Factorio Plus Plus

For more content in Factorio. Description/language in english/german

9 months ago
0.16 - 1.1


Version: 0.18.21
Date: 2021-10-10

    - Hotfix for mod-combo (fpp + fppmm + iceore)
Version: 0.18.20
Date: 2021-09-01

    - New logistics option: Cluttered++ (for more logistic stuff what makes the game even more messy)
    - Mineralcollector has a status light now
    - Essencestone lab animation added
    - Autoplace ore icons on new map startup
    - Mineralcollector has an own sound now
    - Carbon meiler doesnt use energy source anymore
    - Minor changes in icons of the crafting menu
    - Two high end weapon graphic effects has been fixed
    - Upgraded burner miner radius visualization has been fixed and is visible now
    - Warehouse synergy entities graphics fixed
    - Emissions fixed for sorting machines, carbon meiler, mineral collector
    - Artillery remote and long range missile silo remote shouldn�t affect each other anymore
  Important about the lost wood inside carbon meiler:
    - The items that are in the energy source inventory slot of carbon meiler are wasted with this
      patch. If you want to "claim" it, start with fpp version 0.18.19, take it all out of the
      carbon meilers by yourself, then switch to the new version of fpp.
Version: 0.18.19
Date: 2021-04-22

    - Option in map settings avaiable to make blackstones/essencestones completely craftable
    - Introducing a new technology branch with upgrades, mostly created with gold, silver and titan
    - Smart belt dragging uses correct underground-belts now
    - Minor changes in description of map options
    - Sound for sorting machine changed
    - Laserwall damage 2 possible to reach now (thanks to sonaxaton)
    - Fixed a crash that occurs on a certain combination of mod-options
    - Fixed icon scales of some starter technologies in difficult start
Version: 0.18.18
Date: 2020-12-07

    - Compatibility for new factorio version
Version: 0.18.17
Date: 2020-11-22

    - Synergy with LoaderRedux hotfix
Version: 0.18.16
Date: 2020-11-18

    - FPPMM compatibility improved and crashes reduced
    - Harder start option improved technology dependencies
    - Tier 14 technologies science pack variety corrected
    - Tier 12 to 14 entity modul slot amount corrected
    - Minor changes in icon order
Version: 0.18.15
Date: 2020-11-13

    - Ore Compress and plate compress synergies (these mods were abandoned since ages and replaced by simplecompress
    - fixed a sorting recipe of iceore-synergy to fit to the other sorting recipes
    - Additional option for a harder start (research nearly everything)
    - FPPMM compatibility
Version: 0.18.14
Date: 2020-10-18

    - hotfix for a sprite, should not crash on startup anymore
Version: 0.18.13
Date: 2020-10-17

    - Damage Technology upgrades work now with gunturrets and flamethrower-turrets
    - Minor compatibility bugfixes to "Space Exploration" Mod
    - Technetium inserter recipe crafting speed changed
    - All titanium wall graphics changed and wont optically not merge with others
    - Space exploration: removed all mixed resources
    - Technetium combinators
    - Laser-Walls and technologies for upgrades
    - Reinforced titanium gate
    - Floor lamp
    - A few after-end-game technologies for buffs
Version: 0.18.12
Date: 2020-09-11

    - Hotfix for space exploration
    - Corrected the technology costs of blackstone structure
Version: 0.18.11
Date: 2020-08-23

    - Hotfix for no-mixed-ressources + tier 13/14
Version: 0.18.10
Date: 2020-08-22

    - Minor nerf for base damage of the tablets
    - Minor graphic improvements
    - Changes in low tier steam engine energy production
    - Changes in braking power of trains
    - For non-recommended setting of tiers; now in description of the setting instead of mysterious notes
    - Tablet damage technology
    - Tier 12 - 14
    - Upgrade-planner and fast-replacement works with fluid-tanks now
    - Hotfix for alien economy synergy
Version: 0.18.9
Date: 2020-07-19

    - Hotfix for newest factorio version
    - Minor internal optimizations
Version: 0.18.8
Date: 2020-07-14

    - Hotfix for levitation belt recipes
    - Minor graphic improvements
Version: 0.18.7
Date: 2020-07-05

    - Food industry synergy works now
    - Minor graphic improvements
    - New logistics menu in the mod options (options are: Less, Standard, Plus)
    - Hardened carbonite and hardened titanium structure have their own technology now
    - New belts, chests and inserters for the plus-option of logistics
Version: 0.18.6
Date: 2020-06-13

    - Hotfix for Factorio version 0.18.31
    - Minor graphic improvements
    - Tablet of life got minor graphic effect when activated
    - Acid spitter turret now gains bullet speed on higher tiers
    - Cars and tanks in higher tiers now gain minor inventory capacity bonus
    - Artillery in higher tiers now gain a minor range bonus
    - Tablet of vengeance
    - Tablet of resurrection
Version: 0.18.5
Date: 2020-05-06

    - Internal code cleanup and preparation for the first addon of FPP (FPPMM) (WIP coming soon)
    - Static turret defense buffed in range, damage and aoe
    - Higher tier bots have been nerfed massively (lower speed)
    - Higher tier bots have been slightly buffed (energy consumtion)
    - Personal roboloader mk3 equipment has been buffed slightly
    - Sorting machine mechanics reworked - it is easier to handle and the amount of the product
      is randomed a bit
    - Synergy(simple compress) has been improved
    - Synergy(Loader Redux) upgrade tier6/tier7 fixed
    - High tier laserturrets range bug has been fixed
    - Synergy(simple compress) added for dehydrated crude oil, plastic and sulfur
    - Static turret included into tier system
Version: 0.18.4
Date: 2020-03-02

    - Graphic corrections for new enemy corpses
    - Long handed burner inserter
Version: 0.18.3
Date: 2020-03-01

    - FPP+Warptorio should not crash on start anymore
    - Minor graphic corrections
    - Upgraded flamethrower-turrets fixed
    - New defense static turret - might get balancing in future
    - New technology for making physical bullets more attractive
Version: 0.18.2
Date: 2020-02-22

    - Sounds for tier4-7 splitters
    - Mod setting for optional stronger and various aliens (not balanced yet)
    - A signal icon for every upgrade
    - Synergy: If IceOre active, fish oil recipe is fitted to a no-water-world
    - Synergy: IceOre synergy does not crash on start anymore
    - Synergies for compress-mods fitted into simplecompress-mod
    - FPP+Mobile factory shouldn�t crash anymore when activated together
    - Minor graphic corrections
Version: 0.18.1
Date: 2020-01-22

    - Factorio Version 0.18 support (finally, FPP arrived into Factorio 0.18)
    - Factorio Version 0.17 support
  Important Notes (Synergies):
    - Due to some non-compatible-issues of old mods, I was not able to test some synergies yet
      So once these mods are ready for Factorio 0.18 and synergies activated, they might crash
      So tell me as soon as you experience crashes with synergies
  Notes (Icons):
    - Some icons of FPP might be blurred; correction will come to later versions of FPP
    - Typo in german locale fixed
    - Durability for full protection armor has been removed (worker suits are still destructable)
Version: 0.17.15
Date: 2020-01-19

    - Tablet of life
    - Mercury probe gives now the estimated 500 units of mercury instead of just 200
    - Gamesaves with already research of color will get the dye plant now
    - missile silo locale corrected
Version: 0.17.14
Date: 2019-12-18

    - High pressure Tank and robustus added into upgrade system
    - Storage robustus added
    - Support for productivity modules (for some cheaper stuff) as well as specialized productivity
      modules for mixed ores; please chose your favorite option in the mod options menu
    - New colors
    - Dye plant
    - Mixed fluid ressource processing a bit faster now
    - Changed minimap colors a little bit so titaniumferrite and argentumcuprumdiferrit have
      different colors now
  Important Notes (Dye plant):
    - You have to replace the old crafting machines with the new dye plants about dye crafting
Version: 0.17.13
Date: 2019-10-31

    - Chose between 3 options of colors: None, Standard and Colorful
    - Hotfix for low graphic players
Version: 0.17.12
Date: 2019-10-30

    - Copper chest has been added; nearly same stats as iron chest
    - Insane++: New ore - Rosestone
    - Crazy: New ore - Redstone
    - A new option has been added for more craftable colors (future options with next version)
    - New technology - worker robot battery
    - Essence stone spawn has been adjusted
    - Chunk grinding technology costs has been changed
    - Synergy: Crafting time of augmented warehouses has been changed to am more real time
    - Description of ores in inventory has been improved
    - Robot movement costs in higher tiers has been reduced
    - Sulphurcarbonite processing is now a technology of itself
    - Colorized items has been sorted better
    - Icons of ores has been changed into new style
    - Synergy: Inactive Orechaos synergy changed into active Divoresity synergy, since
      it seems like Orechaos is dead since Factorio 0.17
    - Technology dependencies of fluid towers in tiers has been fixed
    - Synergy: Robocharger has been fixed (was seriously broken, should be much better for now)
    - Long range electric pole will now be still the same after deconstruct
    - Compatibility with Nanobots should be better for now
    - Spreadloader damage modifier description has been fixed
    - Synergy: Food industry tier item names has been fixed
Version: 0.17.11
Date: 2019-08-30

    - Missile silo + two rockets
    - Larger storage tanks
    - Faster crafting speed research
    - More char item slots research
    - Tier 8 - 11
    - Tier 3 Backpack got now a small equipment grid
    - Tier 2 Personal laser defense nerf (more energy costs)
    - Fast burner inserter changed in energy costs
    - No need for color technology to research mercury stuff
    - Upgraded laser turrets damage fixed
    - Smaller fixes
Version: 0.17.10
Date: 2019-06-08

    - Superconductivity research for faster labs
    - Improved graphics for resources
    - New: Backpacks
    - full protection armors acid resistance balanced (buffed)
    - Tier 6/7 robots recipe fixed
    - Tier 4 and higher loader redux synergy improved (sometimes it still doesnt work, dont know why)
    - Tier 7 loader redux will not upgrade to tier 4 with the upgrade planner anymore
    - Working suits construction range bonus works correctly now
Version: 0.17.9
Date: 2019-05-03

    - Hotfix.Support for Factorio version 0.17.35
    - Support for Factorio version 0.17.34 and older
    - Colorized pipe corner has been corrected
Version: 0.17.8
Date: 2019-04-15

    - Description of Mod
    - Now should no crash happen anymore with Dectorio mod
Version: 0.17.7
Date: 2019-04-15

    - New acidspitter turret
    - New robustus chest
    - Fluid turrets and nuclear power stuff added into tier system
    - Fish can now used for creating medicine for faster healing
    - Lifepoint technology, for more health
    - New personal laser defense II and new defendercell
    - Icons and colorization of tiers have now a "none"-option
    - New long distance electric pole added
    - Stone chest and plastic chest has now slightly more capacity
    - Gold, silver and titan chests have now its own research (red, green, blue)
    - Gold, silver and titan processing are cheaper now (red only)
    - Titan axe research more expensive
    - Costs of creating chests of gold, silver and titan multiplied with 5 and 2 steel bars added to recipe
    - Internal code for upgrade icons and upgrade/color localization changed
    - Blackstone spawn changed slightly
    - Synergies fitted
    - Smaller changes in technology tree
    - Create an armor in editor mode will not crash the game anymore
    - LoaderRedux synergy now works correctly"
    - Finally: Blue -> Yellow option for upgrade displaying works fine now
    - Changelog.txt finally able to be displayed ingame
  Important Notes (Loader Redux Synergy):
    - With Loader Redux, new maps will work fine, for old maps type into console "/loader_redux_check" to repair the tier4 and above loaders
    - "/loader_redux_check" will not show any message text on the screen except an unknown-command-message from factorio, but it should work anyway
  Important Notes (Changed recipes):
    - Recipes changed for gold, silver and titan chests
Version: 0.17.6
Date: 2019-04-02

    - Pumpjack 7 tiers
    - Upgradeplanner support for loader redux synergy
    - Stone chest and plastic chest
    - Synergy of IceOre has been reactivated
    - Techtree dependencies minority changes
    - Internal code optimization
    - Mineral collector got love (he needed that really, that sad one)
    - Mining speeds for a few things has been changed
    - Loader redux synergy bugfixes
    - Alien loot economy synergy bugfixes (alien loot economy mod itself still might crash)
    - Smaller fixes
Version: 0.17.5
Date: 2019-03-30

    - Hotfix.Support for Factorio version 0.17.23
    - Support for Factorio version 0.17.22 and older
    - Smaller fixes
Version: 0.17.4
Date: 2019-03-19

    - Synergy for island worlds - only in insane++
    - Carbonized copper/iron stack size changed to 100
    - Technology tree changed a little bit
    - Changed mining times of decoratives in insane++ mode
    - Changed costs for research of some resource sorting technologies
    - Carbonized iron recipe icon fixed
    - Smaller fixes
Version: 0.17.3
Date: 2019-03-13

    - Insane++ mode: added three types of breakage ressource (my answer to the changed science costs of 0.17)
    - Some synergies re-added after these mods arrived on 0.17 (iceore, orechaos, foodindustry still missed out)
    - Upgrade planner compatibility for all seven tiers, all belts, all inserters and walls of FPP
    - Assembling machine 3 added to the tiers-system
    - A better spreadloader, more range
    - Smaller spawn amount changes for ores
    - Hotfix for two crash-on-startup bugs in special conditions of start setups
    - Sorting machine should disappear on "none"-setting of mixed ores
    - Blackstone description
    - This document is now english-only and fitted to be showed correctly inside Factorio
Version: 0.17.2
Date: 2019-03-02

    - Hotfix for "none" in resource options, no crash anymore
Version: 0.17.1
Date: 2019-03-01

    - Factorio Version 0.17 support
    - Insane++ mode: Two more ores to make the start easier
    - Faster long handed inserter
    - Factorio Version 0.16 support
    - Mining tools replaced with research
    - Took some synergies out until these Mods will arrive in 0.17 as well
    - Solar panel gear has been adjusted
    - Personal equipment stacks set to 20
    - Titan gold silver plate time set to 3.2
    - Fit graphics to 0.17
    - Renamed some upgrade packs
    - Steam engines should now stay with the 2:1 ratio, even at high tiers
    - Insane++ mode: More trees give bio mass than before
    - Insane++ mode: No crude oil patches anymore...
    - Research tree changed to fit F-0.17
    - Standard ore amounts changed
    - Colorization has been changed in code (will look different now)
    - Waste water icon improved
Version: 0.16.25
Date: 2018-02-23

    - Synergy for Loader Redux
    - Synergy for warehousing
    - Synergy for alien modules
    - Synergy for plate compress
    - Exoskeleton 2 and 3
    - Spreadloader has now endless damage research
    - Some new equipment for modular gears; small size, effective, very expensive(!)
    - Stacksize of spread ammo changed to 20
    - Minor changes in techtree
    - tier 6/7 modul slot amount fixed
Version: 0.16.24
Date: 2019-01-19

    - Hotfix for FoodIndustry synergy (DAMN, to find this bug, no way as a modder)
Version: 0.16.23
Date: 2019-01-19

    - Sulphurcarbonite has a venom patch effect now
    - Hotfix for divoresity, look into FAQ how to recover corrupted maps
Version: 0.16.22
Date: 2019-01-16

    - Oleum ores have now a oil patch effect
    - Ores of gold, silver and argentumaurit and also silversteel have now a shiny effect
    - New research for additional inventory, robot capacity and inserter capacity
    - Mixed ore variation "none" has been added
    - Synergy for food industry
    - Synergy for robocharger
    - Mixed ores with uran shall not spawn in starter area anymore
    - Blackstone spawn for tier 6/7 has been improved
    - Experimental weaponry research icon changed
    - Icons of chunks changed a bit
    - Sourcecode cleanup
Version: 0.16.21
Date: 2018-12-20

    - Synergy with the "OreCompress" mod: Now for gold, silver, titan
    - Synergy with the "DivOresity" mod: Enigma ore
    - Insane++ Mode: improved; iron/copper boulders faster mineable, more iron boulders, trees have bio mass
    - Oil refinery now in tier system (whoever already got improved chemical plants can�t achieve improved oil refineries - sorry for that)
    - Nobody needs the gun which you get from beginning. Put that trash into a smelter to get your five ironplates back
    - Mercury standard ammo now costs much less mercury flasks for crafting
    - Belts have now connections of red/green cables on the right place
    - Bug killed where you could choose deep ores in map generation, even when they aren�t avaiable in that mode
    - Death all localization bugs! (When i kill one, two new ones will appear, damn!)
Version: 0.16.20
Date: 2018-11-23

    - New resource-variety-option: Insane++: Clean resources do not spawn, now there are deep-ore-spots, and also, there are iron and copper rocks
    - Missile car, car and tank now on upgrade-system
    - New weapon: spreadloader (after-endgame content)
    - New mine: fire nova mine (after-endgame content)
    - Stacksize for sortingmachines and dehydrated crude oil set to 50
    - Upgradepacks balanced: Gold, titan and silver are demanded on higher levels, recipes produce two instead of one pack
    - Missile car has been nerfed in range, reloading time and hitpoints
    - Mercury probe costs more but also gives more mercury flasks
    - Fast burner inserter: research bug has been killed
    - Small localization bugs killed
Version: 0.16.19
Date: 2018-10-11

    - Fast burner inserter implemented
    - new repair-set
    - Splitting recipes for fluid resources faster now
    - Minor localization bugs fixed
Version: 0.16.18
Date: 2018-10-05

    - Two new weapons
    - New equipment: robocharger 
    - On recource variety, now "simple" is possible
    - Minor localization bugs fixed
    - Mixed ores have now descriptions
Version: 0.16.17
Date: 2018-08-26

    - Fixed crash when loading low-quali graphics
Version: 0.16.16
Date: 2018-08-21

    - Synergy with "Ice ore"-Mod
    - New car with missile-launcher as weapon
Version: 0.16.15
Date: 2018-08-13

    - New titan ammo for endcontent
    - Starter-options will work correctly on the new ores now
    - Ore-chunks will not collide with cars anymore
Version: 0.16.14
Date: 2018-08-15

    - Options for even more mixed ores in the modsettings, included some mixed fluids (Only standard ore option will work with RSO)
    - New ammo for MG and shotgun, which is a bit better than piercing ammo
    - Bugfix of localisation for the research of colorized walls and tanks
Version: 0.16.13
Date: 2018-07-12

    - Two more wall-tiers
    - New weapon module - static defense, for modular armor
    - Seven colors now also for walls and storage tanks
    - Upgrade-Icons changed
Version: 0.16.12
Date: 2018-06-20

    - Graphics of sorting-machine is a bit better now
    - Mod-starter-menu-problems fixed - no crash anymore
Version: 0.16.11
Date: 2018-05-28

    - Choose for colorconcrete: colored or grey on minimap (mod starter menu)
    - Fast replacement possibility for upgraded entities added
    - Items and entities sorted
    - If the maximum tier is lowered in game start settings, the higher upgrade packs will be taken out of the game
    - Colorized concrete can be build near water now.
    - Colorized pipes have now no hard color borders when connected
    - Hightier roboports have now corrected recharge capacities
Version: 0.16.10
Date: 2018-04-30

    - You will now find chunks of ores on surface (need to grind these) and also diamonds, which you can grind into coal
    - A new configuration menu for the mod; icon-style, three different styles of colorizing, amount of module-slots, maximum possible upgrade-tier
    - Mineralcollector, as well as solar panels and accumulators in higher tiers, are now better
    - Recipes of upgrade-potions changed a bit
    - Carfitium and strachnite rocks reduced a little.
    - Costs for the entrance into upgrade technology changed; you need only green, red and blue now.
    - Recipes for upgrade bottles are now unlocked when you need them
    - Some smaller changes
    - Personal roboport MK3 now requires for creating 4 MK2 instead of MK1 personal roboports
Version: 0.16.9
Date: 2018-01-04

    - With a upgrade-sattelite, there is now a fifth upgrade-tier possible
    - Added a new mining-tool
    - Recipes of underground pipes improved: they are crafted as pairs now
    - Higher tiers of logistic-research need the correct requirements as gold/silver-processing for now
    - Gun-turrets need now for their recipe the lower gun-turret, not laser-turret anymore
    - Tier 4 and up; the underground-belts and splitters are now better in autoplace integrated
    - Fixed some localization, added new descriptions
Version: 0.16.8
Date: 2018-01-03

    - Fluid wagon fixed. They have now as much storage as they should. Don�t worry, liquid what is too much for them now will not be lost
    - A bug that made the crafting of the upgrade-machine in expensive-settings impossible has been fixed
Version: 0.16.7
Date: 2017-11-23

    - Fit to the new tanker wagon mechanics
Version: 0.16.6
Date: 2017-11-20

    - New stuff: Faster and highspeed- filterinserter, carbon-meiler, and research for these
    - Sortingmachine buffed in energy and speed
    - Resource spawn adjusted; valuable ores are rare now
    - Mineralcollector uses less energy
    - Bots in higher tier are more efficient in energy now
    - Upgrademachine bugfix and energy-usage lower
Version: 0.16.3
Date: 2017-11-25

    - Higher performance enhancement of solar and accumulators in higher tiers
    - Hightech roboport and higher has now 6 instead of 4 recharge slots
    - Bugfix with solar module graphics
Version: 0.16.2
Date: 2017-11-15

    - Compatibility to the new Factorio version 0.16
    - Artillery-wagon and artillery-turret has been added to the upgrade-section
    - Compatibility to the old Factorio version 0.15
    - Graphics of the resource-sorting-machine has been changed
    - Some icons inside the upgrades are linked correctly now
    - Code-interna optimizing
    - Upgrade-flasks have the right building time now
    - Corrections on texts
Version: 0.15.1
Date: 2017-11-14

    - Crash fix while loading HD-textures
Version: 0.15.0
Date: 2017-11-11

    - Initial version, added everything  
    - Start of this mod