Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.
Version: 3.6.6 Date: 2024-11-29 Bugfixes: - Fixed crash when removing a mod that adds planets. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/123
Version: 3.6.5 Date: 2024-11-25 Bugfixes: - Fixed crash when combined with 5dim mods. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/121
Version: 3.6.4 Date: 2024-11-25 Bugfixes: - Fixed pipe segmentation with squeak through. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/111
Version: 3.6.3 Date: 2024-11-25 Bugfixes: - Fixed green grass tiles in the factory floor when RSO is installed. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/115
Version: 3.6.2 Date: 2024-11-25 Bugfixes: - Fixed a crash when spilling items related to belt disconnections. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/118
Version: 3.6.1 Date: 2024-11-25 Bugfixes: - Fixed setting factory icons over map view does not change it. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/107
Version: 3.6.0 Date: 2024-11-25 Features: - Removed "packed" construction roboports. Construction requests are now built via the space platform animation. Huge thanks to Quezler for the MIT repository which much of the code is based on. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/113. Resolves https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/86
Version: 3.5.18 Date: 2024-11-11 Bugfixes: - Fixed "missing material" notification spam when researching any tech or loading a save. Resolves [#100](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/100) Resolves [#93](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/93)
Version: 3.5.17 Date: 2024-11-11 Bugfixes: - The factory-recursion-t2 technology now depends on factory-recursion-t1. Resolves [#99](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/99)
Version: 3.5.16 Date: 2024-11-11 Bugfixes: - Fixed crash when connecting to an invalid factory power pole. Resolves [#96](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/96)
Version: 3.5.15 Date: 2024-11-10 Bugfixes: - Fixed incorrect circuit connector sprite location for the borehole pump
Version: 3.5.14 Date: 2024-11-09 Bugfixes: - Fixed that the borehole pump had no vehicle_impact_sound
Version: 3.5.13 Date: 2024-11-03 Changes: - Increased the width of the door by 50%
Version: 3.5.12 Date: 2024-11-03 Compatibility: - Added custom event for mods to hook into when the factory blueprint is registered.
Version: 3.5.11 Date: 2024-11-03 Bugfixes: - Fix crash when closing a GUI. Resolves [#82](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/82)
Version: 3.5.10 Date: 2024-11-03 Changes: - Manually inserting robobots will now decrement the construction robot request count. Resolves [#79](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/79)
Version: 3.5.9 Date: 2024-11-02 Bugfixes: - Added incompatibility flag with "Factorissimo2-Space-Age-Port". Resolves [#76](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/76)
Version: 3.5.8 Date: 2024-11-02 Changes: - Personal construction bots no longer travel inside factories. Resolves [#75](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/75) Resolves [#67](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/67)
Version: 3.5.7 Date: 2024-11-02 Bugfixes: - Fixed a crash when using certain mods or commands that remove pollution. Resolves [#74](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/74)
Version: 3.5.6 Date: 2024-11-02 Bugfixes: - Fixed a crash when removing the space age mod from a save.
Version: 3.5.5 Date: 2024-11-02 Bugfixes: - Removed some hidden entities from factoriopedia.
Version: 3.5.4 Date: 2024-11-02 Bugfixes: - Fixed that the construction roboport upgrade did not work for tile ghosts.
Version: 3.5.3 Date: 2024-11-02 Bugfixes: - Factory roboport and construction chest settings are now persisted in blueprints. Resolves [#54](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/54)
Version: 3.5.2 Date: 2024-11-02 Changes: - Amount of initally requested robobots in the factory roboport upgrade no longer scales with quality (always 10)
Version: 3.5.1 Date: 2024-11-02 Bugfixes: - Greatly improved collision detection for mech suit entering the factory building.
Version: 3.5.0 Date: 2024-11-02 Features: - Added factory upgrade: greenhouse - Growing crops indoors causes +50% extra spores.
Version: 3.4.18 Date: 2024-11-01 Bugfixes: - Fixed the borehole pump smokestack could activate even while unpowered.
Version: 3.4.17 Date: 2024-11-01 Bugfixes: - Fixed incorrect collision box checking for inserter -> belt connection formation. Resolves [#69](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/69)
Version: 3.4.16 Date: 2024-11-01 Bugfixes: - Fixed crash when cancelling an upgrade planner construction request inside a factory building with the factory roboport enabled. Resolves [#71](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/71)
Version: 3.4.15 Date: 2024-11-01 Bugfixes: - Fixed a crash when biters eat a factory building.
Version: 3.4.14 Date: 2024-11-01 Changes: - The factory construction chest no longer has a deconstruction planner being filtered by default.
Version: 3.4.13 Date: 2024-11-01 Bugfixes: - Fixed use of shift+click to exit remote-view factory building does not update the overlay combinator. Resolves [#68](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/68)
Version: 3.4.12 Date: 2024-10-31 Bugfixes: - Fixed that each of the factory floor surfaces only played 1 track of music. Resolves [#52](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/52)
Version: 3.4.11 Date: 2024-10-31 Bugfixes: - Fixed crash related to 3rd party mod removing surface conditions to science pack recipes.
Version: 3.4.10 Date: 2024-10-31 Bugfixes: - Fixed factory floor stays connected to power grid after you move the building away from power poles. Resolves [#60](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/60)
Version: 3.4.9 Date: 2024-10-31 Bugfixes: - Fixed ghost chest connections lingering in certian cases. Resolves [#65](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/65)
Version: 3.4.8 Date: 2024-10-31 Locale: - Fixed incorrect localised name for "packed" factory buildings. Resolves [#59](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/59)
Version: 3.4.7 Date: 2024-10-31 Bugfixes: - Improved collision detection for mech suit flying into a factory building. Resolves [#58](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/58)
Version: 3.4.6 Date: 2024-10-31 Locale: - Updated Chinese and Russian locale.
Version: 3.4.5 Date: 2024-10-31 Bugfixes: - Fixed a crash when biters fully eat a factory building. Resolves [#57](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/57)
Version: 3.4.4 Date: 2024-10-30 Bugfixes: - Fixed grass surfaces appearing in some cases. Resolves [#56](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/56)
Version: 3.4.3 Date: 2024-10-30 Bugfixes: - The factory construction chest now has a logistic filter set to "deconstruction planner" by default. Resolves [#54](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/54)
Version: 3.4.2 Date: 2024-10-30 Bugfixes: - Fixed inserters able to insert items into the factory construction chest. Resolves [#55](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/55)
Version: 3.4.1 Date: 2024-10-30 Changes: - Improved the user experience of the editor/god controller trying to teleport into a factory building.
Version: 3.4.0 Date: 2024-10-30 Features: - Shift-clicking the factory power monitor now opens the outside surface in remote-view. Locale: - Improved the english locale for the factory circuit connector so its more obvious how it works. Changes: - Entering a factory via remote view is now performed by SHIFT+right click (previously just right click)
Version: 3.3.12 Date: 2024-10-30 Bugfixes: - Fixed a crash related to out-of-bounds construction ghosts in the factory floor. Graphics: - Heat connections are now red (previously yellow)
Version: 3.3.11 Date: 2024-10-30 Changes: - Use a more sensible zoom level with remote view entering a factory - We no longer support spidertrons entry into factory buildings.
Version: 3.3.10 Date: 2024-10-30 Bugfixes: - Fixed exploit allowing players to teleport between factory buildings. Changes: - Instantiated factory buildings can no longer be recycled
Version: 3.3.9 Date: 2024-10-29 Bugfixes: - Fixed that the factory roboport upgrade would vastly overrequest the required construction items.
Version: 3.3.8 Date: 2024-10-29 Bugfixes: - Fixed a crash related to the upgrade planner interaction with the factory roboport upgrade. Resolves [#47](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/47)
Version: 3.3.7 Date: 2024-10-29 Bugfixes: - Fixed missing music in factory floors. Resolves [#44](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/44)
Version: 3.3.6 Date: 2024-10-29 Bugfixes: - Fixed factory roboport upgrade was building entities even if the factory is inactive due to missing recursion research technology.
Version: 3.3.5 Date: 2024-10-29 Bugfixes: - Comment out some broken code related to the factory roboport upgrade. - Fixed crash in Roboport.cleanup_factory_exterior() - Fixed rare crash when deconstructing a factory building. - Hid the "quality indicator pips" from the outside surface hidden requester chest entity. - Ignore ghosts already registered for construction. Changes: - Decreased the frequency of the roboport upgrade being ticked. - Increase the amount of inital construction bots requested in the roboport upgrade based on factory quality. - Increased the inventory size of the factory construction chest from 48 slots to 100 slots
Version: 3.3.4 Date: 2024-10-29 Changes: - Added a mod setting which allows for cheap research
Version: 3.3.3 Date: 2024-10-29 Bugfixes: - Fixed crash when researching the factory upgrade: roboport technology. Resolves [#39](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/39)
Version: 3.3.2 Date: 2024-10-29 Bugfixes: - Added hard dependancy on experimental factorio to prevent hard crashes. Resolves [#38](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/38) Resolves [#42](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/42) Resolves [#40](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/40)
Version: 3.3.1 Date: 2024-10-29 Bugfixes: - Fixed "Unbound factory" errors spamming the logs. - Fixed a crash when researching the factory roboport upgrade.
Version: 3.3.0 Date: 2024-10-29 Features: - Allowed construction robots to travel inside factory buildings and construct ghosts. - Clicking on a factory building now opens the inner surface in remote view. Bugfixes: - Fixed a crash with the "stack inserters" mod by Xorimuth. Resolves [#36](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/36) - Resolves [#35](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/35) Changes: - Changed the mechanics for mech armor entering factory buildings. Resolves [#37](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/37) - Moved the factory overlay tech from space science to green science.
Version: 3.2.1 Date: 2024-10-28 Bugfixes: - Fixed belt->inserter connections not always connecting in the correct direction.
Version: 3.2.0 Date: 2024-10-28 Features: - Added support for belt->inserter connection types.
Version: 3.1.9 Date: 2024-10-28 Bugfixes: - Fix a crash related to overlay teleportation migration. Resolves [#32](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/32)
Version: 3.1.8 Date: 2024-10-28 Bugfixes: - Remove unneeded persistent state from storage table Changes: - Changed the position of "factory overlay controller"
Version: 3.1.7 Date: 2024-10-27 Bugfixes: - Fixed the hidden planet was showing up in the agri tower tooltip
Version: 3.1.6 Date: 2024-10-27 Graphics: - Added smoke to the borehole pump - Adjusted the tech icon for the borehole pump - Adjusted the tech icon for the heat connection
Version: 3.1.5 Date: 2024-10-27 Changes: - Foundries can now be crafted in the foundry
Version: 3.1.4 Date: 2024-10-27 Bugfixes: - Borehole recipes are now hidden from the players crafting menu - Fixed borehole recipes being in the wrong subgroup. - The borehole pump now properly freezes on aquilo
Version: 3.1.3 Date: 2024-10-27 Bugfixes: - Fixed quality not correctly applying to factory buildings in some cases
Version: 3.1.2 Date: 2024-10-27 Bugfixes: - Fixed a crash with advanced furances 2. Resolves [#29](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/29) Graphics: - Improved the graphics for the borehole pump item icon
Version: 3.1.1 Date: 2024-10-27 Bugfixes: - Fixed crash with pyanodons mods Graphics: - New graphics for the circuit connection tech icon - Remade the graphics for the factory circuit connector.
Version: 3.1.0 Date: 2024-10-27 Features: - Added borehole pumps - Renamed the mod to Factorissimo 3! We have come a long way these past years :) Bugfixes: - Removed collision mask for linked belts. Allows fast-replace of factory buildings. Graphics: - Fixed texture clipping in the recursion 2 tech icon Changes: - Changed the mining time of factory buildings from 1 second to 0.5 seconds - UPS improvements for heat connections.
Version: 1.9.2 Date: 2024-10-27 Bugfixes: - Fixed a crash when combined with the infinite quality tiers mod. Resolves [#27](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/27) Graphics: - Yet more graphics improvements to the factorissimo tile transitions.
Version: 1.9.1 Date: 2024-10-27 Graphics: - Greatly improved the graphics for frozen Aquilo factory buildings. - Improved the graphics for the out-of-map tile transitions.
Version: 1.9.0 Date: 2024-10-27 Features: - Factory buildings now scale with quality. Legendary! Changes: - The wall mounted factory pump is now only selectable from the outside surface.
Version: 1.8.0 Date: 2024-10-26 Features: - Added packed icon graphics for picked-up factory buildings. Resolves [#25](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/25)
Version: 1.7.1 Date: 2024-10-26 Changes: - Buffed the wire reach of the factory circuit connector from 7.5 tiles to 14 tiles.
Version: 1.7.0 Date: 2024-10-26 Features: - Implemented recursive deepcopy
Version: 1.6.0 Date: 2024-10-26 Features: - Implemented surface render parameters and fog animations for all factory surfaces. - Rendered a small planet indicator over top the factory power monitor Bugfixes: - Fix some technologies missing necessary prereqs in the tech tree. Resolves [#24](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/24)
Version: 1.5.17 Date: 2024-10-26 Bugfixes: - Fixed factory circuit connections.
Version: 1.5.16 Date: 2024-10-26 Compatibility: - Added compat with the global power network mod. Resolves [#21](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/21)
Version: 1.5.15 Date: 2024-10-26 Bugfixes: - Fixed a crash when researching the factory overlay controller. Resolves [#23](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/23)
Version: 1.5.14 Date: 2024-10-26 Bugfixes: - Fixed that the factory preview camera sometimes rendered as fog-of-war.
Version: 1.5.13 Date: 2024-10-26 Bugfixes: - Fixed issues of the game not responding when migrating from a 1.1 save. Resolves [#22](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/22)
Version: 1.5.12 Date: 2024-10-26 Graphics: - Remaster the mod thumbnail
Version: 1.5.11 Date: 2024-10-26 Bugfixes: - Fixed a crash involving the factory overlay controler. Resolves [#20](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/20) - Fixed a crash related to placing belt connections in editor mode.
Version: 1.5.10 Date: 2024-10-26 Bugfixes: - Fixed interior lights upgrade sometimes not getting correctly applied - Fixed various crashes when uninstalling space age from an existing world. Graphics: - Converted all factory building graphics into high-resolution
Version: 1.5.9 Date: 2024-10-26 Changes: - Added a hard requirement on factorio version 2.0.11 or greater. Resolves [#17](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/17)
Version: 1.5.8 Date: 2024-10-26 Bugfixes: - Fixed grass tiles appearing in the factory floor surface. Resolves: [#16](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/16)
Version: 1.5.7 Date: 2024-10-26 Bugfixes: - Fixed a crash caused by invalid migration file. Resolves [#15](https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/15)
Version: 1.5.6 Date: 2024-10-26 Bugfixes: - Removed mysterious "factory middleman surface" from appearing int the remote view selection
Version: 1.5.5 Date: 2024-10-26 Bugfixes: - Fix crash when space exploration is not installed due to pump speeds.
Version: 1.5.4 Date: 2024-10-26 Bugfixes: - Fixed crash when putting aquilo in the overlay combinator
Version: 1.5.3 Date: 2024-10-26 Bugfixes: - Fix the slow pump speed for real this time
Version: 1.5.2 Date: 2024-10-26 Bugfixes: - Fixed crash without space age due to missing ceiling surface-property
Version: 1.5.1 Date: 2024-10-26 Bugfixes: - Fixed fluid inputs being too slow
Version: 1.5.0 Date: 2024-10-25 Features: - Add factorissimo to the starmap - Add unstackable flag to factory building items - Added new logic for factorissimo entrance when using a mech suit - Banned rocket silos, cargo landing pads, and artillery turrets from being built indoors - Blocked placement of factory buildings in surfaces with too low gravity. - Cleaned up factoriopedia tab - Fluid connections are now linked pipes - Remove Factorissimo2-same-surface mod setting in prep for aquilo - Reworked the tech tree when space age is installed Compatibility: - Added optional dependancy on the space age mod Bugfixes: - Add support for global_electric_network() - Delete all data-stage crashes in 2.0 - Fix crash when hovering the factory overlay - Fix incorrect migration files - Fixed belt-to-belt connections - Fixed crashes related to the factorissimo combinator overlays - Fixed offset rendering issues related to the new rendering API - Fixed player travel not working - Global -> Storage - No need to define icons here as this is handled by main_product - Prevent factorissimos from being sent up in rocket silos. - Re-implement multiple factories per surface due to mod api insights - Rewrite system of electricity connections in order to support 2.0 - Update flying texts for 2.0 API - Update generate_factory_item_description for 2.0 - Update the remove_direct_connection function for 2.0 - Update vscode config to include new globals Graphics: - Added new graphics for the factory overlay controller - Improve tile transitions for factorissimo tiles - Improved out-of-map tile graphics via parallax Locale: - Added text colors and font ligatures
Version: 1.4.3 Date: 2024-08-06 Compatibility: - Fixed crash when exploded by a nuke from the true nukes mod
Version: 1.4.2 Date: 2024-08-06 Compatibility: - Added optional dependancy on shall belt config (https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/64e219d0f621bbed514bc3ab)
Version: 1.4.1 Date: 2024-08-05 Bugfixes: - Fixed an issue with the remote API causing new factorissimo tiers to not function.
Version: 1.4.0 Date: 2024-08-05 Features: - Added a runtime mod setting to prevent travel inside factorissimos via spidertron
Version: 1.3.1 Date: 2024-08-05 Locale: - Delete unneeded locale files
Version: 1.3.0 Date: 2024-08-05 Features: - Added automatic portal deployment with via https://github.com/fgardt/factorio-mod-template Changes: - Fix license files
Version: 1.2.3 Date: 2023.1.17 Info: - Spidertrons now must have a driver for teleportation - Fixed crash with picker dollies - Fixed crash with adv fluid handling for pY - Fixed crash with factoriomaps
Version: 1.2.2 Date: 2022.12.9 Info: - Fixed a crash with K2+SE - Added layout.surface_override to layout API https://mods.factorio.com/mod/space-factorissimo-updated/discussion/62f24d587d4d88d0f006c738
Version: 1.2.1 Date: 2022.12.9 Info: - Fixed a crash with SE https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/638a256cb94c53001f98940f
Version: 1.2.0 Date: 2022.11.30 Info: - Blueprinting a factory exterior will now preserve all interior entities as ghosts
Version: 1.1.27 Date: 2022.11.22 Info: - Fixed chest connections ignoring bars in some cases https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/637aa5d3c2757b81f497a4de
Version: 1.1.26 Date: 2022.11.12 Info: - Fixed issues with chest connections not stacking items properly https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/63704be93c80dcd14d7abb29
Version: 1.1.25 Date: 2022.11.12 Info: - Added soft dependancy on Krastorio https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636fd426f40a0a5fafbdaa4e
Version: 1.1.24 Date: 2022.11.11 Info: - Spanish translation from Francisco López Román
Version: 1.1.23 Date: 2022.11.11 Info: - Fixed issue when SHIFT+Clicking factory power poles. https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320a625f5d6c3baf18b821e
Version: 1.1.22 Date: 2022.11.11 Info: - Fixed rare issue with 1.1.16 migration file https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/6320aa69717dbe0f313c4786
Version: 1.1.21 Date: 2022.11.10 Info: - Fixed item-with-tags getting tags reverted when moving through a chest connection https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/636ca225ad2206759f389838
Version: 1.1.20 Date: 2022.8.17 Info: - Chinese translation from 0x3F4 - Fixed 2ed crash with Efficient Smelting - Reduced hand mining time of factory buildings from 5->1 - Changed descriptions of some mod settings - Factory circuit transfer combinator changed to use operable=false instead of closing the gui via script - Improved spidertron teleportation when the spider is controlled with a remote and has a driver
Version: 1.1.19 Date: 2022.8.8 Info: - Added ablity to blueprint factory overlay combinators - Fixed crash with Efficient Smelting - French translation from KroMignon
Version: 1.1.18 Date: 2022.8.1 Info: - Hotfix for jetpack mod crash
Version: 1.1.17 Date: 2022.8.1 Info: - Fixed some more unknown key issues while using space exploration - Fixed a potential crash with radar changes in 1.1.16 - Added compatiblity with https://mods.factorio.com/mod/jetpack
Version: 1.1.16 Date: 2022.7.31 Info: - Added hr graphics for the factory circuit connector - New technology icon for External Overlay Display - Companion drones can now build factory buildings normally - Fixed performance problems with hidden radars
Version: 1.1.15 Date: 2022.7.30 Info: - Fixed that you could create a circuit connection without proper research - Connection snapping code was rewritten to use selection boxes instead of bounding boxes. Fixes issues with the squeak through mod and certian modded entities. - Fixed some unknown key issues while using space exploration
Version: 1.1.14 Date: 2022.7.28 Info: - Added error message when building a factory building with companion drones. was causing save corruption before - Fixed that destroying a pole with a pistol/biter would cause the pole's ghost to not have wire connections
Version: 1.1.13 Date: 2022.7.27 Info: - Fixed chat spam
Version: 1.1.12 Date: 2022.7.27 Info: - Fixed that destroying factory buildings from another mod removed connection indicators and factory overlays - Fixed an issue with the spidertron engineer mod - Fixed that companion drones could enter factory buildings - Construction robots will now travel with the player even if the player is riding a spidertron - Fixed that the factory overlay would show incorrectly in spefic scenarios - Fixed an incompatibility with Building Time mod
Version: 1.1.11 Date: 2022.7.25 Info: - New HR graphics from drd_avel
Version: 1.1.10 Date: 2022.7.24 Info: - Fixed a crash with the power-grid-comb mod
Version: 1.1.9 Date: 2022.7.24 Info: - Chest connections will now point towards provider chests by default
Version: 1.1.8 Date: 2022.7.24 Info: - Fixed that connection settings was obtainable - Spidertrons will now only enter a factory building without a driver if their autopilot destination is above a factory building
Version: 1.1.7 Date: 2022.7.24 Info: - Added Russian translation from Eldrinn Elantey - Belt connections now work with splitters
Version: 1.1.6 Date: 2022.7.24 Info: - Added flying text when trying to create a connection without proper research - New graphics for circuit connection research - Circuit connection and chest connection research is now gated behind Arcitechure 2 - Added high-res pipe connection graphics - Removed cancel_creation() from remote api - Added crowdin https://crowdin.com/project/factorissimo
Version: 1.1.5 Date: 2022.7.23 Info: - Fixed a crash with companion drones - Added sound effects while creating factory connections - Fixed several issues with editor mode - Reverted the change from 1.0.11: "Fixed that you could rotate a factory building when you had something in your cursor" - Fixed a crash when destroying a factory building that was near a power switch but not connected to it - Fixed several compatiblity issues with bio industries - Robots are now indestructable after picking up a factory building
Version: 1.1.4 Date: 2022.7.21 Info: - Fixed a crash when destroying an entity without a unit number
Version: 1.1.3 Date: 2022.7.21 Info: - Spidertrons can now enter a factory without a driver - Removed the factory-1-overlay entity - Fixed crashes involving having a factory building inside itself - Tech tree changes - Removed remnants - Fixed that clicking the camera toggle button with a factory in your cursor could cause the overlay to never disappear - The camera now works for factory items on the floor - New heat connection tech graphics
Version: 1.1.2 Date: 2022.7.19 Info: - Fixed that you could rotate connection indicators
Version: 1.1.1 Date: 2022.7.19 Info: - Fixed that you couldn't enter factory buildings after running /c game.reload_mods() - Fixed a crash when riding a car inside a rocket silo
Version: 1.1.0 Date: 2022.7.19 Info: - Added a remote API
Version: 1.0.13 Date: 2022.7.18 Info: - Fixed circuit connections not working across the same surface
Version: 1.0.12 Date: 2022.7.17 Info: - Fixed hovering a factory pole in the map viewer would show the wrong factory exterior - Fixed an incompatibility with Companion Drones and similar mods - Fixed issues with defines.events.script_raised_built and defines.events.script_raised_revive - Made it easier to migrate from the unforked version - Added localisation to dummy pipe connections - Removed bulk pipes for dummy pipe connections - Fixed blueprinting a invalid factory building causing a crash - Factory buildings are now a high priority military target - Factory buildings now drop themselves on the ground when killed. (Instead of being voided)
Version: 1.0.11 Date: 2022.7.16 Info: - Added a setting that allows you to toggle number graphics on factory buildings (default: off) - Fixed that you could rotate a factory building when you had something in your cursor - New graphics for factory item icons - Fixed that fluid would not flow past hidden bulk pipes - Removed out-of-factory tiles. Replaced with out-of-map
Version: 1.0.10 Date: 2022.7.15 Info: - Greatly improved spidertron teleportation - Fixed some localisation issues in the custom hotkeys gui
Version: 1.0.9 Date: 2022.7.15 Info: - Fixed a crash when creating a blueprint without any entities - Changed belt spilling mechanics https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d18f8d8dcfa2a515e77f2a - You can now blueprint connection settings
Version: 1.0.8 Date: 2022.7.15 Info: - Fixed a crash with the copy and cut blueprint tools
Version: 1.0.7 Date: 2022.7.14 Info: - priority electric pole mechanics were removed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62ce7014bb9d8bc591641649 - blueprinting system was improved (still more work to do) - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d02ea6c3132d49100acef7 - Fixed https://mods.factorio.com/mod/factorissimo-2-notnotmelon/discussion/62d0762d0731c7acf8048c54
Version: 1.0.6 Date: 2022.7.13 Info: - fluid connections now support 'offshore-pump' - changed factory building default surface from "Factory floor 1" to "factory-floor-1"
Version: 1.0.5 Date: 2022.7.13 Info: - fixed a crash when picking up invalid factory buildings - fixed that trying to use recursion without the research would cause an unbound building - inactive factory buildings no longer have overlay cameras - fixed high-speed gui flashing when selecting a factory and a factory camera at the same time
Version: 1.0.4 Date: 2022.7.12 Info: - factory buildings are now stored as item-with-tags - factory items will now show their config settings on their item form - removed the limit of 99 factory items - removed factory requester chests. they are unnecessary with this new system - researching recursion 1 or recursion 2 will now auto enable inactive buildings - personal robots will now teleport with the player when they change buildings
Version: 1.0.3 Date: 2022.7.12 Info: - belt connections now support 'loader', 'loader-1x1', 'linked-belt'
Version: 1.0.2 Date: 2022.7.11 Info: - fixed a bug involving picking up a factory building with a full inventory - added pipe connections for pumps, storage-tank, infinity-pipe - fixed a crash involving belts registered in final-fixes stage - fixed a crash involving rotatable fluid entities - fixed crash with mobile factory mod - fixed an issue with blueprinting factory fluid connections - reduced mod tile usage
Version: 1.0.1 Date: 2022.7.9 Info: - fixed a crash involving solar panels and robots - you can now use a spidertron to enter a factory building
Version: 1.0.0 Date: 2022.7.8 Info: - factory lamp upgrade overhaul - acculumulators function properly in factory buildings - improved electric interface gui - factorio api now allows for unlimited surfaces. updated the mod to reflect this - new mod setting Factorissimo2-same-surface - added linked-container and infinity-container to chest connections - Optimized electric network using cross surface wiring - Optimized factorissimo pollution handling - Optimized players entering and exiting factorissimo buildings - Optimized circuit connections to use cross surface electric pole wiring - Optimized belt connections using the new linked-belt prototype - All electric network connections are now bidirectional - Adjusted factorissimo-1 recipe to use more copper - New setting allows all buildings to be on the same surface. You will be able to see all your factories from the map view - Removed cheaper technology and recipe settings - Heat pipe connections - Dummy pipe connections only form when pipes are connected on both sides - Removed bulk input and output fluid pipes. Fluid transfer is now always fast with any pipe connection