A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
The lights stay on even if there is no power. So whats powering them up shouldn't they turn off ?
It is intended for performance, in the Building it is always day. Solar modules don't work :]
Due to the changes in your mod: Can the Interior Lights research be removed? Also maybe the research for the Pipes?