Fluroflux: Stingfrond Agriculture


Bioluminesence is too cool to not grow! Stingfronds can be planted. Harvesting Stingfronds gives nettles, which are processed with Bioflux to make Fluroflux, a slow release dense nutrient. Stingfronds also have uses in neurotoxic ammunitions, great for Gleba!

Content
2 months ago
2.0 - 2.1
3.27K
Manufacturing

i Artificial soil?

1 year, 4 months ago

I'm rather fond of the concept of artificial soil for planting Yamuko and Jellynuts. Do you think it would be a good idea to add something similar for Stingfrond? Looking at the map, fields of Turquoise Bark Lichen are often peppered with Cracked Lichen and Highland Rocks. A basic soil which can be placed over Lichen, at the very least, would be quite helpful. Maybe an advanced soil to cover highland rocks?

I know this may be overpowered and I doubt it's a trivial amount of work, but it would be nice to have - at least "mod optionally" :)

1 year, 4 months ago

Its a great idea, and I resisted putting in any additional soils for all my mods - as the space for all of these add ins really isn't too hard to come by... when I get time I'll try add in some sort of grow-anything soil, as I think that would be useful too.

1 year, 4 months ago

I actually put together an artificial soil mod together on my own after asking. It's unpublished because it's unfinished - was thinking of adding soils for all of your agri mods, but didn't get around to it :)

https://www.dropbox.com/scl/fi/tpp72exvaasp6elisz2z8/AgriculturalSoils_1.0.0.zip?rlkey=ufumodcxdsrn7p2lgtv4z4hjv&st=a0kc5j6u&dl=0

I doubt it's going to be useful to you, and some of the stuff in there is placeholder from Alchemistry (thumbnail, changelog, graphics kind of), but I thought it worked pretty well. While the soil available for Stingfrond is very widely available, it's pitted with Highland Rock and Cracked Lichen soils, which actually drastically reduces the practical farming space available. The Agri tower needs 3x3 tile sectors, so a little 2x2 blotch of Cracked Lichen can block 4 entire sectors. Even with this soil, you still have to contend with rock intrusions and other terrain, but at least your planting fields can be made smoother.

Let me know if you're interested in doing actual soils for your mods, of if I should just publish what I have.

11 months ago

local tuq_soil_item = table.deepcopy(data.raw.item["artificial-jellynut-soil"])
tuq_soil_item.name= "artificial-turquoise-soil"
tuq_soil_item.place_as_tile.result = "midland-turquoise-bark"
tuq_soil_item.place_as_tile.condition_size = 1
tuq_soil_item.place_as_tile.tile_condition = {"midland-cracked-lichen","midland-cracked-lichen-dark"}
tuq_soil_item.place_as_tile.condition.layers = {}
tuq_soil_item.icons = {
{
icon = tuq_soil_item.icon,
icon_size = tuq_soil_item.icon_size,
tint = {r=0,g=1,b=1,a=0.3}
},
}

local tuq_soil_recipe = {
type = "recipe",
name = "artificial-turquoise-soil",
category = "crafting",
enabled = false,
allow_productivity = true,
energy_required = 2,
ingredients = {
{type = "item", name = "stingfrond-seed", amount = 2},
{type = "item", name = "nutrients", amount = 50},
{type = "item", name = "landfill", amount = 5}
},
results = {{type = "item", name = "artificial-turquoise-soil", amount = 10}}
}

-- Ensure our soil is unlocked at the same time as the other artificial soils
local research_tuq = data.raw["technology"]["artificial-soil"]
table.insert(research_tuq.effects, { type = "unlock-recipe", recipe="artificial-turquoise-soil"})

data:extend{tuq_soil_item,tuq_soil_recipe,research_tuq}

11 months ago

this is my take on the idea the goal is to be as simple as possible i jsut led u use terrform other midland soil into lich soil

a month ago

Well, it's taken what? Over a year now? :) But I finally got off my butt and actually put this together. Artificial Stingfrond Soil is now a thing, and with a shiny new concrete-cloned transition border, too.

a month ago

Epic man! Haha the concrete border is fun too!

a month ago

I was updating my Nauvis Farming mod, so figured it was a good time to actually finish this. Border goes over all of the Midlands terrain, but under highlands rock and such. I couldn't figure out how to fix it, so I figured it made sense that the border would go UNDER the taller rock.

Thanks for making this mod, though :) It's probably my favourite bit of new content on Gleba.

a month ago

Stoked to hear that! I am also a fan of the ol' stingfronds. Do let me know if you run into any balance considerations whilst playing, with the recent updates to 2.1 I actually made the bullets a little more lethal, and hope I didn't over-do it.

Also I think I need to make the stack size of the Fluroflux 1, so that machines only ever have 1 in their nutrient hold, which would be very efficient.

a month ago

Also I think I need to make the stack size of the Fluroflux 1, so that machines only ever have 1 in their nutrient hold, which would be very efficient.

I wouldn't do 1. That would make it an absolute pain to transport by train. Right now, Nutrients are 2MJ @ 100 stack size, giving you 200MJ per stack. A single Fluroflux is 64MJ per item, so a stack of 20 is a lot. I could see lowering the stack size if you must, but I wouldn't go below 10, and definitely not below 5 under any circumstances.

Up to you, obviously, but I personally don't mind Fluroflux sitting in machines.

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