Freshness Sorter

by Morlot

An inserter that routes items by % freshness — fresh items go one way, spoiled items the other. Fully configurable threshold and side.

Content
a month ago
2.0 - 2.1
223
Factorio: Space Age Icon Space Age Mod
Logistics

g [Implemented] Configurable active and idle state based on freshness

a month ago

Seeing as this is the only mod that addresses freshness management. Can this be configured in such a way that it will only pick up items based on its freshness and not actively decide on its picked items?

For example, it will remain idle and only activate when the source it is reading from has an item that goes below the freshness threshold? This would be a pretty great QoL, especially for exporting Agricultural science or any exports that you really want to be loaded in the silo as fresh as possible (or within a specific threshold).

a month ago

Implemented in Version 1.1.0.
Thanks for the Suggestion!

a month ago

Yooooo! Was not expecting such a quick and great response. Thanks for this, looking forward to your future mods (if you're ever planning on making more). Awesome job Morlot.

a month ago

Thanks. Have a nice game.

a month ago

Hi again Morlot, would it be possible to have the update for Factorio 2.0? Was wondering why your V1.1.0 wasn't reflecting on mine, then noticed your recent change log before the new update was for Factorio 2.1 Compatability.

a month ago

Hi KakoSan. Unfortunately, no.
Maintaining two development branches—one for 2.0 and one for 2.1—is very time-consuming, and I don’t offer that for this mod. You’ll just have to wait until 2.1 is stable, or you can update to the 2.1 experimental version. As far as I can tell, the 2.1 experimental version is already running very well, and many mods already offer a 2.1 version.

a month ago

Ah gotcha, I'll just wait for the 2.1 full release then. As much as I want to play on 2.1 now, unfortunately, Im playing with a pretty big modpack that some of the mods will take a long time before the maintainer does a 2.1 compatibility fix. Thanks for the heads up.

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