Connection Indicators


Shows indicators when fluid connections, inserters, and miners which are connected or obstructed

Utilities
21 days ago
1.1 - 2.0
2.51K
Fluids

b [Fixed] [2.0] Sometimes arrows remains after entity is removed

10 months ago

Sometimes arrows remains after entity is removed, creating a weird visual bug. Usually happens if entity was removed by bots, for example, but a few times happened when decosntructed by hand, too.
They can only be removed by disabling this mod, loading save, saving without mod, enabling it back, and load the game again.

See screenshot: https://imgur.com/a/Bh9kFxm

10 months ago

Probably something new added in the 2.0 update. I'll look into it.

10 months ago

In the meanwhile, changed mod options should clear the indicators as well.

10 months ago

Are you using any other mods? If you do, please note them.

10 months ago

I noticed it was getting out of hand while trying to link my first set of Thrusters: https://i.imgur.com/vU2z1Gq.png

Here is my save if you want a live example + mod list: https://www.mediafire.com/file/0b57ni7z7sycdeg/2.0_SA_-_Connection_Indicator_on_Space_Platform.zip/file
It's on the bottom of the second spacef latform named 'Space Travel', it's also pinned.

10 months ago
(updated 10 months ago)

Space platforms are fixed for the next version. The mod was missing hooks on the space platform's build/remove events.

Lets focus on problems on ground then. I prefer to fix them together if possible.

10 months ago

OK it seems to be related to ghosts being removed

10 months ago

Fixed for next version

10 months ago

Cheers!

10 months ago

same issue with https://mods.factorio.com/mod/Cursed-FMD.
The step:
1. Build the miner.
2. Change the filter of the miner
3. Arrows remains

10 months ago

This is unfortunately a bug with Cursed-FMD. They do not raise an event when swapping buildings (which is done when they switch filters).

I opened a bug report there https://mods.factorio.com/mod/Cursed-FMD/discussion/672603bf4bfbac5d933fa295

21 days ago

Ive got this issue when messing around with Refineries, Elevated Pipes from the Mod "Elevated Pipes", flipping things horizontal/vertical, also I was using the blueprint shotgun mod if that matters.

21 days ago

Were you using Lite or Full mode?

I've found an issue with elevated pipes in full mode, which will be fixed in the next version.

For now, can you test by changing the mod settings for ignored entities to:

elevated-pipe-alt-mode,elevated-pipe

(without quotes, without spaces)

And see if it works or not?

21 days ago

i was using lite mode.
changing the ignored entities fixed it. also removed existing "stuck" indicators

thanks

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