When using True Nukes this will happen if factories are marked as indestructible and affected by a nuke that would destroy it.
The mod True Nukes (0.3.25) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event True-Nukes::on_script_trigger_effect (ID 155)
The mod Factorissimo 2 - notnotmelon fork (1.2.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event factorissimo-2-notnotmelon::on_entity_died (ID 4)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__factorissimo-2-notnotmelon__/control.lua:196: in function 'update_power_connection'
__factorissimo-2-notnotmelon__/control.lua:260: in function 'power_pole_destroyed'
__factorissimo-2-notnotmelon__/control.lua:793: in function <__factorissimo-2-notnotmelon__/control.lua:773>
stack traceback:
[C]: in function 'die'
__True-Nukes__/scripts/fireball-system.lua:83: in function 'full_fireball'
__True-Nukes__/control.lua:274: in function 'atomic_weapon_hit'
__True-Nukes__/control.lua:399: in function <__True-Nukes__/control.lua:367>
The factory needs to be connected to any pole, and for some reason this happens only when the pole is at the south of the factory.