A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
Mods introducing new content into the game.
Version: 1.2.3 Date: 2023.1.17 Info: - Spidertrons now must have a driver for teleportation - Fixed crash with picker dollies - Fixed crash with adv fluid handling for pY - Fixed crash with factoriomaps
Version: 1.2.2 Date: 2022.12.9 Info: - Fixed a crash with K2+SE - Added layout.surface_override to layout API https://mods.factorio.com/mod/space-factorissimo-updated/discussion/62f24d587d4d88d0f006c738
Version: 1.2.1 Date: 2022.12.9 Info: - Fixed a crash with SE https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/638a256cb94c53001f98940f
Version: 1.2.0 Date: 2022.11.30 Info: - Blueprinting a factory exterior will now preserve all interior entities as ghosts
Version: 1.1.27 Date: 2022.11.22 Info: - Fixed chest connections ignoring bars in some cases https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/637aa5d3c2757b81f497a4de
Version: 1.1.26 Date: 2022.11.12 Info: - Fixed issues with chest connections not stacking items properly https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/63704be93c80dcd14d7abb29
Version: 1.1.25 Date: 2022.11.12 Info: - Added soft dependancy on Krastorio https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636fd426f40a0a5fafbdaa4e
Version: 1.1.24 Date: 2022.11.11 Info: - Spanish translation from Francisco López Román
Version: 1.1.23 Date: 2022.11.11 Info: - Fixed issue when SHIFT+Clicking factory power poles. https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320a625f5d6c3baf18b821e
Version: 1.1.22 Date: 2022.11.11 Info: - Fixed rare issue with 1.1.16 migration file https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320aa69717dbe0f313c4786
Version: 1.1.21 Date: 2022.11.10 Info: - Fixed item-with-tags getting tags reverted when moving through a chest connection https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636ca225ad2206759f389838
Version: 1.1.20 Date: 2022.8.17 Info: - Chinese translation from 0x3F4 - Fixed 2ed crash with Efficient Smelting - Reduced hand mining time of factory buildings from 5->1 - Changed descriptions of some mod settings - Factory circuit transfer combinator changed to use operable=false instead of closing the gui via script - Improved spidertron teleportation when the spider is controlled with a remote and has a driver
Version: 1.1.19 Date: 2022.8.8 Info: - Added ablity to blueprint factory overlay combinators - Fixed crash with Efficient Smelting - French translation from KroMignon
Version: 1.1.18 Date: 2022.8.1 Info: - Hotfix for jetpack mod crash
Version: 1.1.17 Date: 2022.8.1 Info: - Fixed some more unknown key issues while using space exploration - Fixed a potential crash with radar changes in 1.1.16 - Added compatiblity with https://mods.factorio.com/mod/jetpack
Version: 1.1.16 Date: 2022.7.31 Info: - Added hr graphics for the factory circuit connector - New technology icon for External Overlay Display - Companion drones can now build factory buildings normally - Fixed performance problems with hidden radars
Version: 1.1.15 Date: 2022.7.30 Info: - Fixed that you could create a circuit connection without proper research - Connection snapping code was rewritten to use selection boxes instead of bounding boxes. Fixes issues with the squeak through mod and certian modded entities. - Fixed some unknown key issues while using space exploration
Version: 1.1.14 Date: 2022.7.28 Info: - Added error message when building a factory building with companion drones. was causing save corruption before - Fixed that destroying a pole with a pistol/biter would cause the pole's ghost to not have wire connections
Version: 1.1.13 Date: 2022.7.27 Info: - Fixed chat spam
Version: 1.1.12 Date: 2022.7.27 Info: - Fixed that destroying factory buildings from another mod removed connection indicators and factory overlays - Fixed an issue with the spidertron engineer mod - Fixed that companion drones could enter factory buildings - Construction robots will now travel with the player even if the player is riding a spidertron - Fixed that the factory overlay would show incorrectly in spefic scenarios - Fixed an incompatibility with Building Time mod
Version: 1.1.11 Date: 2022.7.25 Info: - New HR graphics from drd_avel
Version: 1.1.10 Date: 2022.7.24 Info: - Fixed a crash with the power-grid-comb mod
Version: 1.1.9 Date: 2022.7.24 Info: - Chest connections will now point towards provider chests by default
Version: 1.1.8 Date: 2022.7.24 Info: - Fixed that connection settings was obtainable - Spidertrons will now only enter a factory building without a driver if their autopilot destination is above a factory building
Version: 1.1.7 Date: 2022.7.24 Info: - Added Russian translation from Eldrinn Elantey - Belt connections now work with splitters
Version: 1.1.6 Date: 2022.7.24 Info: - Added flying text when trying to create a connection without proper research - New graphics for circuit connection research - Circuit connection and chest connection research is now gated behind Arcitechure 2 - Added high-res pipe connection graphics - Removed cancel_creation() from remote api - Added crowdin https://crowdin.com/project/factorissimo
Version: 1.1.5 Date: 2022.7.23 Info: - Fixed a crash with companion drones - Added sound effects while creating factory connections - Fixed several issues with editor mode - Reverted the change from 1.0.11: "Fixed that you could rotate a factory building when you had something in your cursor" - Fixed a crash when destroying a factory building that was near a power switch but not connected to it - Fixed several compatiblity issues with bio industries - Robots are now indestructable after picking up a factory building
Version: 1.1.4 Date: 2022.7.21 Info: - Fixed a crash when destroying an entity without a unit number
Version: 1.1.3 Date: 2022.7.21 Info: - Spidertrons can now enter a factory without a driver - Removed the factory-1-overlay entity - Fixed crashes involving having a factory building inside itself - Tech tree changes - Removed remnants - Fixed that clicking the camera toggle button with a factory in your cursor could cause the overlay to never disappear - The camera now works for factory items on the floor - New heat connection tech graphics
Version: 1.1.2 Date: 2022.7.19 Info: - Fixed that you could rotate connection indicators
Version: 1.1.1 Date: 2022.7.19 Info: - Fixed that you couldn't enter factory buildings after running /c game.reload_mods() - Fixed a crash when riding a car inside a rocket silo
Version: 1.1.0 Date: 2022.7.19 Info: - Added a remote API
Version: 1.0.13 Date: 2022.7.18 Info: - Fixed circuit connections not working across the same surface
Version: 1.0.12 Date: 2022.7.17 Info: - Fixed hovering a factory pole in the map viewer would show the wrong factory exterior - Fixed an incompatibility with Companion Drones and similar mods - Fixed issues with defines.events.script_raised_built and defines.events.script_raised_revive - Made it easier to migrate from the unforked version - Added localisation to dummy pipe connections - Removed bulk pipes for dummy pipe connections - Fixed blueprinting a invalid factory building causing a crash - Factory buildings are now a high priority military target - Factory buildings now drop themselves on the ground when killed. (Instead of being voided)
Version: 1.0.11 Date: 2022.7.16 Info: - Added a setting that allows you to toggle number graphics on factory buildings (default: off) - Fixed that you could rotate a factory building when you had something in your cursor - New graphics for factory item icons - Fixed that fluid would not flow past hidden bulk pipes - Removed out-of-factory tiles. Replaced with out-of-map
Version: 1.0.10 Date: 2022.7.15 Info: - Greatly improved spidertron teleportation - Fixed some localisation issues in the custom hotkeys gui
Version: 1.0.9 Date: 2022.7.15 Info: - Fixed a crash when creating a blueprint without any entities - Changed belt spilling mechanics https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d18f8d8dcfa2a515e77f2a - You can now blueprint connection settings
Version: 1.0.8 Date: 2022.7.15 Info: - Fixed a crash with the copy and cut blueprint tools
Version: 1.0.7 Date: 2022.7.14 Info: - priority electric pole mechanics were removed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62ce7014bb9d8bc591641649 - blueprinting system was improved (still more work to do) - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d02ea6c3132d49100acef7 - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d0762d0731c7acf8048c54
Version: 1.0.6 Date: 2022.7.13 Info: - fluid connections now support 'offshore-pump' - changed factory building default surface from "Factory floor 1" to "factory-floor-1"
Version: 1.0.5 Date: 2022.7.13 Info: - fixed a crash when picking up invalid factory buildings - fixed that trying to use recursion without the research would cause an unbound building - inactive factory buildings no longer have overlay cameras - fixed high-speed gui flashing when selecting a factory and a factory camera at the same time
Version: 1.0.4 Date: 2022.7.12 Info: - factory buildings are now stored as item-with-tags - factory items will now show their config settings on their item form - removed the limit of 99 factory items - removed factory requester chests. they are unnecessary with this new system - researching recursion 1 or recursion 2 will now auto enable inactive buildings - personal robots will now teleport with the player when they change buildings
Version: 1.0.3 Date: 2022.7.12 Info: - belt connections now support 'loader', 'loader-1x1', 'linked-belt'
Version: 1.0.2 Date: 2022.7.11 Info: - fixed a bug involving picking up a factory building with a full inventory - added pipe connections for pumps, storage-tank, infinity-pipe - fixed a crash involving belts registered in final-fixes stage - fixed a crash involving rotatable fluid entities - fixed crash with mobile factory mod - fixed an issue with blueprinting factory fluid connections - reduced mod tile usage
Version: 1.0.1 Date: 2022.7.9 Info: - fixed a crash involving solar panels and robots - you can now use a spidertron to enter a factory building
Version: 1.0.0 Date: 2022.7.8 Info: - factory lamp upgrade overhaul - acculumulators function properly in factory buildings - improved electric interface gui - factorio api now allows for unlimited surfaces. updated the mod to reflect this - new mod setting Factorissimo2-same-surface - added linked-container and infinity-container to chest connections - Optimized electric network using cross surface wiring - Optimized factorissimo pollution handling - Optimized players entering and exiting factorissimo buildings - Optimized circuit connections to use cross surface electric pole wiring - Optimized belt connections using the new linked-belt prototype - All electric network connections are now bidirectional - Adjusted factorissimo-1 recipe to use more copper - New setting allows all buildings to be on the same surface. You will be able to see all your factories from the map view - Removed cheaper technology and recipe settings - Heat pipe connections - Dummy pipe connections only form when pipes are connected on both sides - Removed bulk input and output fluid pipes. Fluid transfer is now always fast with any pipe connection