This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.16 Date: 26. 11. 2024 Bugfixes: - Fixed a startup crash (#428) - Fixed a migration issue with the previous release (#431)
Version: 2.0.15 Date: 26. 11. 2024 Features: - Added a toggle to view factory ingredients in the compact view (#180) - The belt throughput display option now shows pump throughput for fluids (#411) Changes: - Several actions now close the District view when it's open, for more intuitive use of the UI (#379) - Moved the 'fold out subfloors' preference to a toggle button in the main UI (#299) - Machines/fuels/beacons are now guaranteed to have sensible, low-level defaults Bugfixes: - Fixed that copy/pasting a machine didn't bring along its fuel and modules (#424) - Fixed a crash when trying to put an item into the cursor (#426) - Fixed that catalysts weren't being shown in the compact dialog
Version: 2.0.14 Date: 23. 11. 2024 Features: - Added a preference to change the width of the compact dialog - Added context menu actions to shift factory products left and right - Added a context menu action on fuels to edit them Changes: - Putting simple machines into the cursor now makes them a ghost instead of a blueprint (#387) - All item lists (like on recipes) are now sorted by item type and amount Bugfixes: - Fixed an issue where machines would not be migrated correctly when their category changed (#423) - Fixed an issue where repairing machines didn't configure their fuel correctly (#423) - Fixed that putting certain entities into the cursor wouldn't include its modules - Fixed a migration crash when trying to load a save that had all factories deleted
Version: 2.0.13 Date: 22. 11. 2024 Bugfixes: - Fixed a crash when pasting a module (#417) - Fixed a crash when trying to paste a line that uses fuel in certain modded situations
Version: 2.0.12 Date: 20. 11. 2024 Bugfixes: - Fixed a crash when trying to edit a machine that uses fuel (#412) - Fixed a crash when entering a negative beacon amount (#415) - Fixed a crash when trying to filter a fluid on an inserter - Fixed a fuel migration issue, marking it as invalid when it wasn't
Version: 2.0.11 Date: 19. 11. 2024 Features: - Activating a 'Put into cursor' action on any item button while holding an inserter now whitelists that item Bugfixes: - Fixed various migration and repair issues (spicy!)
Version: 2.0.10 Date: 17. 11. 2024 Bugfixes: - Fixed that the beacon dialog can't be confirmed (#409) - Fixed that hidden planets were still shown (#410)
Version: 2.0.9 Date: 17. 11. 2024 Changes: - Added a warning message when trying to use a recipe in an incompatible location (#393) Bugfixes: - Fixed that adding the same module, but of different quality would just drop one of them (#392) - Fixed that pasting a machine onto another one could leave it in a broken state (#383) - Fixed that pasting modules would not handle their quality correctly - Fixed a crash when trying to open the utility dialog without an associated player character - Fixed some modded beacons being over-permissive with what modules they support - Fixed some modded machines not allowing beacons even though they should - Fixed that Pyanodon's empty planter box recipe was detected as a barreling recipe (#406)
Version: 2.0.8 Date: 15. 11. 2024 Features: - Added copy and put-into-cursor actions to district items Bugfixes: - Fixed a crash in the solver code (#405) - Fixed a crash when opening the utility dialog while in map view (#401) - Fixed a crash when trying to import recipe productivity recipes without a selected factory (#404) - Fixed a crash when trying to paste a recipe line on a subfloor (#403)
Version: 2.0.7 Date: 14. 11. 2024 Bugfixes: - Fixed a couple of crashes when repairing very broken factories (#216) - Fixed that invalid modules weren't being filtered out properly (#320) - Fixed a crash when trying to open the calculator dialog - Fixed a crash when trying to copy/paste items - Fixed that 0-ed items were still being shown on Districts - Fixed beacon profiles not being applied correctly in all cases - Fixed that putting items into a combinator would always add them as per second instead of per current timescale
Version: 2.0.6 Date: 13. 11. 2024 Features: - Redid the District items view, splitting them into products and ingredients only, and indicating where a surplus or deficit is present Bugfixes: - Fixed a couple of migration issues when migrating from 1.1
Version: 2.0.5 Date: 12. 11. 2024 Bugfixes: - Tried fixing a common crash related to multiplayer latency (#219) - Fixed that satellite science recipes didn't include a satellite ingredient (#397) - Fixed a crash when trying to confirm a decimal beacon amount by way of a mathematical expression - Fixed a crash when changing to a machine that uses fluid fuels - Fixed that items in inventory weren't detected in the utility dialog - Fixed that the utility dialog machine and module section didn't take quality into account - Fixed that the custom rocket recipes didn't consider rocket part recipe productivity - Fixed an issue where copying fuels didn't properly check for compatibility - Fixed a migration issue that erroniously marked fuel as invalid - Fixed an issue where cancelling the machine dialog would reset fuel amounts
Version: 2.0.4 Date: 28. 10. 2024 Bugfixes: - Fixed a startup crash when using certain very powerful fuels - Fixed an issue where certain fuel categories would be duplicated internally - Fixed a crash when using mods to hide content until you've discovered it (#377) - Fixed a crash in multiplayer when closing a modal dialog (#360)
Version: 2.0.3 Date: 27. 10. 2024 Bugfixes: - Fixed that manually setting a recipe productivity of 0 would not work (#364) (Thanks Dutch0903!) - Fixed a crash when opening the districts view on a migrated save (#369) - Fixed a crash when trying to reset a machine while the matrix solver is active (#374) - Fixed a crash when setting a machine limit on recipes that don't calculate a machine amount (#354) - Fixed an issue where deleting the last recipe on a subfloor would show recipes from the floor above (#368) - Fixed a crash when opening the machine dialog for a machine that uses fluid fuels - Fixed that entering a decimal beacon amount would crash - Fixed a couple of migration-related crashes - Fixed that compatible module detection would not always work properly
Version: 2.0.2 Date: 22. 10. 2024 Changes: - Changed the button in the top left corner to show again by default Bugfixes: - Fixed a crash caused by migration (#352) - Fixed a crash after deleting a District that had trashed factories inside it (#353) - Fixed a crash when trying to open the product picker with Pyanodon's active
Version: 2.0.1 Date: 21. 10. 2024 Features: - Updated the mod for Factorio 2.0 and the Space Age expansion. This means adoption to changes in existing systems and support for new systems, the most significant of which will be listed here. The mod will still work just fine without Space Age, with automatic adjustements to the interface. - This release is considered [Experimental]. While it was beta-tested with a small group for a few months, the many changes will have introduced some bugs and crashes. Please let me know about anything you encounter on Github. - Lastly: This update was a huge amount of effort over many months, and puts the mod in a much better place for the future. It's a big step forward, I hope you enjoy it, and thanks for the support so far! - Implemented Districts, which are a collection of factories, summing up their products and ingredients. They also allow for specification of a planet, which determines compatible machines and the relevant type of emissions. - Added the ability to set a quality level on machines, beacons, and modules - Added support for the new machines and recipes, like the agriculture tower and intentional spoiling - Added support for new module mechanics such as beacon profiles, machine base productivity, new productivity researches, maximum recipe productivity, and more - Added the ability to set custom productivity boni for relevant recipes - Added a right-click context menu to all buttons with complex interactions to make them more easily accessible (#61) - Added indication of cyclic/catalyst ingredients in recipes, making it easier to plan their logistics (#91) - Added support for arithmetic operations in relevant textfields (#62) - Added stacks/timescale and rockets/timescale item rate views (#71) - Added configuration options for item rate views in preferences (#72) - Added a simple pocket calculator utility Changes: - Updated the layout of the main interface to better accommodate new functionality and improve its semantics - Moved the global machine, fuel, beacon and module defaults from the preferences dialog into the machine/beacon dialogs (#84) - Enabled proper configuration of default fuels for machines with multiple fuel categories (#83) - Changed the timescale setting to be global instead of per factory, while dropping the per hour option - Changed the utility dialog function to request missing item delivery to create a new logistic section instead of having construction bots fulfill the order - Changed it so disabling the matrix solver doesn't remove byproduct recipes anymore, and instead disables them (#142) - Tried addressing various crashes related to multiplayer latency (#291) - Dropped Recipe Book support in favor of Factoriopedia, the new built-in recipe browser - Dropped support for boiler recipes and specifying amounts by ingredients, for now - Dropped the tutorial dialog including the example factory, as context menus are a better introduction to the feature set - Fixed and improved various parts of the interface - Updated the Factorio Library dependency to 0.15.0 Bugfixes: - Fixed various bugs and crashes, both incidentally and on purpose
Version: 1.1.79 Date: 26. 08. 2024 Features: - Added support for burnt items being output as burner fuel is used up (Thanks falsedrow!) Bugfixes: - Fixed that beacon module defaults would reset themselves when the active mods changed - Fixed recipes being moved above the top recipe in a subfloor (#312) (Thanks mattnotmitt!)
Version: 1.1.78 Date: 09. 12. 2023 Changes: - Improved visual presentation of the matrix solver choices (#200) - Improved preference names and descriptions slightly Bugfixes: - Fixed that items/s/machine didn't divide by the machine amount at all (#177) - Fixed that the viewstates didn't update when the timescale for a factory is changed (#209) - Fixed pasted modules not updating their effects properly (#187) - Fixed that beacons with incompatible modules could be pasted onto machines (#156)
Version: 1.1.77 Date: 05. 12. 2023 Bugfixes: - Fixed a crash with the matrix solver when there are no active recipes (#172) - Fixed a crash when repairing specific migrated setups (#181) - Fixed an issue where deleting a non-selected factory would still delete the currently selected one (#203) - Potentially fixed a crashing issue when opening modal dialogs in multiplayer (#201)
Version: 1.1.76 Date: 29. 11. 2023 Bugfixes: - Fixed various related crashes when deleting all the lines on a subfloor (#182) - Fixed a migration crash that would show up in certain setups (#173) - Fixed an embarrasing migration issue that would overwrite beacon modules with machine ones (#169) - Fixed a crash when trying to migrate from a mod version of 1.1.64 or earlier (#190) (Thanks francoiscampbell!) - Fixed an issue when trying to open top level byproducts and ingredients in Recipe Book (#191)
Version: 1.1.75 Date: 22. 11. 2023 Bugfixes: - Fix crash when clicking on any line product (#167) - Fix crash when opening the tutorial dialog (#176) - Fixed a crash when trying to create a combinator containing modules (#174) - Fixed an icon not being shown properly in languages other than English
Version: 1.1.74 Date: 19. 11. 2023 Bugfixes: - Fixed an issue that could cause several different crashes after a save/load cycle - Fixed a crash when trying to set an amount on top level or recipe ingredients - Fixed a crash when trying to put certain items into a combinator - Fixed a crash when deleting a factory in certain situations (potentially)
Version: 1.1.73 Date: 17. 11. 2023 Changes: - Rewrote basically the entire data storage backend of the mod. This is not a feature in itself, but lays the groundwork for future ones, like undo/redo, multiplayer support, and more. What it also means is a period of lower stability, as thousands of lines of code were changed. The mod was beta-tested, so the worst issues should be fixed, but there will still be some bugs. - Due to this rewrite, the minimum migratable version of the mod is 1.1.60 from here on out. This means any save from before 1.1.60 can not be loaded with any new versions of the mod any more. Old saves can be brought forward by first loading them with 1.1.60, saving them, then loading them with a recent version. Export strings are not affected by this, so they'll continue to work as expected. - Replaced the matrix configuration dialog with an in-line solution, allowing you to set up recipes without the constant nagging, then doing the final configuration only once. - Moved standard mod settings to the in-mod preferences dialog, unifying all adjustements in one place. - Improved performance of the main interface substantially. This is due to both fixing a big bug introduced a few versions ago, and some other targeted optimizations. - Made the utility dialog only show components for lines that have not been marked as 'done' yet (Thanks microlith57!) - Allowed the various 'put into combinator' actions to also work on fluids - Added the option to disable the percentage column in the main production table, and made it hidden by default - Made the tutorial example validity detection more fine-grained - Removed the written tutorials since they were outdated and bad Bugfixes: - Fixed a crash that would happen a certain time after deleting a factory - Fixed a crash when trying to copy modules in certain configurations - Fixed that an empty frame could stay around in the top left corner in certain situations - Fixed that you could not enter beacon amounts between 0 and 1
Version: 1.1.72 Date: 27. 07. 2023 Bugfixes: - Potentially fixed a crash caused by a migration issue
Version: 1.1.71 Date: 25. 07. 2023 Changes: - Changed the mod shortcut and mod-gui icons to a proper icon instead of the 'FP' text Bugfixes: - Fixed that copy-pasting a machine could make the target have the wrong recipe category - Fixed a crash when loading a machine that doesn't have a sprite defined - Fixed utility dialog handcrafting trying to craft the wrong items - Fixed utility dialog handcrafting allowing the player to craft even if they didn't have the right permission
Version: 1.1.70 Date: 12. 06. 2023 Bugfixes: - Fixed a crash when trying to delete a recipe in certain situations with the foldout subfloors-option enabled
Version: 1.1.69 Date: 08. 06. 2023 Bugfixes: - Fixed that recipes would not correctly find the proper machine to use in some cases
Version: 1.1.68 Date: 06. 06. 2023 Bugfixes: - Fixed that trying to pick a recipe for fuel would add an unrelated recipe - Fixed a crash when shift-clicking the add subfactory button with no existing subfactories - Fixed crash when trying to edit certain machines due to a missing migration of machine&beacon defaults - Fixed a crash when the matrix dialog would automatically open
Version: 1.1.67 Date: 05. 06. 2023 Changes: - Changed the blueprint storage to support blueprint books as well - Moved the info/warning/error messages from the top to the bottom - Changed locale to use the controller-compatible button names versions where possible - Bumped the required Factorio version to 1.1.82 Bugfixes: - Fixed that deleting the last recipe on a folded out subfloor would not remove said subfloor - Fixed some crashes and weirdness around storing blueprints
Version: 1.1.66 Date: 10. 05. 2023 Changes: - Bumped the required Factorio version to 1.1.79 Bugfixes: - Fixed recipe move buttons not being enabled correctly when subfloors are folded out - Fixed beacons with the overload mechanic being forced to 0 beacons instead of 1 - (Hopefully) fixed a crash due to migration issues for subfactories in archive
Version: 1.1.65 Date: 10. 05. 2023 Features: - Added a section to the Utility dialog where relevant blueprints can be stored on each subfactory - Added a live-updating list of module effects to the machine and beacon dialogs - Made it so all items of the same kind are highlighted when hovering over one in the compact dialog - Added the console command '/fp-shrinkwrap-interface' to reduce the size of the interface until it fits the screen Changes: - Changed the main interface shrinkwrap to now apply when resolution or scale changes - Extended the overload beacon detection to a couple more mods (Thanks ctgPi!) - Changed the matrix settings dialog to show items in natural sort order (Thanks ctgPi!) - Moved both preferences from the production header to the preferences dialog - Removed the background dimmer and click-blocker around the main interface - Simplified indentation visuals for folded out subfloors - Updated the GUI in a few other minor ways Bugfixes: - Fixed a rare bug when repairing subfactories with invalid subfloors
Version: 1.1.64 Date: 30. 04. 2023 Features: - Added the ability to shift subfactories and recipes by 5 spots Changes: - Limited beacon amount to 1 when using the mod with Space Exploration - Changed exact machine limits to default to being enabled Bugfixes: - Fixed space science not showing up at all
Version: 1.1.63 Date: 29. 04. 2023 Features: - Subfactories can now be duplicated from the archive, placing them into the main list Changes: - Redesigned the subfactory info box slightly - Made the game pause button more obvious in the UI - Removed the amount indication on machines and fuels in the machine dialog Bugfixes: - Fixed an issue where items were showing the wrong recipes to produce them sometimes, leading to crashes - Fixed a bug where module effects were not updated straight away when changing a machine or beacon type - Fixed that putting top level ingredients into the cursor would not respect the 'show floor items' preference - Fixed that machine energy drain was generating pollution when it shouldn't be - Fixed that a recipe's priority product was not always retained properly - Fixed that certain Exotic Industries recipes would not be usable until researched - Fixed duplicate machines being detected in Industrial Revolution 3
Version: 1.1.62 Date: 27. 04. 2023 Bugfixes: - Fixed that specifying amounts on top level ingredients was disabled when the matrix solver was enabled - Fixed a crash when selecting a specific Nexelit recipe from PyMods - Fixed that the tutorial mode toggle was always re-activated during migration - Fixed that repairing a machine with invalid fuel would not work properly - Fixed that a couple of strings could not be localised
Version: 1.1.61 Date: 05. 04. 2023 Features: - Added hotkeys to go up a floor (Alt + Up) and to the top floor (Shift + Alt + Up) - Implemented paste functionality for machine fuel Changes: - Added Ukranian translation (Thanks Met en Bouldry!) - Changed the ingredient combinator button to use a sprite instead of text Bugfixes: - Fixed that absurdly high module effects were not being capped correctly at the engine limit of +32767% - Fixed a few inconsistencies around raw ores and made them more visually distinct - Fixed an issue where the centering of modal dialogs didn't work in all cases anymore
Version: 1.1.60 Date: 31. 12. 2022 Changes: - Updated to the new flib translation library for faster translations, requiring a bump of the minimum flib version to 0.9.2 and a minimum Factorio version of 1.1.74 - Added Spanish localisation (Thanks MarXam!) - Filtered out dummy entities from the 'Ghost on Water' mod Bugfixes: - Fixed a crash when deleting the last subfactory in the list - Fixed a migration crash when adding the example subfactory with Industrial Revolution loaded - Fixed a crash when clicking the ingredient combinator button without any ingredients present - Fixed a crash caused by a mod adding trains with a capacity of zero - Fixed an issue where pasting a larger amount of modules onto a smaller amount of available slots would not calculate the effects correctly - Fixed an issue where copy/pasting a machine would not respect module compatibility - Fixed an issue where exporting ingredients to combinator would leave out items with amounts below 1 - Fixed that lines with subfloor would not be grayed out as desired when checked off in the compact dialog
Version: 1.1.59 Date: 19. 09. 2022 Features: - Added a button to unfold subfloors, meaning they will be shown on the top level without needing to go down into them - Added a preference that, when enabled, adds a subfactory's products as icons to its name in the subfactory list - Added the ability to paste whole lines as top level products, setting product amounts and copying the line(s) over Changes: - Made rounding around machine amounts more consistent Bugfixes: - Fixed an issue where moving subfactories to the top on subfloors did not work correctly - Fixed a crash when changing line percentage via item amount when percentage is 0 - Fixed an issue where pasting a module could make the total number of modules exceed the allowed amount
Version: 1.1.58 Date: 03. 09. 2022 Bugfixes: - Fixed a bug where some line products would be shown with an amount of -1 - Fixed a crash when trying to paste a line with subfloor as a top level product - Fixed a rare crash when cycling through production views
Version: 1.1.57 Date: 30. 08. 2022 Changes: - Added custom support for Space Exploration Arcosphere recipes - Added a hotkey to cycle backwards through the different production views (Shift + Tab) - Changed the hotkey that toggles between the main and compact dialogs to open the compact view when used while no dialog is open, instead of silently switching between them in the background - Removed the floor up hotkey Bugfixes: - Fixed a crash with the subfactory to combinator functionality when there are only fluid ingredients
Version: 1.1.56 Date: 29. 08. 2022 Bugfixes: - Fixed a crash when switching to the items/s/machine view in some cases
Version: 1.1.55 Date: 28. 08. 2022 Bugfixes: - Fixed a crash when trying to convert fluid ingredients to a combinator - Fixed a rare bug where total subfactory ingredients were not being summed up correctly
Version: 1.1.54 Date: 26. 08. 2022 Bugfixes: - Fixed a crash when using the ingredient satisfaction preference
Version: 1.1.53 Date: 26. 08. 2022 Bugfixes: - Fixed a crash related to removing the empty mod-gui frame in some situations
Version: 1.1.52 Date: 26. 08. 2022 Features: - Added a button to show floor item totals when on subfloors instead of subfactory totals - Added a button to export all subfactory ingredients to a blueprint containing constant combinators - Added the ability to put items into the cursor as a constant combinator by alt-clicking them - Added rocket part recipes, which are useful in certain modded situations - Added Recipe Book shortcuts to the compact subfactory dialog Changes: - Re-added the '+' button to machines which can accept modules but currently don't have any - Recipes that don't produce anything now show their products and ingredients with 0 amounts instead of not at all - The mod now remembers which category was previously selected when re-opening the item picker dialog - The mod now cleans up the empty mod-gui frame when disabling the FP button would leave it empty Bugfixes: - Removed info icons from mod settings names as the game now generates them on its own - Fixed that tutorial tooltips would still show in some places even if disabled - Fixed a crash that could happen when duplicating a subfactory that had previously had a product pasted into it - Fixed a bug where a disabled slider to set module amounts would sometimes not actually be disabled
Version: 1.1.51 Date: 16. 07. 2022 Changes: - Changed the key combo for putting machines/beacons into the cursor in the main interface to Alt+Left-click to avoid accidental activation. issues. - Marking recipes as done in the compact subfactory view now grays them out - Duplicating a subfactory now inserts it right below the cloned subfactory instead of at the end - Improved performance of opening dialogs (thanks curiosity!) - Improved the wording around the utility dialog component buttons Bugfixes: - Fixed an issue where pasting onto a module could make it exceed the total module capacity of the machine - Fixed that the machine dialog would show the limit options even when the matrix solver was active - Fixed a crash when loading certain old saves - Fixed a very rare issue where the game could desync in multiplayer
Version: 1.1.50 Date: 05. 06. 2022 Changes: - Added the console command '/fp-restart-translation' to restart translation in case it hangs - Changed it so the selected subfactory is retained during migrations if possible Bugfixes: - Fixed a few issues and crashes related to editing modules on machines and beacons - Fixed a couple of migration issues when trying to load certain old saves - Fixed a crash when loading a save where a now-invalid subfactory was selected - Fixed a crash when trying to put machines into the cursor that can't be blueprinted - Fixed a missing locale string
Version: 1.1.49 Date: 27. 05. 2022 Bugfixes: - Changes a keyboard shortcut that was interferring with game functionality - Fixed fuel not being shown in the compact view - Fixed a few minor UI issues related to the production table - Fixed a minor rounding issue with compact view machines - Fixed an issue where disabling lines on subfloors wouldn't work - Fixed an issue where the module slider wouldn't be properly draggable
Version: 1.1.48 Date: 24. 05. 2022 Changes: - Re-added the 'put into cursor' action to the main interface (bound to a simple left click on machines and beacons) Bugfixes: - Fixed a migration issue under certain circumstances
Version: 1.1.47 Date: 23. 05. 2022 Changes: - Updated Russian localisation (Thanks Astorin!) - The preference to hide crating recipes now also works for the 'Deadlock's Crating Machine' mod
Version: 1.1.46 Date: 22. 05. 2022 Bugfixes: - Fixed a crash when opening the main interface in some circumstances
Version: 1.1.45 Date: 22. 05. 2022 Bugfixes: - Fixed a couple of locale issues - Re-fixed a crash related to item search rate limiting
Version: 1.1.44 Date: 21. 05. 2022 Changes: - Updated Korean localisation (Thanks x2605!) - Added partial Portuguese localisation (Thanks ctgPi!)
Version: 1.1.43 Date: 21. 05. 2022 Bugfixes: - Fixed a crash when loading a previous save in very specific circumstances - Fixed a crash related to item search rate limiting - Fixed a crash when pasting a machine - Fixed a crash when right-clicking the subfactory dialog rich text buttons - Fixed that machines could not always be pasted even when they should have been allowed to
Version: 1.1.42 Date: 21. 05. 2022 Features: - Added a compact view of the interface that's useful when actually building your factory after the planning phase - Added copy/paste functionality, allowing you to copy machines, beacons, modules, recipe lines and items - Implemented localised search for items and recipes, meaning search will find results in the language the game is configured to - Added rich text support to subfactory names, so they are not restricted to a single icon anymore if desired - Added dedicated buttons to move subfactories and recipes up and down, making the interaction more discoverable and easier to use - Added a setting for those that want the 'add subfactory'-button to go to the product picker straight away - Added support for barrelled fluids to the belts/lanes production view (Thanks ZorbaTHut!) Changes: - Reordered the subfactory list action buttons to make more sense by grouping the archive-related ones - Combined the various machine dialogs (entity picker, limits, modules, fuel) into one - Unified the interactions and appearance of modules for machines and beacons - Moved the utility dialog button to the production toolbar - Streamlined the modifier-clicks for various actions to be more consistent across the mod - Made the 'reset machine' action also set modules and beacons to their configured defaults if possible - Pressing 'E' with an open dialog now tries to confirm instead of closing, mirroring vanilla behavior - Adding a subfactory by selecting a product now sets the name to both the icon and name of that product - Improved consistency and visual appeal of various tooltips - Removed mod interactions with FNEI and WIIRUF, meaning only Recipe Book remains supported (with deeper integration than before) - Removed the dedicated 'toggle recipe'-button and integrated its core functionality into the recipe button itself - Added a ko-fi patronage 'link' to the preferences pane - Updated to flib 0.9.2 Bugfixes: - Fixed that the first recipe on subfloors could be moved down in certain circumstances - Fixed that shift-click adding a subfactory and cancelling the picker dialog would create an empty subfactory - Fixed that deleting a subfactory through the 'edit subfactory'-dialog would not put it into the archive
Version: 1.1.41 Date: 14. 05. 2022 Bugfixes: - Fixed a crash when opening the preferences dialog with certain sets of mods
Version: 1.1.40 Date: 13. 05. 2022 Bugfixes: - Improve compatibility with the 248k mod - Fixed an issue where the main interface could become uninteractable in some situations
Version: 1.1.39 Date: 08. 05. 2022 Bugfixes: - Fixed a migration issue with Satisfactorio
Version: 1.1.38 Date: 14. 04. 2022 Changes: - Minor UI improvements, such as a better explanation of the matrix solver
Version: 1.1.37 Date: 23. 03. 2022 Bugfixes: - Actually actually fixed the stupid scaling issue, maybe
Version: 1.1.36 Date: 21. 03. 2022 Bugfixes: - Actually fixed the image scaling issue with the matrix solver, as the previous fix resulted in a crash instead
Version: 1.1.35 Date: 21. 03. 2022 Bugfixes: - Potentially fixed an image scaling issue with the matrix solver dialog
Version: 1.1.34 Date: 16. 02. 2022 Bugfixes: - Fixed some duplication with the Chinese localisation, which caused a crash on startup
Version: 1.1.33 Date: 14. 02. 2022 Bugfixes: - Fixed a crash on load with Nullius. Sorry about that!
Version: 1.1.32 Date: 13. 02. 2022 Changes: - Refined the machine detection algorithm to pick up certain machines that should have been picked up Bugfixes: - Potentially fixed a crash when trying to put a machine into the cursor from Factory Planner
Version: 1.1.31 Date: 22. 12. 2021 Bugfixes: - Fixed an issue where the mod would sometimes offer the incorrect machines for a recipe - Fixed that the mod would create a small box in the top left corner of the screen in certain multiplayer situations
Version: 1.1.30 Date: 09. 12. 2021 Features: - Added the ability to specify an exact amount for top level ingredients, which adjusts the configured products accordingly. This is a band-aid way of enabling calculations by input rather than output. (thanks curiosity!) Changes: - Improved matrix solver algorithm to provide more stable results (thanks scottmsul!)
Version: 1.1.29 Date: 04. 11. 2021 Bugfixes: - Fixed that the priority product selection would be dropped when disabling a recipe line - Fixed that recipes would show products with amount equal to 0 when they have a subfloor - Fixed that the utility dialog combinator blueprint was limited to two machines per combinator - Fixed that the buttons to check off line recipes would show a tooltip when it shouldn't
Version: 1.1.28 Date: 29. 10. 2021 Bugfixes: - Fixed a crash when trying to pipette a beacon from the Factory Planner interface
Version: 1.1.27 Date: 24. 10. 2021 Features: - Added the ability for beacons to have more than one type of module at once (huge thanks to curiosity!) Bugfixes: - Fixed a crash related to ingredient satisfaction and disabled recipes - Fixed a crash when trying to add beacons while having the Satisfactorio mod active - Fixed that the item picker would offer disabled/hidden belts - Fixed a crash when opening the main interface while using the comfy scenario - Potentially fixed a crash on startup in certain modded situations
Version: 1.1.26 Date: 17. 10. 2021 Changes: - Improved performance of the matrix solver determining valid free items (thanks RSBat!) Bugfixes: - Fixed a persistent crash on save load with the Nullius mod, sorry about that one - Fixed that certain machines, fuels, belts and train wagons that should be hidden were shown - Fixed that the player character would show up as a valid mining machine - Fixed a crash when using the utility dialog blueprint functionality with a large subfactory - Fixed that the auto-pause logic would touch the pause state in multiplayer when it really shouldn't
Version: 1.1.25 Date: 25. 08. 2021 Changes: - Added better support for the Satisfactorio mod (thanks PFQNiet!) Bugfixes: - Fixed a crash with temporarily archived subfactories being deleted
Version: 1.1.24 Date: 24. 07. 2021 Changes: - Updated the internal detection of recycling and barreling/stacking recipes to the current set of popular mods Bugfixes: - Fixed a crash with the utility dialog - Fixed a bug that prevent irrelevant free item choices being filtered out correctly
Version: 1.1.23 Date: 11. 07. 2021 Features: - Added a button to the utility dialog to export the missing machines and modules as a series of constant combinators that can be hooked up to a requester chest Changes: - The mod now filters out crafting categories in the preferences dialog that don't have any recipes using them (removes the 'basic-crafting' category from vanilla maps) Bugfixes: - Fixed several matrix-solver related crashes (hopefully) that were introduced in the last version
Version: 1.1.22 Date: 10. 07. 2021 Changes: - The mod now makes sure that the main interface fits onto the player's screen when first creating or joining a game - The margin for showing items with very small amounts now scales with the subfactory timescale - Improved performance when adding a product with only one recipe a bit Bugfixes: - Fixed a crash and some other issues related to the background dimming when paused - Fixed an issue where the modal interface dimmer would not layer correctly when loading a save in some cases - Fixed a missing tooltip string on the dialog submit button
Version: 1.1.21 Date: 04. 07. 2021 Features: - Implemented the ability to add recipes from top level ingredients Changes: - Changed certain modal dialogs to use an 'X-to-close' button in the top right corner instead of a 'Back' button in the bottom left corner - The name and icon of the cargo and fluid wagons are now shown on the 'Wagons/m' view state button tooltip - Line percentages now default to 100 instead of 0 when left blank Bugfixes: - Fixed an issue where Request Depots from Klonan's Transport Drones could not be selected a product (Thanks MCP!) - Fixed that the Deep Storage Unit mod's internal recipes were not being hidden - Fixed an issue where the number of subfactories in the archive could have been reported incorrectly - Fixed that the pause mode would not work correctly while using the in-game editor - Fixed a rare crash when searching recipes or items - Fixed a few minor graphical inconsistencies
Version: 1.1.20 Date: 11. 04. 2021 Bugfixes: - Fixed frequent desync on loading saves. I'm truly sorry about me taking so long to fix this. - Fixed that the dimming overlay would be stuck in front of the main window, blocking any interaction with it - Fixed that the background dimmer would be incorrectly sized on display scales other than 100% - Fixed that disabling the mod-gui button in the top left corner could leave behind an empty border if no other buttons are up there
Version: 1.1.19 Date: 10. 02. 2021 Changes: - Made it so the 'to the top' button can be used starting at level 2 floors, instead of level 3 Bugfixes: - Fixed a couple of issues where the mod would not properly select a machine for a recipe in some situations - Fixed an issue where some modal dialogs might not work correctly after reloading a save - Fixed that the last valid modset data would not be retained when importing an invalid subfactory - Fixed that alt-clicking a default machine in preferences could crash in certain cases - Fixed that trying to handcraft a module or beacon in the utilities dialog would crash - Fixed a crash when attempting to craft using the utility dialog while not having a character associated to yourself - Fixed that attempting to handcraft in the utility dialog would sometimes incorrectly show a warning about there not being enough resources while simultaneously queueing some crafting - Fixed that the background dimming when the game is paused would duplicate itself when alt-tabbing or resizing the window
Version: 1.1.18 Date: 01. 02. 2021 Changes: - Moved the matrix solver toggle to the subfactory info box - Added proper error messages to handcrafting machines and modules in the utility dialog - Reworded some of the mod setting names as they were awful Bugfixes: - Fixed a crash when typing into or confirming the export dialog textfield - Fixed a crash when using the utility dialog to request items while having no character associated to oneself - Potentially fixed a crash related to the matrix solver and fuel
Version: 1.1.17 Date: 22. 01. 2021 Features: - You can now queue handcrafting machines and modules from the utility dialog Changes: - Made the utility dialog more consistent when checking whether logistic robotics are researched in modded situations Bugfixes: - Fixed a crash when changing beacon types in the beacon dialog
Version: 1.1.16 Date: 20. 01. 2021 Changes: - Swapped the import/export button around and made their tooltips clearer Bugfixes: - Fixed a crash with fuel migration - Potentially fixed a crash with certain mods that add custom beacons - Potentially fixed a crash when deleting subfactories on a multiplayer server with high latency
Version: 1.1.15 Date: 04. 01. 2021 Bugfixes: - Fixed an issue where the matrix solver wouldn't always show its dialog when it should have - Fixed that removing the last line in a subfactory with the matrix solver active would leave some top level products behind
Version: 1.1.14 Date: 03. 01. 2021 Features: - Added an optional production column that allows you to check off a recipe line after you're done with it, in the style of a to-do list (Thanks Fiona!) - Added an additional production view 'Wagons/timescale', allowing you to see how many cargo or fluid wagons are being filled up by your production (Thanks talshorer!) Changes: - Fixed various inconsistencies with the UI (Thanks Raiguard!) - Updated the Russian translation (Thanks METAKOT!) - Updated the Chinese translation (Thanks Ph.X!) - Changed the hotkey to reset a machine from alt-right-click to control-right-click, as this is more consistent with the control-right-click action deleting things - Renamed the 'hard limit' option on machines to 'force limit' Bugfixes: - Fixed a crash when deleting subfactories in your archive - Fixed that the fuel picker would sometimes show more than one kind of fuel as the currently selected one
Version: 1.1.13 Date: 24. 12. 2020 Bugfixes: - Fixed that the subfactory name would not be shown if there was both an icon and a name
Version: 1.1.12 Date: 23. 12. 2020 Features: - Subfactories you delete will now remain in the archive for 15 minutes in case you change your mind about deleting them - Added a tooltip to invalid subfactories listing the modset changes that could have lead to it becoming invalid - You can now alt-click the recipe line toggle switch (which is an optional column in preferences) to toggle all the other recipe lines, meaning all the ones you did not click on (thanks METAKOT!) Bugfixes: - Fixed that when in the items/s/machine-view, the values shown were totally wrong - Fixed that you could enable/disable the matrix solver while a subfactory is in archive - Fixed that the indicated timescale-view button would not update correctly when switching between subfactories - Fixed that setting the subfactory icon to '?' would crash (you can't use the question mark as an icon now)
Version: 1.1.11 Date: 19. 12. 2020 Bugfixes: - Fixed machine count totals on lines with subfloors with the matrix solver - Fixed an issue with the matrix solver determining the number of rows and columns in its matrix
Version: 1.1.10 Date: 17. 12. 2020 Changes: - The matrix solver now tells you which recipes it has detected as linearly dependant, letting you know the ones that cause it to not be able to solve Bugfixes: - Fixed an issue with the matrix solver that would lead to an infinite loop. Whew, there's a first time for everything! - Fixed that alt-adding a subfactory would crash if you had no other subfactories - Fixed that you couldn't view subfloors for subfactories that are in the archive - Fixed a crash when changing the window size while a modal dialog is open - Tried fixing a crash with the matrix solver in rare circumstances
Version: 1.1.9 Date: 15. 12. 2020 Features: - Alt-clicking the 'add subfactory'-button now takes you directly to the product picker - Middle-clicking the grab handle on any dialog now re-centers it Changes: - The matrix solver now allows you to select products are free items as well, which comes in handy when you subfactory has very few recipes - Added a message when deactivating the matrix solver informing you that byproduct recipes have been deleted Bugfixes: - Fixed that the matrix solver dialog would not pop up sometimes after adding a recipe
Version: 1.1.8 Date: 15. 12. 2020 Changes: - Removed a couple of mistakes with the tutorial writing; It's super old and due for a rewrite anyways - Renamed 'Energy' to 'Power' where appropriate Bugfixes: - Fixed that opening another mod's interface while FP is open could crash - Fixed that requesting machines and modules would crash in certain modded situations - Fixed the beacon selector not working properly when the game is paused
Version: 1.1.7 Date: 13. 12. 2020 Bugfixes: - Fixed a crash when opening the interface with no subfactories that was introduced in the last version
Version: 1.1.6 Date: 13. 12. 2020 Changes: - The message that your current subfactory is linearly dependant is now shown more consistently Bugfixes: - Fixed a frequent crash when manipulating a subfactory that has linearly dependant recipes - Fixed that the example subfactory was improperly cached, leading to several issues all over the UI - Fixed that hitting certain Factory Planer hotkeys before opening the UI for the first time would crash - Fixed that the matrix solver calculations would be incorrect when productivity modules were involved - Fixed a crash on migration
Version: 1.1.5 Date: 11. 12. 2020 Features: - Redesigned the main interface. This means that some things are in different spots than they used to be, and some niche features got lost along the way. I'm sorry about those few that went missing, but I needed to get this done in a reasonable amount of time. If there is anything specific you're dearly missing, please let me know on the mod portal or on Discord. - Added a matrix solver. It can be individually enabled for every subfactory and helps to automatically balance out certain advanced recipe setups like oil processing and cracking, with support for voiding byproducts. It can also solve looping recipe chains by asking you for some input from your side. This whole feature is a beta still, so if you run into any problems, please let us know. Huge thanks to scottmsul for taking the charge in implementing this one! - Added an optional production column to quickly disable certain recipes by checkbox - Added a search bar to the recipe picker - You can now alt-click any machine or beacon in your production line to put it into your cursor as a blueprint for easy stamping - You can now also alt-click a machine when changing it to implicitly set it to the preferred one for its category Changes: - The calculation model now considers the base energy drain that most electrical machines have - The calculation model now also takes the different launch sequence times for modded rocket silos into account (thanks curiosity!) - Setting recipe item amounts directly now behaves more intuitively - Hitting the 'E' keyboard shortcut now confirms the dialog that is open if possible, mirroring the vanilla behavior introduced with 1.1 - The tutorial subfactory can now be imported in a wider range of modded situations (as long as it is compatible) - Removed the 'automatic cleanup' functionality that would delete lines that became useless after you removed a top level product. This functionality had been broken in several ways that are hard to fix, so I decided it was not worth keeping around. - Increased the maximum length of subfactory names to 256 characters, while accomodating for longer names in the UI - Added some dimming to the interface to indicate that a modal dialog is open and/or the game is paused while the main interface is open - Various minor UI improvements unrelated to the main interface redesign - Removed migrations for versions before 0.18 since the game doesn't load those saves anymore - Updated to a newer version of flib (v0.6.0) Bugfixes: - Fixed that changing the limit on a machine would reset the 'hard limit'-switch - Finally found a workaround for the issue that clicks would go 'through' the main dialog if a modal one was open - Fixed the beacon tooltip in preferences displaying incorrect energy consumption values - Fixed that the tooltip on mining machines would not include mining productivity bonuses - Fixed that opening another GUI while in beacon selection mode would leave the modal dialog stuck open
Version: 1.1.4 Date: 01. 12. 2020 Bugfixes: - Fixed a crash in certain modded situations - Fixed a horrible styling issue that made the pro tips boxes not align properly
Version: 1.1.3 Date: 27. 11. 2020 Bugfixes: - Fixed a crash when trying to submit the beacon dialog
Version: 1.1.2 Date: 26. 11. 2020 Bugfixes: - Fixed various crashes caused by textbox behavior having changed with 1.1
Version: 1.1.1 Date: 23. 11. 2020 Changes: - Updated for Factorio 1.1
Version: 1.0.13 Date: 16. 11. 2020 Bugfixes: - Fixed a crash with Space Exploration
Version: 1.0.12 Date: 16. 11. 2020 Bugfixes: - Added a couple missing locale strings - Fixed an issue where the beacon total would not be shown when editing a beacon - Fixed an issue where the total machine count for a subfloor would be incorrect if that subfloor had itself a subfloor
Version: 1.0.11 Date: 09. 10. 2020 Bugfixes: - Fixed a crash when trying to load a map with the 'Nauvis Melange' mod
Version: 1.0.10 Date: 05. 10. 2020 Features: - Added a secondary default module that will try to insert itself if the primary one is not compatible with the new machine/recipe (thanks scottmsul!)
Version: 1.0.9 Date: 01. 10. 2020 Bugfixes: - Fixed a crash related to the beacon dialog in certain modded situations
Version: 1.0.8 Date: 28. 09. 2020 Bugfixes: - Fixed that the preference for the default beacon amount would not be saved
Version: 1.0.7 Date: 16. 09. 2020 Bugfixes: - Hotfixed a crash on load with the newest version of Space Exploration
Version: 1.0.6 Date: 07. 09. 2020 Bugfixes: - Fixed some rare crashes that could occur after saving/loading while a modal dialog is open - Fixed that having signal-type icons on your subfactories could lead to crashes - Fixed that you couldn't remove subfactory icons - Fixed that heavily beaconed machine amounts were not calculated accurately (thanks talshorer!)
Version: 1.0.5 Date: 27. 08. 2020 Bugfixes: - Fixed a crash when attempting to change fuels in certain modded situations
Version: 1.0.4 Date: 17. 08. 2020 Features: - Added a 'request items'-button to the utility dialog that requests all the items needed to build the current subfactory/floor. The buttons indicating what is in your inventory are now also updated dynamically when your inventory content changes. Changes: - Re-added the keyboard shortcut to confirm modal dialogs by pressing 'Enter' - Properly enabled rate limiting again to avoid duplicate GUI actions - Improved performance when opening the preferences dialog Bugfixes: - Fixed that the product picker would sometimes show a scrollbar unnecessarily
Version: 1.0.3 Date: 15. 08. 2020 Bugfixes: - Fixed a potential crash on-load when playing on older maps
Version: 1.0.2 Date: 15. 08. 2020 Changes: - Adjusted styling in some places - Updated the screenshots to reflect the recent redesigns Bugfixes: - Fixed a crash when trying to edit a subfactory without an icon
Version: 1.0.1 Date: 14. 08. 2020 Changes: - Updated for Factorio 1.0; Happy release day everyone!🥳 It's been a great time working on this mod and interacting with all of you. There's a write-up about these past many months in the mod portal discussions and on Discord, if you're interested in reading about some numbers and feelings.
Version: 0.18.52 Date: 13. 08. 2020 Changes: - Redesigned the subfactory, module, beacon and product picker dialogs - Made it so recipes for fuels can also be inserted directly below by shift-left-clicking them - Added some info about why a dialog can not be submitted - Adjusted styling in numerous ways Bugfixes: - Fixed the issue that opening a vanilla interface while a Factory Planner modal dialog is open would not close the main FP interface window - Properly fixed scrolling in the recipe picker - Fixed recipe picker category icons leaving their designated spot sometimes
Version: 0.18.51 Date: 10. 08. 2020 Bugfixes: - Fixed that the recipe picker did not have a scroll pane when necessary. Its height is still screwy, it'll be fixed with the next big update.
Version: 0.18.50 Date: 04. 08. 2020 Changes: - Redesigned the recipe picker dialog Bugfixes: - Fixed that setting a limit on a machine would not work properly - Fixed a crash when selecting certain fuels
Version: 0.18.49 Date: 03. 08. 2020 Features: - Added the ability to add a recipe right below the ingredient that it should produce by shift-left-clicking the ingredient Changes: - Removed the ability to manually order top level ingredients and byproducts, the same goes for any recipe line items. This was done for two reasons: Firstly, it was not very useful as they shifted around all the time anyways when new recipes are added or removed. Secondly, this frees up some key combinations for more useful actions, like the one above. - Redesigned the preferences dialog Bugfixes: - Fixed that the dialog to change machine would sometimes highlight the wrong machine as being selected - Fixed that downgrading a machine wouldn't always show an error message when unsuccessful - Fixed that modded rocket silos were not picked up on correctly
Version: 0.18.48 Date: 02. 08. 2020 Changes: - Redesigned the utility dialog Bugfixes: - Fixed a crash on migration that happened under very specific circumstances
Version: 0.18.47 Date: 01. 08. 2020 Changes: - Factory Planner now has Factorio Library (flib) as a dependency, to help with the new styling - Redesigned the tutorial dialog to be in line with the post-0.17 styling sensibilities - Also gave the options- and chooser-dialog types a do-over
Version: 0.18.46 Date: 29. 07. 2020 Bugfixes: - Fixed a migration crash - Fixed an issue when importing into your archive - Fixed a crash where you could submit the import dialog without having imported a string
Version: 0.18.45 Date: 29. 07. 2020 Changes: - Re-implement the ingredient satisfaction algorithm, solving some weird edge cases and doubling performance - The importer now selects all subfactories for import by default, instead of selecting none - Added some warning messages when trying to open items/recipes in FNEI/WIIRUF/RB fails - Changed the unit that pollution is displayed in from P/second to P/minute - Changed how deleting subfactories and recipe lines work, removing the confirmation step - Changing machines on recipes now also opens up a dialog instead of presenting the choices in-line; An alternative to this is shift/ctrl-clicking the machine to up/downgrade it - Removed the 'Indicate rounding' mod setting - Removed the actionbar delete-button; ctrl-right-click or the delete button when editing the subfactory still work Bugfixes: - Fixed an issue where exporting subfactories would not preserve line order properly - Fixed some minor graphical issues with the new import/export dialogs - Fixed that pollution calculation was off by a factor of 60 - Fixed an issue where a recipe line wasn't properly deleted under certain circumstances
Version: 0.18.44 Date: 27. 07. 2020 Features: - This update (finally) brings with it the ability to import/export your subfactories! It works similarly to exporting blueprints, which means that it gives you a 'factory exchange string' that you can share with others or use yourself to import your plans in a different save.
Version: 0.18.43 Date: 26. 07. 2020 Bugfixes: - Implement potential fix for a crash when duplicating certain subfactories - Fixed that moving list items to the bottom/top did not work correctly
Version: 0.18.42 Date: 21. 07. 2020 Features: - [Warning: Experimental! This update contains some more data backend changes. They should not cause any issues though, as they are pretty minimal and un-invasive] - Added a button to exactly duplicate existing subfactories. This comes as a nice side-benefit of implementing import/export of subfactories, and as it is ready, I decided to release it now. Bugfixes: - Fixed some problems with migration
Version: 0.18.41 Date: 20. 07. 2020 Bugfixes: - Fixed an issue where fuels were not being migrated correctly
Version: 0.18.40 Date: 20. 07. 2020 Changes: - Updated to the new version of the Recipe Book remote interface (now requires Recipe Book v2.0.1 and up) Bugfixes: - Fixed a crash on startup when adding Factory Planner to an existing save
Version: 0.18.39 Date: 20. 07. 2020 Bugfixes: - Fixed a migration issue that would cause the save to crash when loading. Sorry about that one. - Fixed a crash when switching to the floor-view in the utilities dialog under certain circumstances - Fixed an issue where the subfloor machine total was not added up correctly - Fixed a crash when using the beacon-selector
Version: 0.18.38 Date: 17. 07. 2020 Features: - [Warning: Experimental! This update contains a complete rework of the data structures and migrations that this mods needs. You are somewhat likely to experience a crash or two until I can fix all of them. If you run into any of them, please let me know; I'll try to address them as quickly as possible. Including a save file with your report would help a lot, so please include one if you can.] - The goal of these reworks was to get everything in shape to add new features more quickly and easily in the future. Chief among those is the import and export of subfactories into other saves. - Other than those reworks, I changed how recipes with subfloors are handled. The lines that have subfloors attached to them now don't show the machine, modules and beacons from the first line of their subfloor anymore. Instead, they only show the total amount of machines needed on that subfloor, and no modules or beacons. I believe that this is more intuitive for new users especially. It also vastly simplifies the code, leading to less surface for bugs and better performance. Changes: - Lifted some restrictions on the name that your subfactory can have. I hope nothing breaks. Bugfixes: - Fixed an issue causing save-file sizes to be inflated unnecessarily - Fixed a problem where fluid-powered machines would still show as consuming electrical energy in some cases - Fixed a crash on startup that would happen with a forthcoming version of Recipe Book
Version: 0.18.37 Date: 09. 07. 2020 Changes: - Improved loading performance a bit - Made sure that in certain very rare cases, the appropriate recipes would be shown (most notably for omnicompression) - Added the console command '/fp-reset-prototypes' to re-run the prototypes generation code. This should not be needed for any situation.
Version: 0.18.36 Date: 04. 07. 2020 Features: - Added keyboard combination for moving subfactories and recipe lines to the very start/end of their list Changes: - Made it so the content of textboxes in the module/beacon picker get selected automatically under certain circumstances Bugfixes: - Fixed that setting exact item amounts on a recipe would not calculate the percentage correctly in some cases - Fixed that negative fluid temperatures would lead to a crash when starting/loading a map - Fixed productivity applying to the rocket silo satellite even though it shouldn't - Fixed that certain modded recipes would not show up in the recipe picker - Fixed that some recipes showed up even though the research for them was disabled
Version: 0.18.35 Date: 18. 06. 2020 Bugfixes: - Fixed a bug where setting recipe percentages by defining item amounts would not apply correctly to lines with subfloors
Version: 0.18.34 Date: 18. 06. 2020 Changes: - Made the item-percentage-utility textfield wider - This update includes a lot of behind-the-scenes changes, so there might be a crash or two that I haven't found yet Bugfixes: - Fixed a crash when trying to set an empty product/ingredient amount on a recipe - Added a missing locale key for the new pause-on-interface keyboard shortcut
Version: 0.18.33 Date: 16. 06. 2020 Features: - Added the ability to set recipe product/byproduct/ingredient-amounts to specific values. You can do this by right-clicking any of them on a specific recipe line and entering an amount. The percentage of that line will then automatically be adjusted to produce that amount exactly. Changes: - The mod-setting for pausing the game when the main interface is open is now a button in the top right of it - The numbers shown on item/machine/etc-buttons are now rounded somewhat correctly, instead of being truncated Bugfixes: - Fixed that beacon selection would not work then the game was being paused on open FP-interface
Version: 0.18.32 Date: 15. 06. 2020 Changes: - Improved some things about how product definitions by belt/lane are handled. Changing timescales now also better preserves the precision of the numbers you enter. Bugfixes: - Fixed several problems leading to incorrect results when using productivity modules - Fixed that the top level products wouldn't update their numbers when in belts/lanes-view and changing the preferred belt
Version: 0.18.31 Date: 12. 06. 2020 Features: - You can now alt-click a machine in preferences to set that exact machine in every other category that has it. Bugfixes: - Fixed a problem where productivity modules would not apply correctly to some modded ingredients
Version: 0.18.30 Date: 12. 06. 2020 Bugfixes: - Fixed that crafting machines producing more than 1 item/tick would show incorrect results, especially when productivity was involved. Thanks a lot to curiosity for helping me figure this one out. - Fixed a bug where using productivity on certain recipes (like koravex enrichment) would not produce correct results - Fixed a bug where byproducts produced on a subfloor were not incorporated correctly on their parent floor - Fixed a bug where a recipe line's byproducts were not consumed by the fuel that that line needed
Version: 0.18.29 Date: 09. 06. 2020 Features: - Added an indication to the machines/modules in the utility dialog that shows whether you have the needed machines/modules in your inventory Changes: - The product picker now reflects your preference for thinking in terms of belts or lanes - You can now change fuels (up/downgrade) of a recipe line by shift/ctrl-clicking them - Added some warnings when automatically adding your preferred machine or beacon does not work for compatibility reasons. Also added some warning messages when up/downgrading machines and beacons.
Version: 0.18.28 Date: 07. 06. 2020 Bugfixes: - Fixed a bad mistake on my part that screwed up all the things - Added a migration so your preferred belts, beacons and machines are not lost. Fuels will still be reset though.
Version: 0.18.27 Date: 07. 06. 2020 Features: - Now supports any kind of item-fuel, which includes things like mining drills from Pyanodon's and others. Might reset some of the fuels you selected to their default. I'm sorry about this, I tried to migrate it where I could, but there were large background changes that made it so it doesn't work in every case. - Also added support for some fluid-fuels. Machines like Bob's steam assembler are still not supported, as the way they work is complicated and requires more background work on my part. Changes: - The belt/fuel/beacon/machine-choices in preferences are now sorted by their most important attributes. Also added some new attributes to the tooltips. - Changed the alt-action preference to be a mod setting instead Bugfixes: - Fixed a crash when attempting to repair certain subfactories - Fixed that once set, module-preferences could not be unset anymore - Fixed an issue where the product picker would show two scroll bars in some cases - Potentially fixed a crash when trying to open a modal dialog while another one is open
Version: 0.18.26 Date: 03. 06. 2020 Bugfixes: - Fixed a bug where mining fluid calculations were off by a factor of 10 - Fixed that you could define a fluid-product amount by belts, which is nonsensical - Fixed some minor graphical inconsistencies
Version: 0.18.25 Date: 02. 06. 2020 Bugfixes: - Fixed a crash when changing a machine through a popup-dialog - Fixed a series of crashes related to loading a save
Version: 0.18.24 Date: 01. 06. 2020 Changes: - This update contains an unusually large amount of background changes, so there might be some instability (ie. crashes) for a day or two, until I can sort them all out Bugfixes: - Fixed a crash on load in certain modded situations
Version: 0.18.23 Date: 30. 05. 2020 Changes: - Added support for any modded rocket silo recipes, instead of only vanilla space science - Combined the two rocket building recipes into one, making it so you don't have to produce rocket parts anymore, you just select the end product (most of the time, this will be space science), and it'll show the ingredients directly, removing an unnecessary step
Version: 0.18.22 Date: 30. 05. 2020 Changes: - Allowed products to have an amount of 0 again Bugfixes: - Fixed the clicking the 'floor total'-button would crash
Version: 0.18.21 Date: 29. 05. 2020 Bugfixes: - Fixed that you could set an amount of 0 on a product, leading to it disappearing
Version: 0.18.20 Date: 29. 05. 2020 Features: - Added a way to specify product amounts by multiples of belts Changes: - Changing the timescale of a subfactory now adjusts the desired products accordingly Bugfixes: - Fixed a crash with certain mods when loading a map - Now displays power consumption and emissions correctly for machines with a void power source - Fixed an issue where a recipe line would sometimes show byproducts that shouldn't exist
Version: 0.18.19 Date: 27. 05. 2020 Changes: - Adjusted some interface styles due to changes that came with Factorio 0.18.27
Version: 0.18.18 Date: 25. 05. 2020 Features: - Added a preference where you can specify a default module for both machines and beacons, as well as a default beacon count. These preferences cause newly created recipe lines to automatically be maxed out with the specified modules and beacons. This makes it less work to create a fully beacon-ed setup. This functionality is pretty bare-bones and not very smart, but it's a good start. Bugfixes: - Fixed a crash when loading a map that used certain kinds of recipes - Fixed the rocket-part item not being visible anymore in the product picker
Version: 0.18.17 Date: 23. 05. 2020 Bugfixes: - Fixed a crash in certain modded situations
Version: 0.18.16 Date: 22. 05. 2020 Changes: - The 'items/s/machine'-view now also works for fluids - The interface now remains open when alt-tabbing or resizing the Factorio window - Now allows SI prefixes to be localised Bugfixes: - Fixed how the mod detects which machines can produce certain recipes in the proper way - Fixed that setting hard limits on rocket silo recipes would not work correctly - Fixed that migration caused any subfactory that contained fuels to always need repair - Fixed that desired products that are also ingredients didn't show up as such at the top level - Fixed that fuel would sometimes show up on the top floor as an ingredient when it's already being produced on a subfloor - Fixed that recipes with certain complicated product definitions would not be useable
Version: 0.18.15 Date: 20. 05. 2020 Bugfixes: - Fixed a bug where the recipe picker didn't show the appropriate recipes in some cases - Fixed that adding recipes which used hidden items would crash - Fixed that a recipe would sometimes show as being able to use fluids as ingredients/products, while actually not being able to do so - Fixed a crash when alt-tabbing or changing resolution while a popup dialog was open - (Probably) fixed a crash when the space science-item is being removed by another mod
Version: 0.18.14 Date: 16. 05. 2020 Bugfixes: - Fixed that the game could be paused unexpectedly - Fixed a crash when selecting a product from the item picker - Fixed a crash when opening certain dialogs
Version: 0.18.13 Date: 16. 05. 2020 Features: - You can now alt-click the machine of any recipe to reset it to default, removing any configured limits Changes: - Removed the functionality to shift-click a machine choice to set it as the default - Added an exception so that Klonan's Transport/Mining Drone pseudo-recipes won't show up in the recipe picker - Reworded the tooltip for the production percentage-column to be more correct - Added the mod name and description to the locale file, so it can be localised to other languages Bugfixes: - Added a temporary fix for some dialogs showing up behind the main interface. I'll have to wait on the reaction of the devs for a proper fix. For now, opening the product picker dialog will be slower. Sorry about that. - Fixed that rocket silo recipes would be calculated incorrectly, which had lead to inaccurate machine counts and wacky numbers when using the items/s/machine view - Fixed that machines with negative pollution values would display as having 0 pollution - Fixed that you could be stranded on a non-existant subfloor after deleting its main recipe - Fixed that alt-tabbing or changing resolution while FP is pausing the game could cause it to be stuck in the paused state - Fixed that deleting subfloors could sometimes leave behind remnants that lead to a crash when clicked on - Fixed that energy consumption for machines in tooltips was off by a factor of 60; The calculations were still correct
Version: 0.18.12 Date: 30. 04. 2020 Bugfixes: - Fixed the usage of an outdated format for hotkeys that was no longer supported with Factorio 0.18.22
Version: 0.18.11 Date: 07. 04. 2020 Changes: - Added an indication to the tooltip of 'raw ore'-items, differentiating them from mined ore Bugfixes: - Fixed a crash with infinite values in certain modded situations - Fixed that a change to preferences would not always refresh the main interface
Version: 0.18.10 Date: 04. 04. 2020 Features: - Shift-clicking when changing the machine for a recipe now sets that machine as the default Changes: - Updated the remote interface for Recipe Book to support its new version
Version: 0.18.9 Date: 29. 03. 2020 Changes: - Added exact numbers to the utility dialog machine/module tooltips Bugfixes: - Fixed a calculation issue where byproducts where not being used up by recipes on subfloors
Version: 0.18.8 Date: 16. 03. 2020 Bugfixes: - Fixed a crash when left-clicking a top level byproduct
Version: 0.18.7 Date: 10. 03. 2020 Features: - Added a preference that allows you to enable additional production table columns, such as pollution info and comment fields - Added a preference that allows you to select an action when alt-clicking on recipes or items. You can choose between opening them in FNEI, WIIRUF or Recipe Book. - Added rate limiting to most interface interactions, improving performance and avoiding crashes in high-latency multiplayer situations - Added a keyboard shortcut to refocus the product picker searchfield - Added some more warning messages when an action couldn't be executed Changes: - Created a centralized localisation project. If you want to contribute, take a look at this mod's Github page. - Changed some mod settings to be preferences - Removed Performance Mode, as it no longer did anything - The utility dialog now automatically saves changes to your notes - Improved the warning message when there is no (enabled) recipe to craft the given product Bugfixes: - Fixed the recipe dialog dimensions to be less jumpy - Fixed a crash that was caused by the mod assuming that the steam prototype will always exist - Fixed a problem where byproducts and ingredients where added up incorrectly in some cases - Fixed a problem where fluid buttons didn't show up when certain views were active
Version: 0.18.6 Date: 29. 02. 2020 Bugfixes: - Removed superfluous logging that lead to crashes
Version: 0.18.5 Date: 29. 02. 2020 Bugfixes: - Fixed energy consumption and pollution not being added up correctly if your subfactory contains subfloors - Hide recipes that can't ever be researched, which led Factory Planner to crash
Version: 0.18.4 Date: 26. 02. 2020 Bugfixes: - Fixed a crash when opening preferences when using modded items with infinite fuel values - Fixed a crash when submitting the product picker without a product selected - Fixed several crashes related to invalid inputs in dialog windows - Mitigated all crashes caused by mod-created hidden modules/beacons
Version: 0.18.3 Date: 21. 02. 2020 Features: - Added pollution information to machine tooltips - Added a tooltip explaining what the percentage-textfield on the recipe-lines does Bugfixes: - Fixed that the recipe dialog didn't have the correct size sometimes - Added exception for the mod 'Deep Mine' so the preferences dialog doesn't crash when it is installed - Fixed a crash when using the beacon selection tool - Fixed a crash when adding a new subfactory while viewing an invalid one - Fixed the main interface not refreshing after changing some preferences
Version: 0.18.2 Date: 20. 02. 2020 Changes: - Improved responsiveness of the subfactory name-entry in multiplayer Bugfixes: - Fixed the ingredients and byproducts not showing up at the subfactory level - Fixed some wonkiness related to the 'Floor Total' view
Version: 0.18.1 Date: 21. 01. 2020 Features: - Updated for 0.18. It also contains some smaller features and a lot of background optimizations. There are still quite a few bugs that have been reported and not fixed, I wanted to get the 0.18 patch out quickly. Thanks to everyone that reported things, it's very much appreciated. I kind of fell off the development-train in December because of exams and the festivities, and haven't gotten back on the horse really. I'll try to address the outstanding bugs soon, and hopefully get back to feature development at some point. Changes: - Reworked the recipe picker to be easier to use. Most recipes now use the fancy new tooltips. - Various graphical and performance improvements Bugfixes: - Fixed an infinite loop when trying to add a recipe that has no machine it can use
Version: 0.17.73 Date: 03. 12. 2019 Bugfixes: - Fixed that you couldn't add recipes for steam that doesn't specify a temperature - Added a missing font - Fixed a mixup in the tutorial text
Version: 0.17.72 Date: 27. 11. 2019 Bugfixes: - Added an info-label when no machines/modules are needed in the utility dialog - Fixed a crash when opening the utility dialog under certain circumstances
Version: 0.17.71 Date: 27. 11. 2019 Features: - Converted the notes dialog into a utility dialog. It now contains the subfactory notes as well as an overview of how many machines/beacons/modules you'll need to build your current subfactory/floor. In the future, there will be more functionality added to this dialog. Bugfixes: - Fixed the previous fix to the calculation model
Version: 0.17.70 Date: 26. 11. 2019 Bugfixes: - Fixed a bug where byproducts where sometimes not used as ingredients - Added a missing locale key - Fixed a couple migration crashes
Version: 0.17.69 Date: 23. 11. 2019 Bugfixes: - Fix migration crash
Version: 0.17.68 Date: 21. 11. 2019 Features: - Added support for fluid temperatures (mainly relevant for steam) Changes: - Re-added left-click on the module and beacon buttons
Version: 0.17.67 Date: 21. 11. 2019 Bugfixes: - Fixed a crash when using keyboard shortcuts before opening the main dialog once
Version: 0.17.66 Date: 20. 11. 2019 Changes: - Made the control scheme more consistent by changing around some shortcuts. Take a look at the 'Interface'-part of the tutorial for more information. - Improved and extended the Tutorial and Pro Tips - Changed the example subfactory Bugfixes: - Fixed the selected floor not being conserved when changing subfactories
Version: 0.17.65 Date: 19. 11. 2019 Features: - You can now set a hard limit on the amount of machines on a recipe line - You can now also set an absolute number of beacons for every recipe, which includes them in energy calculations. There's also a selection tool to count already placed beacons. - Added a performance mode setting that disables certain performance-intensive features - Added a hotkey to go up a floor in a subfactory (SHIFT+R by default) Changes: - Improved performance of the calculation model - Right-clicking on beacons now removes them, which is in line with the rest of the UI - Made the localisation more compatible with other mods. Everything had to be moved around, so translation mods will have to do a bit of work to be compatible again. If you're having trouble, join the Discord and I'll try to help. Bugfixes: - Fixed a calculation error regarding productivity on certain types of recipes - Fixed the 'Machine rounding precision' setting not working correctly - Fixed that the current beacon wasn't being selected when editing - Fixed SI-unit localisations not actually being shown - Made time-shorthands (s, m, h) properly localisable
Version: 0.17.64 Date: 12. 11. 2019 Bugfixes: - Fixed a crash caused by the most recent update
Version: 0.17.63 Date: 12. 11. 2019 Changes: - Slightly improved calculation performance by using new API capabilities Bugfixes: - Improved compatibility with PyVeganism - Fixed the main interface refreshing unnecessarily sometimes - Fixed the horrible performance of the 'Floor Total'-mode
Version: 0.17.62 Date: 04. 11. 2019 Changes: - Made the 'Tutorial Mode'-tooltips a bit more consistent - Made units like Watt or Joule localisable
Version: 0.17.61 Date: 24. 10. 2019 Features: - Added pollution calculation (shown in the tooltip of the energy consumption of every recipe line) Changes: - Changed around the preferences and mod-settings a bit - Reworded several of the mod-setting descriptions - Increased the subfactory name length-limit from 16 to 24 Bugfixes: - Fixed changelog
Version: 0.17.60 Date: 24. 10. 2019 Bugfixes: - Fixed a crash when rotating a machine
Version: 0.17.59 Date: 23. 10. 2019 Features: - A preview of your notes is now displayed in the tooltip of the 'View notes'-button Changes: - The 'round button numbers' mod setting now defaults to false so it's less confusing to new users Bugfixes: - Fixed multiple subfactory-repair crashes - Fixed the calculations not updating properly after migration - Fixed the subfactory bar not linebreaking correctly when it contains many small elements - Fixed several small graphical inconsistencies
Version: 0.17.58 Date: 23. 10. 2019 Bugfixes: - Fixed a migration crash related to fuels - Fixed a crash on the calculation model
Version: 0.17.57 Date: 19. 10. 2019 Bugfixes: - Fixed another migration crash
Version: 0.17.56 Date: 18. 10. 2019 Bugfixes: - Fixed a migration crash related to the new line satisfaction feature
Version: 0.17.55 Date: 18. 10. 2019 Features: - [Warning: Experimental!] This version is a complete rewrite of the calculation backbone of the mod, so it's likely to contain some crashes and bugs. I'd love it if you reported them to me on the mod portal. - This rewrite was done to allow me to implement some much requested features and to fix some bugs that wouldn't be fixable otherwise. The ability to add recipes that consume byproducts didn't make it for this version, but will get done at some point, hopefully soon-ish! - Added the ability to select which product is the main product of a recipe, which allows you to have more control over how many times this recipe is run. Left-click any product of a recipe line with multiple products to activate this feature. - Added the ability to set a cap/limit to how many machines a recipe line uses. Right-click the machine button to set it. - Added a mod setting ('Line satisfaction') that, when enabled, shows whether the ingredients of a recipe line are produced by the recipes below them or not. This allows you to more easily discern which recipes you might still need to add. Bugfixes: - Fixed that fuels that originate on subfloors weren't always shown correctly on their parent floors - Fixed that fuels didn't always show up as the last ingredients in a recipe line, and that changing them in bulk didn't behave correctly - Fixed crash with PyVeganism - Fixed a migration crash
Version: 0.17.54 Date: 30. 09. 2019 Changes: - Converted several checkboxes to switches, because that's prettier - Percentage textfields are now re-focused after confirmation Bugfixes: - Fixed crash when loading a save with tooltips that are too long - Fixed the game being unpaused in /editor-mode when it shouldn't be - Fixed a couple of migration issues
Version: 0.17.53 Date: 27. 09. 2019 Changes: - Improved item picker search performance significantly - Improved the tooltips in several places Bugfixes: - Fixed the 'tooltip too long'-crash for real this time
Version: 0.17.52 Date: 25. 09. 2019 Bugfixes: - Fixed crash with mods that add recipes with a lot of ingredients and/or products
Version: 0.17.51 Date: 22. 09. 2019 Features: - Added a subfactory archive. You can use it to keep around old plans that you might want to refer back to at a later point. They can't be edited once they are archived, although you can un-archive them again, should you need to. - Added a quickbar shortcut to open the main interface Changes: - Improved compatibility/detection of mods that add loaders, recyclers or stackers
Version: 0.17.50 Date: 18. 09. 2019 Features: - Recipes that don't produce anything are now removed after a product has been deleted - Added a setting to specify whether machine and belt numbers should be rounded up or not Changes: - The recipe picker now only shows recipes that actually produce a net positive amount of the desired item or fluid - Removed the 'Show hints' setting, as I don't think it's really necessary Bugfixes: - Fixed that the launch sequence time wasn't considered for rocket production calculations - Fixed productivity not applying correctly to mining recipes in certain modded situations - Fixed an issue where productivity bonuses were applied incorrectly on catalyst recipes
Version: 0.17.49 Date: 08. 09. 2019 Features: - Added a mod setting to specify the default timescale for your subfactories Changes: - Changed the view that helps estimate how many inserters you'll need from items/s to items/s/machine, which just makes way more sense - Made all mod settings localizable Bugfixes: - Fixed that module limitations (related to productivity modules) didn't apply to many recipes - Fixed mining recipes not being detected correctly for some mods - Fixed that you couldn't enter a decimal amount of beacons in some cases
Version: 0.17.48 Date: 26. 08. 2019 Changes: - Made several strings easier to localize by splitting up singular and plural words - Added (un)stacking recipes to the 'show barreling recipes'-preference Bugfixes: - Fixed mining productivity being handled incorrectly - Fixed certain items being detected as fuel when they shouldn't be - Fixed the machine speed not being capped at -80%, leading to crashes
Version: 0.17.47 Date: 21. 08. 2019 Bugfixes: - Fix startup crash
Version: 0.17.46 Date: 20. 08. 2019 Changes: - This is the first non-beta version of Factory Planner 💯 - Updates to descriptions and screenshots
Version: 0.17.45 Date: 19. 08. 2019 Bugfixes: - Fixed that you could add a product (or beacon) with an amount of 0 - Fixed a crash when removing beacons under certain conditions - Fixed that you couldn't select an subfactory that's become invalid - Fixed product picker not always centering correctly - Fixed a couple of migration crashes
Version: 0.17.44 Date: 14. 08. 2019 Changes: - Beacon amounts can now be decimal Bugfixes: - Fixed layout glitch
Version: 0.17.43 Date: 13. 08. 2019 Bugfixes: - Fixed a crash when refreshing the production table
Version: 0.17.42 Date: 13. 08. 2019 Features: - Added a button to manually refresh the production table Changes: - Vastly improved the performance of the item and recipe picker-dialogs (mostly relevant for heavily modded games) Initial opening sped up fivefold, subsequent openings sped up twelvefold Bugfixes: - Fixed bug where item/recipe categories overlapped sometimes - Fixed mining productivity not applying to mining with fluids - Fixed a crash on the beacons dialog in a particular situation
Version: 0.17.41 Date: 12. 08. 2019 Features: - Added a preference to ignore recycling recipes (Currently works with Reverse Factory and Deadlock's Industrial Revolution) Changes: - Added hint when there are no modules to put into a particular machine/beacon Bugfixes: - Fixed detection of which modules are valid for certain machines/beacons - Fixed the window layering issue properly
Version: 0.17.40 Date: 09. 08. 2019 Changes: - Modal dialogs now adapt their size to the overall interface height setting - The recipe- and item-picker dialogs now remember the location you drag them to Bugfixes: - Fixed a crash when changing the selected beacon for a recipe - Duct-taped over windows not layering correctly in some cases
Version: 0.17.39 Date: 09. 08. 2019 Bugfixes: - Fixed an issue where the recipe picker filters were being set incorrectly in some cases
Version: 0.17.38 Date: 08. 08. 2019 Features: - You can now use 'Enter' to confirm dialogs and textfields - All windows can be moved, and modal dialogs are 'true' pop-up windows now - Mining productivity research is now respected, and can optionally be set to a custom value - Re-enabled the FNEI interactions, now that it has been updated - Added offshore pump recipes (Water, Angel's seafloor-pump, etc.) - You can now toggle whether you want the ingredients/products/byproducts/energy up top to show the subfactory or floor totals Changes: - Textfields behave more intuitively now - Made it easier and prettier to change the subfactory timescale - Added some more context to various choices through tooltips - Changed phrasing in some places to improve clarity - Removed the subfactory/floor machine-changing actions (They will return at a later point) - Lots of internal changes to improve performance and stability in the long run Bugfixes: - Fixed a problem where certain machines could not be configured to use beacons, even when they should - Fixed certain textfields not being selected properly anymore after Factorio v0.17.59 - Fixed changelog
Version: 0.17.37 Date: 27. 07. 2019 Bugfixes: - Improved compatibility with the 'More Mining Productivity' mod
Version: 0.17.36 Date: 22. 07. 2019 Changes: - Cleaned up the GUI in several places Bugfixes: - Fixed a bug where the ingredient limit on machines was sometimes calculated incorrectly - Fixed a rare case where numbers could be displayed in scientific notation
Version: 0.17.35 Date: 20. 07. 2019 Changes: - Improved focus selection for the beacon-dialog Bugfixes: - Fixed/improved the beacon-dialog validation process - Fixed a rare crash when another mod changes its mod settings
Version: 0.17.34 Date: 18. 07. 2019 Bugfixes: - Fixed a crash when adding steam recipes
Version: 0.17.33 Date: 18. 07. 2019 Bugfixes: - Fixed item amounts not refreshing correctly when changing views
Version: 0.17.32 Date: 15. 07. 2019 Bugfixes: - Updated to incorporate the new 'base_productivity'-field on crafting machines - Fixed a rare rounding error on machine tooltips
Version: 0.17.31 Date: 12. 07. 2019 Bugfixes: - Fixed a crash on launch when using Py's Raw Ores, but not Py's Petro Handling
Version: 0.17.30 Date: 09. 07. 2019 Bugfixes: - Fixed migration again (wheee)
Version: 0.17.29 Date: 09. 07. 2019 Bugfixes: - Fixed migration crash for real this time - Fixed changelog formatting
Version: 0.17.28 Date: 09. 07. 2019 Bugfixes: - Fixed a crash when migrating a save
Version: 0.17.27 Date: 06. 07. 2019 Features: - Added support for modules and beacons! (might cause crashes) - Added a tutorial mode, which informs you of all the possible interactions in the tooltips of various buttons. You can toggle it in the tutorial-window Changes: - Changing the view (items/s, belts, etc) now applies to top-level-items too - Improved the tooltips in various places Bugfixes: - Fixed a crash when opening the machines or fuel chooser dialog - Fixed a crash that happened when adding a recipe with no compatible machines
Version: 0.17.26 Date: 01. 07. 2019 Bugfixes: - Fixed a crash when loading a save with some missing data
Version: 0.17.25 Date: 27. 06. 2019 Bugfixes: - Fixed the game crashing when rocket tech is researched (again)
Version: 0.17.24 Date: 27. 06. 2019 Changes: - 'To the top' now only shows when you are on level 3 or deeper Bugfixes: - Fixed a crash when adding Factory Planner to a save that has the rocket tech already researched - Fixed the hint indicating you added an unresearched recipe showing up too often
Version: 0.17.23 Date: 26. 06. 2019 Bugfixes: - Fixed crash when loading a save - Fixed machine changing not working correctly
Version: 0.17.22 Date: 26. 06. 2019 Bugfixes: - Fix crash when loading an existing save (related to view states)
Version: 0.17.21 Date: 26. 06. 2019 Changes: - (This is an experimental release. It will probably break some stuff) - Made migration when adding/removing/updating mods more solid - Top level ingredients/products/byproducts now display their numbers according to the current view Bugfixes: - Fixed a crash when adding Factory Planner to an existing save
Version: 0.17.20 Date: 20. 06. 2019 Features: - Added setting to pause the game when the Factory Planner interface is open (Singleplayer only) Changes: - Improved how the machine rounding indicators work Bugfixes: - Fixed certain probabilistic recipes not being calculated correctly - Fixed the top level item tooltips not displaying
Version: 0.17.19 Date: 19. 06. 2019 Features: - Now has a setting that lets you indicate whether a machine number is rounded up or not Bugfixes: - Fixed a couple of crashes related to mining recipes and ores
Version: 0.17.18 Date: 18. 06. 2019 Bugfixes: - Fixed a crash when changing machines with the chooser dialog
Version: 0.17.17 Date: 17. 06. 2019 Features: - Now has a preference to enable comments for every recipe line Bugfixes: - Fixed mining recipes not showing up - Fixed a crash when formatting very small/big numbers for display
Version: 0.17.16 Date: 16. 06. 2019 Bugfixes: - Fixed a crash when adding Factory Planner to an existing save
Version: 0.17.15 Date: 16. 06. 2019 Changes: - You can now change the fuel of all subfloors by changing it on the parent line - Improved the number formatting yet again Bugfixes: - Fixed a crash when setting the fuel type on a recipe to wood
Version: 0.17.14 Date: 16. 06. 2019 Bugfixes: - Corrected the number-of-belts/lanes-calculation - Fixed a couple of crashes when going between floors
Version: 0.17.13 Date: 15. 06. 2019 Features: - (This release is experimental. It also loses your preferences, my apologies) - Now calculates the fuel consumed by burner machines for you The type of fuel is adjutable in preferences or per line (right-click it) - Now links to FNEI. Alt-click on any item or recipe to see it in FNEI - Ingredient limits on assemblers are now respected - Now hides all items that don't have a recipe - Added a preference to ignore barreling recipes - Added a setting to change the height of the main interface Changes: - Improved number formatting in several places
Version: 0.17.12 Date: 13. 06. 2019 Bugfixes: - Fixed Factory Planner accidentally deleting the mod buttons of other mods in the top right corner
Version: 0.17.11 Date: 12. 06. 2019 Bugfixes: - Fixed a crash when on the belts/lanes view while displaying a fluid
Version: 0.17.10 Date: 11. 06. 2019 Changes: - Now hides all recipes that don't have a machine to produce them Bugfixes: - Fixed probabilistic recipes being handled incorrectly - Fixed a crash when going between subfactory floors - Now works around item buttons not rounding correctly sometimes
Version: 0.17.9 Date: 09. 06. 2019 Changes: - The percentage field on a recipe now properly supports decimals Bugfixes: - Fixed a crash if there was any mining recipe with multiple products
Version: 0.17.8 Date: 08. 06. 2019 Bugfixes: - Fixed a crash on launch - Fixed a crash when entering certain characters into the item search field
Version: 0.17.7 Date: 08. 06. 2019 Changes: - Removed the 'show disabled recipe' setting Bugfixes: - Fixed crash when hitting TAB before you opened the interface for the first time - Fixed belt icon being oversized on the views selection - Fixed crash related to machines that produce steam
Version: 0.17.6 Date: 06. 06. 2019 Bugfixes: - Fixed a couple of crashes that 0.17.5 caused. Sorry about that.
Version: 0.17.5 Date: 06. 06. 2019 Features: - Added support for 3 different production views: Items/timescale, Belts or Lanes, and Items/s - Added recipes for producing steam
Version: 0.17.4 Date: 04. 06. 2019 Features: - Now remembers your recipe-filter preferences Changes: - The setting 'Show disabled recipes' is now unchecked by default Bugfixes: - Fixed mining recipes not being checked correctly when loaded mods change - Fixed some mods' additional player entities causing crashes
Version: 0.17.3 Date: 31. 05. 2019 Features: - Added thumbnail Bugfixes: - Fixed recipe picker filter not applying
Version: 0.17.2 Date: 30. 05. 2019 Bugfixes: - Fixed an issue where products could have negative amounts - Improved compatibility with Angel's mods - Improved compatibility with Creative Mod
Version: 0.17.1 Date: 30. 05. 2019 Features: - Initial beta release 🙌