Schmitt | Friendly but separated PvP ❤️


Each player has its own force. New players get their own random spawn location with their own enemy force. All players are friendly.

Content
2 years ago
1.1
1.36K
Environment

g How does evolution factor work with multiple enemy forces?

2 years ago
(updated 2 years ago)

Trying to learn more about how this works, any help is appreciated :D

I thought that evolution factor was a global value, and that any pollution or nest destruction (and time) added to that global value.

How did you make it that one player-force only affects the evolution of their local enemy-force?
(or is this vanilla? How does it work?)

Thanks <3

2 years ago

Evolution factor is enemy faction specific. In vanilla games there is only ONE enemy faction. Thus there is only ONE evolution factor and it feels like a global value. In this mod there are multiple enemy factions (one for each player) and every enemy faction has its own evolution factor. If you destroy nests of enemy A then enemy B evolution factor does not get increased. (Pollution/Time affects all enemies though)

2 years ago

Ooooh, I see. So does this mean that the only thing that can cause different evolution factors (among enemy forces) is the number of destroyed nests?
Will pollution from any player force increase evolution factor for all enemy forces?

2 years ago

Pollution affects all enemy faction. Thus I suggest to switch off evolution factor increase through pollution and only focus on evo factor increase by destroying nests. That what all players have the same chance to win. Even when one player joins the server weeks after the first players.

2 years ago

Ohhh, good idea then! Still, that sounds like it makes the bugs severely under-evolved by default. I figure I'll have to crank up the evolution factor from nests :)
Thanks Schmitt!

2 years ago

Ohhh, good idea then! Still, that sounds like it makes the bugs severely under-evolved by default. I figure I'll have to crank up the evolution factor from nests :)
Thanks Schmitt!

wait a second, I forgot you literally made a mod to make their evolution factor track from research, d'oh! x3

New response