Fire Department deprecated

by OwnlyMe

Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?

Content
4 years ago
0.17 - 0.18
12
Enemies

g FeedBack

5 years ago

Factorio 0.17.48 x64
With the alsted update of your mods

i can't extinguish fire coming this mods
https://mods.factorio.com/mod/NapalmArtillery
https://mods.factorio.com/mod/IncendiaryMunitions/

could you suppored them ?

and a idea,
if i connect water tank to a flamrthrower
it's possible extinguish fire for large area ?

the bot can't really extinguish a fire :/
https://image.noelshack.com/fichiers/2019/24/3/1560306456-2019-06-12-024705-1920x1080-scrot.png

5 years ago

if you want fire extinguisher turrets, you can take a look at my "universal turret" mod.
I'll take a look at those mods but generally i tend to not add support for offensive weapons, cause it kind of defeats their purpose.

5 years ago

i have universal tyurret too :D
but robots don't extinguisher fire :/
just tame dommage for nothing

5 years ago

fires that bots don't take care of automatically should be fires that don't spread

5 years ago

atm, bot take water bottle in chest, coming to fire but don't extinguisher fire, just take dommage
calling himself other bot to repair the first and he take dommage too :/

other question, why disconnected device can take fire ?
without any alimentation :/

5 years ago
(updated 5 years ago)

in my game, bots extinguish fires correctly.

any building can catch fire if it has energy stored
/c game.print(game.player.selected.energy)

maybe some of your mods are incompatible, but i tested it with a ton of mods installed and never had issues.

5 years ago

/c game.print(game.player.selected.energy) => cannont executable this command

list of my activ mods.
https://paste.ubuntu.com/p/bDmvvjqxRg/

i have make some blueprint, but without electic pole. (so no alimentation)
but fire coming :/

5 years ago

you have to hover the entity with your mouse to make it work...
your savegame would be more helpful, because it would allow me to sync the mods with 1 click...

5 years ago

https://we.tl/t-s2lUbG0UuI
my save, "crashtest" and my config.ini file (to have the same configaration of mod like me.
thanks =)

5 years ago
(updated 5 years ago)

There was an issue with rampant, that mod gives the construction robots the collision mask layer-11, which happened to be the same collision mask as the waterfall.
I removed all the collision masks from the waterfall, i think there was no reason i gave it a collision mask in the first place (everything seems fine so far)^^
Hope you enjoy :)

5 years ago

thanks you so mutch !
have you check my BP book on the map ?
i have saved for you

5 years ago

why do you dopn't use changelog.txt for read it on game ?

5 years ago

be glad i'm providing a changelog at all :P

5 years ago

it's possible if item on ground, he can take fire ?
(ammo, factory, creat, wood)

because the mode "SchallRemainsPickup" drop every container destroyed on ground :D

5 years ago

only if they have a fuel value and are chemical fuel like wood, coal, etc AND you have to have that one setting enabled

5 years ago
(updated 5 years ago)

this option are checked
but ammo don't take fire :/

5 years ago

technically ammo has no fuel value.... i might fix that

5 years ago

thanks !

5 years ago

Ammo and grenades now explode if "burning items" is enabled

5 years ago

good bless you

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