I've submitted a pull request to Factorissimo 3, but in the meanwhile I did release 1.1.0!
This adds support for relaxing the surface condition to re-allow you to place ag towers on Fulgora. Heads up, I also modified the results of coralmium recycling to yield spoilage instead of carbon, to allow production of vanilla ag towers (Early Agriculture does change the recipe making this change unnecessary, but I wanted to keep the results consistent nonetheless). I also added burnt spoilage to the unlocks of the coralmium recycling technology and made it craftable in chemical plants if Wooden Industry is not installed. Happy dredging!
Oh I also slightly nerfed concrete and plastic yields from coralmium, let me know if I should undo those, I just wanted all the numbers to add up to a solid 100% probability (which was already better probability than scrap as-is) without making crafting your first ag towers from spoilage take ages.