Intermediate Bulk Containers

by fctrusr

Adds three new items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots. remake for 2.0

Content
4 hours ago
2.0
188
Logistics Fluids

b bug

a month ago

The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.: fct-intermediate-bulk-containers/graphics/icons/fluid/ibcing/ibc-side-mask.png

a month ago

Strange that this did not show up in my local game.

Please check if Version 2.0.1 still groaks about it.

a month ago

Now you can start the game normally, but there is a problem. The original barrel can hold 200, which is 20 stacks. If you put liquid in it, it will be halved.
If there is no liquid in these containers, they can only hold 1 stack. If they are filled with liquid, they are all 10K, which is 3.3K stacks, 2.5K stacks and 5K stacks. Although the actual rocket cannot hold so many, it is still too outrageous.
So, I hope to keep it consistent with the original version.

a month ago

I don't get what you mean by stacks in combination with fluid and barrels.

A standard barrel has a capacity of 50 units of fluid and you can stack 10 barrels which are then 500 units of fluid in one stack

This mod provides bigger fluid containers like a pallet of barrels, an IBC tote or a steel container

A pallet of barrels has a capacity of 200 and you can stack 4 pallets, regardless if they are empty or filled, which gives you 800 units of fluid in one stack

A IBC tote has a capacity of 400 and you can stack 10 empty IBC tote or 3 filled IBC tote which gives 1200 units of fluid in a stack

A steel container has a capacity has a capacity of 900 and you stack 2 steel containers, regardless if they are empty or filled which results in 1800 units of fluid per stack

I cant follow your math with 10K 3.3K 2.5K stacks.
I also didn't change anything in this mod, i made it just usable for Factorio 2, so what is this "keep it consistent with the original version"?

a month ago

I'm talking about DLC: Space Age

There is a problem with the rocket payload. If it is just the original version and does not go to space, then this mod currently runs perfectly.

a month ago

Hmm ok, at the moment i verified it with vanilla and pyanodon, there are some minor issues.

Need to get back to some space age fun. Since i am using it myself i may run into the same issues, i will look into it.

a month ago

I see, i have to give each item a manual calculated weight, since the automatic calculation comes up with those amount of items fitting into a rocket according to the materials used to build them. The weight mechanism was introduced with 2.0. I hope i will come up soon with a fixed version.

a month ago

I see, i have to give each item a manual calculated weight, since the automatic calculation comes up with those amount of items fitting into a rocket according to the materials used to build them. The weight mechanism was introduced with 2.0. I hope i will come up soon with a fixed version.

Maybe you can use AI, such as Deepseek, which is free. Given a set direction, it will give you a logical solution, which may help you

a month ago

Please find version 2.0.2. And there was no AI needed, just plain math and the correct location for putting those values.

If someone needs AI for such kind of problems i would rather flee from the planet ...

a month ago
(updated a month ago)

(I saw the latest update, the rocket load is 20 stacks, in fact, it should be 10 stacks after it is fully loaded.)

Please find version 2.0.2. And there was no AI needed, just plain math and the correct location for putting those values.
If someone needs AI for such kind of problems i would rather flee from the planet ...

I didn't express myself clearly, which led to a misunderstanding. What I was considering is that a rocket has a payload capacity of 1 ton, and it can carry 5K of water when fully loaded. If this module simply uses multiplication, then with the current module, a rocket could carry up to 36K of water. Just thinking about it feels off (maybe I'm being too serious in the factory game). So, I suggested using AI to calculate how the module's barrels fit within a 1-ton payload more logically. Of course, it's still pretty good now. Anyway, thank you for the update. This module has been one I've been using since version 1.1.

a month ago

Please find now the version 2.0.3.

I doubled the weight of filled items to match it like barrels "solve" this issue, which is not accurate imho.

Fluids/Gases have no weight attribute at all in the game, when this has been added to the prototypes engine and every mod providing fluids/gases contributes with the corresponding data a much more realistic solution can be implemented. In vanilla and space age the count of Fluids is manageable ( < 25) but in Pyanodon you deal with almost 500 different Fluids/Gases.

a month ago

I still need to tweak things and also need to figure how this is handled by mods which tweak the barrel size or provide also different sizes.

New response