following this will play soon any give it a try!

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