Fluid Memory Storage 🚰


An alternative to flare stack/voiding fluids. The Fluid Memory Unit can store an infinite amount of any liquid or gas. The more fluid you store, the more power it will require!

Content
2 months ago
1.0 - 2.0
31.8K
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Changelog

Version: 1.7.8
Date: 2024-12-10
  Bugfixes:
    - Fixed a crash. Resolves https://github.com/notnotmelon/fluid-memory-storage/issues/8
Version: 1.7.7
Date: 2024-12-06
  Bugfixes:
    - Resolves https://github.com/notnotmelon/fluid-memory-storage/issues/5
Version: 1.7.6
Date: 2024-12-06
  Bugfixes:
    - Fixed crash at 2.1B fluids stored. Resolves https://github.com/notnotmelon/fluid-memory-storage/issues/7 Resolves https://github.com/notnotmelon/fluid-memory-storage/issues/6 Resolves https://github.com/notnotmelon/fluid-memory-storage/issues/4
Version: 1.7.5
Date: 2024-10-31
  Changes:
    - Unpacked raw memory units can now be sent in the rocket silo. Resolves [#7](https://github.com/notnotmelon/fluid-memory-storage/issues/7)
Version: 1.7.4
Date: 2024-10-30
  Bugfixes:
    - Added support for the new build/destroy luaevents added in 2.0
Version: 1.7.3
Date: 2024-10-30
  Bugfixes:
    - Added support for the new build/destroy luaevents added in 2.0
Version: 1.7.2
Date: 2024-10-30
  Bugfixes:
    - Fixed possbile crash related to invalid luarender objects for flying text
Version: 1.7.1
Date: 2024-10-29
  Bugfixes:
    - Fixed that the stored fluid information would be deleted in certian cases when placing the fluid unit.
    - Fixed the combinator not updating properly. Resolves [#3](https://github.com/notnotmelon/fluid-memory-storage/issues/3)
  Changes:
    - The quality of the fluid unit combinator now matches the quality of the fluid unit itself.
Version: 1.7.0
Date: 2024-10-24
  Features:
    - Update to 2.0
  Bugfixes:
    - Data stage fixes for 2.0
    - Global -> Storage
Version: 1.6.1
Date: 2024-08-27
  Bugfixes:
    - Fix crash from previous update
Version: 1.6.0
Date: 2024-08-27
  Features:
    - Added additional power consumption options in the mod settings. Now you can go all the way up to 50MW. (Previous limit was 2.4MW)
Version: 1.5.3
Date: 2024-08-04
  Bugfixes:
    - Fix locale key error in the case of a fluid unit data corruption.
Version: 1.5.2
Date: 2024-08-04
  Bugfixes:
    - Fixed a crash caused by a faulty migration (https://mods.factorio.com/mod/fluid-memory-storage/discussion/65a40370e283339a647d533e)
Version: 1.5.1
Date: 2024-08-04
  Bugfixes:
    - Fixed incompatibility with the "no overhang" mod
Version: 1.5.0
Date: 2024-08-04
  Info:
    - Combined locale files into a single locale file.
  Features:
    - Added automatic portal deployment with via https://github.com/fgardt/factorio-mod-template
Version: 1.4.6
Date: 2023.1.17
  Features:
    - Fix crash with interstellar map
Version: 1.4.5
Date: 11.21.2022
  Features:
    - https://mods.factorio.com/mod/deep-storage-unit/discussion/637c08dc963feacd858ce67f
Version: 1.4.4
Date: 11.19.2022
  Features:
    - Gui updates every 2ed tick instead of every tick
    - Fixed that a fluid with a custom localised name would create an unknown key error
    - Reduced power usage
    - With memory units installed, the tech prereq will be the memory unit technology
    - Fixed that a blueprint ghost of a FMU combinator could still output signals
    - Fixed a crash when another mod updates and deletes a fluid contained in a unit
    - Fixed that the power gui was displaying a lower number than normal
Version: 1.4.3
Date: 11.18.2022
  Features:
    - Fixed that robots could not place a blueprint with a FMU
    - Changed recipe and technology
Version: 1.4.2
Date: 11.18.2022
  Features:
    - Fixed an issue with the packing tape mod.
Version: 1.4.1
Date: 11.18.2022
  Features:
    - Changed fmu item subgroup to "storage" (with the rest of the chests)
Version: 1.4.0
Date: 11.17.2022
  Features:
    - Memory units now have a custom gui
    - Fixed that units would connect to power poles 1 tile closer than they should be
    - Memory units no longer give memory elements when destroyed. Instead, the fluids are saved directly to the unit's item
    - Removed memory elements and memory communicators
    - se_allow_in_space = true
    - Fixed entity.clone() not working
    - Reduced power usage
Version: 1.3.16
Date: 7.11.2022
  Features:
    - Fixed memory units going into "dumb chest mode" when they were placed
    - Fixed circuit signals still being sent out after being blueprinted
    - Fixed an issue with the fluid amount text
Version: 1.3.15
Date: 3.25.2021
  Features:
    - performance optimizations
Version: 1.3.12
Date: 10.10.2020
  Features:
    - Added compatiblity with Picker Dollies
    - Memory elements and memory communicators will now appear in game even if you do not have the main mod installed
    - Moved all items into a seperate subgroup
Version: 1.3.11
Date: 10.9.2020
  Features:
    - Fixed a bug that was causing power usage to be lower than intended
Version: 1.3.10
Date: 10.8.2020
  Features:
    - Added a low-res variant of the fluid flow animation
    - Added a library module. This will make it easier for me to apply changes to this and the main mod
    - Removed vanilla fluid flow animation. Will improve FPS
Version: 1.3.9
Date: 10.7.2020
  Features:
    - Fixed a bug that caused units to waste FPS when they were empty
Version: 1.3.8
Date: 10.4.2020
  Features:
    - Space exploration compaiblity
Version: 1.3.7
Date: 9.26.2020
  Features:
    - Fluid units will now work if they are above 90% power, instead of having to be 100%
    - Fixed empty memory element cycling
    - Fixed a crash when you removed a mod that added a fluid that was stored in a unit
Version: 1.3.6
Date: 9.18.2020
  Features:
    - Fixed units getting stuck sometimes
Version: 1.3.5
Date: 9.17.2020
  Features:
    - Decreased internal storage tank size from 1M to 120k. This will make it more responsive to running out of power
Version: 1.3.4
Date: 9.17.2020
  Features:
    - New mod description
    - Tempature is now calcuated in the background. The text display was getting to long.
    - Fixed a tempature dupe involving empty memory elements
Version: 1.3.3
Date: 9.17.2020
  Features:
    - You can now blueprint fluid units
Version: 1.3.2
Date: 9.16.2020
  Features:
    - Improved error handling when a unit is corrupted
Version: 1.3.1
Date: 9.15.2020
  Features:
    - Increased update rate from 4 sec to 1 sec
Version: 1.3.0
Date: 9.12.2020
  Features:
    - The indicator text will now fit better on the entity
    - FPS improvements
    - Added map icons
    - Added empty memory elements
    - Added an icon when the unit is on low power
    - Improve color for fluid animation
    - Fixed a crash with mini-tutorials
Version: 1.2.3
Date: 9.11.2020
  Features:
    - Changed thumbnail for real
Version: 1.2.2
Date: 9.11.2020
  Features:
    - Added support for cloning the unit. A stepping stone to full space exploration compatiblity
    - Changed thumbnail
Version: 1.2.1
Date: 9.11.2020
  Features:
    - Fixed a crash
Version: 1.2.0
Date: 9.10.2020
  Features:
    - Fixed that units would sometimes go inactive
    - Changed some descriptions
    - Tempature is now stored
    - You can no longer fill the units with inserters or loaders
    - Increased power usage
    - Space ex compaiblity
    - Fluid texture is now animated!
Version: 1.1.0
Date: 9.9.2020
  Features:
    - Removed dependancy on main mod
    - Fixed a crash
    - Fixed an issue with the fluid display
    - You can now use memory elements with fluid units
    - Adjusted pressure
    - Reduced power usage
    - Added a setting to adjust power usage
    - Fixed some issues with shadows
Version: 1.0.0
Date: 9.2.2020
  Features:
    - Initial release