Thanks so much for reviving this with support for the Artisanal Reskin line! I've added this to a tweaked SeaBlock pack, however, and run into a few quirks:
1) The mod fails to load w/ SeaBlock ( see: https://postimg.cc/BXL1kShw ) likely because the Bob's Mod pumpjacks are removed / disabled. I added a naïve existence check in data-updates for the entities to test this, which seems to work, but I'm unsure if this is the best way to implement this:
if data.raw.item["bob-pumpjack-1"] then data.raw.item["bob-pumpjack-1"].subgroup = "jack" end
if data.raw.item["bob-pumpjack-2"] then data.raw.item["bob-pumpjack-2"].subgroup = "jack" end
if data.raw.item["bob-pumpjack-3"] then data.raw.item["bob-pumpjack-3"].subgroup = "jack" end
if data.raw.item["bob-pumpjack-4"] then data.raw.item["bob-pumpjack-4"].subgroup = "jack" end
2) Artisanal Reskins Angel's Mods re-skins certain materials, impacting {titanium, ceramic, tungsten, nitinol} pipes ( see https://postimg.cc/Jt5CcZc1 ). It would be amazing for Flow Control to match!