An inserter that routes items by % freshness — fresh items go one way, spoiled items the other. Threshold, mode and side are set per sorter.
Mods introducing new content into the game.
Version: 2.0.0
Date: 21.10.2026
Major Features:
- Every sorter has its own settings window next to the inserter GUI: mode, freshness
threshold, no-match side and route for non-spoilable items.
- While the window is open, labels on the output tiles show what goes where.
- Settings are kept in blueprints, copy/paste, ghosts and when a sorter is rebuilt
after being destroyed.
- Undo and redo restore the sorter settings after mining, deconstruction and copy/paste.
Changes:
- The startup settings were replaced by the settings window.
- Sorters in existing saves take over the values of the old startup settings once.
Bugfixes:
- Sorters built by a space platform or cloned by a script now start working right away
instead of only after the next load.
- Fixed possible desyncs in multiplayer when a player joins while gate sorters are active.
Version: 1.1.0
Date: 23.08.2026
Features:
- New startup setting "Mode": the existing "Route" plus two new gate modes.
- Gate mode only picks up items that meet the freshness threshold and leaves the
rest untouched. Everything picked up is dropped in the facing direction.
- "Gate - at or above threshold" keeps fresh stock moving, "Gate - below threshold"
pulls out only what has already spoiled past the threshold.
- While a gate sorter has nothing to do it idles and shows a deny icon.
Info:
- Gate mode was suggested by KakoSan on the mod portal. Thanks for the idea!
- Gate mode reads from chests and machines only, not from belts.
- In gate mode the sorter controls its own filter and stack size override.
Player settings on those two are overwritten.
- Non-spoilable items are never picked up in gate mode.
Version: 1.0.1
Date: 15.07.2026
Compatibility:
- Updated for Factorio 2.1
Version: 1.0.0
Date: 16.05.2026
Major Features:
- Initial release