Just go!

by folk

Instantly pops you into a filtered vehicle when you place it within reach of the player character, and picks it up again when you exit.

Utilities
14 hours ago
0.14 - 2.0
96
Transportation

Changelog

Version: 0.2.8
Date: 2024-11-23
  Changes:
    - Fixed version numbers in changelog gg folk noob
Version: 0.2.7
Date: 2024-11-23
  Changes:
    - Clear the cursor after entering a vehicle to prevent placing ghosts because of interaction
      with other random mods
    - Proper changelog.txt added
Version: 0.2.6
Date: ???
  Changes:
    - Should hopefully no longer react to blueprinted cars.
Version: 0.2.5
Date: ???
  Changes:
    - Forgot the thumnail image.
Version: 0.2.4
Date: ???
  Changes:
    - Updated for 2.0.
    - No longer works with filtered quickbar slots because they've removed the ability for
      modders to interact with the quickbar as an inventory.
      Now you have to filter the main inventory.
Version: 0.2.3
Date: ???
  Changes:
    - 0.16 bump.
Version: 0.2.2
Date: ???
  Changes:
    - Check if the vehicle is valid before we try picking it up.
Version: 0.2.1
Date: ???
  Changes:
    - I forgot you can store LuaEntity in the global; makes the auto-pickup code much smaller.
Version: 0.2.0
Date: ???
  Changes:
    - Added option to automatically pick up the vehicle when you exit (enabled by default).
Version: 0.1.3
Date: ???
  Changes:
    - Enabled for trains.
Version: 0.1.2
Date: ???
  Changes:
    - Bump version to 0.15.
Version: 0.1.1
Date: ???
  Changes:
    - Ensure that we trigger on_player_driving_changed_state so that we work with Pavement Drive Assist
Version: 0.1.0
Date: ???
  Changes:
    - Initial release