Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.9
Date: 2024-12-04
Changes:
- Fixed a crash if you had a filtered slot at the end of your inventory and
armor equipped, so that when you died that slot no longer existed
Version: 0.2.8
Date: 2024-11-23
Changes:
- Fixed version numbers in changelog gg folk noob
Version: 0.2.7
Date: 2024-11-23
Changes:
- Clear the cursor after entering a vehicle to prevent placing ghosts because of interaction
with other random mods
- Proper changelog.txt added
Version: 0.2.6
Date: ???
Changes:
- Should hopefully no longer react to blueprinted cars.
Version: 0.2.5
Date: ???
Changes:
- Forgot the thumnail image.
Version: 0.2.4
Date: ???
Changes:
- Updated for 2.0.
- No longer works with filtered quickbar slots because they've removed the ability for
modders to interact with the quickbar as an inventory.
Now you have to filter the main inventory.
Version: 0.2.3
Date: ???
Changes:
- 0.16 bump.
Version: 0.2.2
Date: ???
Changes:
- Check if the vehicle is valid before we try picking it up.
Version: 0.2.1
Date: ???
Changes:
- I forgot you can store LuaEntity in the global; makes the auto-pickup code much smaller.
Version: 0.2.0
Date: ???
Changes:
- Added option to automatically pick up the vehicle when you exit (enabled by default).
Version: 0.1.3
Date: ???
Changes:
- Enabled for trains.
Version: 0.1.2
Date: ???
Changes:
- Bump version to 0.15.
Version: 0.1.1
Date: ???
Changes:
- Ensure that we trigger on_player_driving_changed_state so that we work with Pavement Drive Assist
Version: 0.1.0
Date: ???
Changes:
- Initial release