WIP, AI-assisted. Give the first eligible structure of each type in each force a lasting identity through mining and rebuilding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.1
Date: 2026-10-12
Changes:
- Added the thumbnail that was missing from the 0.1.0 release package.
Version: 0.1.0
Date: 2026-10-09
Features:
- The first eligible structure of each type in each force becomes a permanent historical First, with no successor.
- Identity survives player, construction robot, and space platform mining, transport, and rebuilding.
- Blueprints create ordinary copies and do not duplicate artifact identity.
- Force-specific Alt markers, selection information, damage and critical alerts, EN/PL localization, and configurable settings.
- Original item names, stack sizes, recipes, quality, and damage are preserved; ordinary items remain stackable.
Compatibility:
- Builds in another force are rolled back without losing the artifact.
- Existing saves are initialized conservatively; prototypes with unknown history do not receive a First.
- Unsupported prototype types are excluded with diagnostics.
Changes:
- In Factorio 2.0, unexpected carrier destruction, including native recycling, ends as lost/unknown. The mod does not guess the cause or transfer identity to products.
- Saving after a full uninstall removes FOHN's engine storage. Restore prior history from a save backup made before uninstalling.