Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.5.4 Date: 28. 05. 2024 Features: - Added support to Lasing Around
Version: 0.5.3 Date: 26. 05. 2024 Features: - Added support to If I had a Nickel
Version: 0.5.2 Date: 24. 04. 2024 Features: - Added support to Manganese
Version: 0.5.1 Date: 24. 04. 2024 Features: - Added support to Exotic Industries
Version: 0.5.0 Date: 24. 04. 2024 Features: - Added a setting to use all related fluidboxes if the ingredients/results has only one fluid.
Version: 0.4.6 Date: 23. 03. 2024 Features: - Added compatibility with Nullius. (and probably other mods)
Version: 0.4.5 Date: 01. 03. 2024 Bugfixes: - Fix image in icon-group not being aligned. Features: - Added compatibility with Geothermal (Hide flipped recipes) Info: - Show some optional dependencies (it should be compatible with other mods as well, tell me if it's not the case)
Version: 0.4.4 Date: 12. 02. 2024 Bugfixes: - Fixed Efficiency Modules being allowed on permutated recipes in SE (by 123499) Info: - Added "Deadlock Stacked Recipes" as optional dependency
Version: 0.4.3 Date: 12. 03. 2022 Info: - Fixed compatibility for latest update where recipes are modified in SE Postprocess mod (by Jouki)
Version: 0.4.2 Date: ##. 09. 2021 Info: - Forked compatibility version for Space Exploration and Krastorio 2 mods (by Shadoxa)
Version: 0.4.1 Date: 17. 01. 2021 Info: - Merge changes from the 1.0 branch (Fluid Permutations 0.3.7)
Version: 0.4.0 Date: 13. 01. 2021 Info: - Change Factorio version to 1.1
Version: 0.3.7 Date: 17. 01. 2021 Bugfixes: - Make the flip_recipe (mirroring) function exposed in the remote interface actually return the correct recipe. Current solution is a brute force temporary workaround until a better solution is available.
Version: 0.3.6 Date: 13. 01. 2021 Features: - Expose a remote interface with a function that takes a recipe name and returns the recipe that both ingredient fluids and resulting fluids reversed Bugfixes: - Fix potential errors caused by bad code
Version: 0.3.5 Date: 17. 08. 2020 Bugfixes: - Always clear cached player settings when configuration changes
Version: 0.3.4 Date: 17. 08. 2020 Bugfixes: - Fix crash in multiplayer games
Version: 0.3.3 Date: 17. 08. 2020 Bugfixes: - Fix crash caused by cross cycle mode code
Version: 0.3.2 Date: 17. 08. 2020 Bugfixes: - Fix crash on leaving a server
Version: 0.3.1 Date: 17. 08. 2020 Features: - Added Cross Cycle mode - a per player setting (toggleable during game) that allows any of the hotkeys to be used to cycle through all permutations (ingredients and results) Info: - Change factorio version to 1.0
Version: 0.3.0 Date: 29. 07. 2020 Features: - Added Simple mode - this mode generates only up to 3 recipes - reversed ingredients, reversed result and both reversed, skipping the other permutations. Disabled by default. If enabled, it will remove all the skipped permutations from existing saves upon loading them Info: - Store recipe names in the permutation control registry instead of table references. This should reduce saving and loading times a bit. Saving and loading speeds were not a problem, just making some optimazations
Version: 0.2.1 Date: 25. 07. 2020 Info: - Some code cleanup - Reversed iteration order of the permutations when selecting a permutation Bugfixes: - Added SuperExpensiveMode as an optional dependency - Fixed code for permutation generation for expensive mode
Version: 0.2.0 Date: 16. 06. 2020 Info: - Change Factorio version to 0.18
Version: 0.1.5 Date: 16. 06. 2020 Bugfixes: - Add H2O as an optional dependency
Version: 0.1.4 Date: 21. 01. 2020 Bugfixes: - Add Momo +(30)Science Mod as an optional dependency
Version: 0.1.3 Date: 15. 01. 2020 Bugfixes: - Account for products being defined with a table without type property (default value is "item") - Add Angel's Petrochem Processing as an optional dependency
Version: 0.1.2 Date: 30. 08. 2019 Bugfixes: - Account for ItemProductProtope being specified as table with numbered keys
Version: 0.1.1 Date: 16. 03. 2019 Bugfixes: - Handle nil items in ingredients and results tables
Version: 0.1.0 Date: 16. 03. 2019 Bugfixes: - Check if a recipe has results for normal or expensive but not for the other Info: - Add more optional dependencies and make all of them hidden - Add a more detailed log message when an error is thrown while generating permutations for a recipe
Version: 0.0.9 Date: 11. 03. 2019 Info: - Add the logo as thumbnail.png
Version: 0.0.8 Date: 11. 03. 2019 Info: - Change factorio version to 0.17 - Add a sanity check for nil fluidboxes (will prevent a crash if another mod does this)
Version: 0.0.7 Date: 10. 09. 2018 Bugfixes: - Correctly handle configuration changes - Handle force creation and merging - Fix type-o
Version: 0.0.6 Date: 29. 08. 2018 Bugfixes: - Fix loading game for existing saves
Version: 0.0.5 Date: 29. 08. 2018 Info: - Hide the recipes for permutation from the technology screen - Add more optional dependencies (MoreScience, MoreSciencePacks and Clowns-Science)
Version: 0.0.4 Date: 23. 08. 2018 Info: - Added a changelog - Improved the recipe parsing slightly - Made compatible with Omnimatter (Still Omnimatter explicitly throws an error if Fluid Permutations is enabled, I can do nothing about that) - These changes are backward compatible