Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.9 Date: 2024-12-04 Changes: - Fixed a crash if you had a filtered slot at the end of your inventory and armor equipped, so that when you died that slot no longer existed
Version: 0.2.8 Date: 2024-11-23 Changes: - Fixed version numbers in changelog gg folk noob
Version: 0.2.7 Date: 2024-11-23 Changes: - Clear the cursor after entering a vehicle to prevent placing ghosts because of interaction with other random mods - Proper changelog.txt added
Version: 0.2.6 Date: ??? Changes: - Should hopefully no longer react to blueprinted cars.
Version: 0.2.5 Date: ??? Changes: - Forgot the thumnail image.
Version: 0.2.4 Date: ??? Changes: - Updated for 2.0. - No longer works with filtered quickbar slots because they've removed the ability for modders to interact with the quickbar as an inventory. Now you have to filter the main inventory.
Version: 0.2.3 Date: ??? Changes: - 0.16 bump.
Version: 0.2.2 Date: ??? Changes: - Check if the vehicle is valid before we try picking it up.
Version: 0.2.1 Date: ??? Changes: - I forgot you can store LuaEntity in the global; makes the auto-pickup code much smaller.
Version: 0.2.0 Date: ??? Changes: - Added option to automatically pick up the vehicle when you exit (enabled by default).
Version: 0.1.3 Date: ??? Changes: - Enabled for trains.
Version: 0.1.2 Date: ??? Changes: - Bump version to 0.15.
Version: 0.1.1 Date: ??? Changes: - Ensure that we trigger on_player_driving_changed_state so that we work with Pavement Drive Assist
Version: 0.1.0 Date: ??? Changes: - Initial release