Fall of Promethea: Awakening


Engage in ship to ship combat

Content
5 days ago
2.0
223
Combat Enemies Environment

b [Resolved] ships spawning with nothing placed?

20 days ago

can you give me a list of your mods and a description of the behavior? You can also join the discord and we can troubleshoot there. This is the v0.1.1 version, so expect there to be a LOT of bugs. Thrusters not spawning correctly is a known issue. If another ship spawns above it (within 70 tiles), the X's show up. That will be fixed in the next version. I think I'm going to use fake Thrusters on enemy ships, but haven't finished testing yet.

19 days ago

i dont see a discord link on either mod page, could you give send the link here?

19 days ago

https://imgur.com/a/2fCZh97 - this is the full list of mods that i'm using

19 days ago

I think what's happening is that you have two enemy ships spawned, one directly above the other. The Thrusters get force placed when the ship is built, but they still have a build restriction of 70 tiles under them. For the top ship, this sometimes makes the Thrusters ghosts, or not spawn at all. For the bottom ship, it can "destroy" entities and platform foundations. This is a known limitation. You can check the ChangeLog for all the known issues. I'm testing a "fake" thruster that gets substituted for the real thing, which shouldn't have these placement limitations. I should have all that ready for v0.1.2. Thanks! Keep the bug reports coming.

14 days ago

Ship spawning got a big improvement. Any time an enemy ship spawns directly behind the player ship, entities will be missing. This could still happen, but it should be rare now. I'll mark this as solved, but let me know if you run into any other issues.

4 days ago

Im having the same issue and with the similarities in our modlists the only slightly reasonable cause i could see is aai? i can try and do some testing in creative and get back to you on it.

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