Factorissimo 2 - notnotmelon fork 🍴


A fork of Factorissimo 2 focused on improving performance by implementing several 1.1 features. Can improve performance by 10X or higher. Also fixes several bugs from the original version.

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1 year, 4 months ago
1.1
54.6K
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b [not Factorissimo's fault] Anomaly alert damaged robots

1 year, 9 months ago

It happens that when my only 2 companions drones operate inside a Factorissimo factory I receive an alert announcing damaged robots.
The climax is to see these fake attacks in an undiscovered area of the map for 41 robots I haven't searched for yet.
I also have many robot markers all over my map in distant view.
It is not blocking, only destabilizing.
I was going to forget something important: a thousand thanks for this mod.

1 year, 9 months ago

I couldn't replicate this. Are you sure it's not an interaction with another mod?

1 year, 9 months ago

Can I give you some print screen ? Or may be an access to the game ?

1 year, 9 months ago

If you attach your save file then I can fix it.

1 year, 9 months ago

Send on NP Mods' Discord :)
Many thanks

1 year, 9 months ago

After doing some investigating, I'm pretty sure Factorissimo has nothing to do with these errors.
The error messages are coming from a mod called "Building Time"
Building time uses invisible repair robots to heal entities, but it seems that Klonan forgot to make them immune to damage.
It's possible that these invisible robots spawned on a biter nest which is the source of damage in your save.

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