You move a number of items out of the basic crafting category, such as rockets, but you dont add the new category, pressing, to modded assemblers.
This will impact any mod that defines crafting categories for themselves instead of doing a deepcopy and then altering.
Simplest suggestion since you are primarily vanilla focused would be to copy the recipes and change them after, rocket>pressed-rocket
Alternately, you could look for prototypes with category, crafting, and add pressing
Otherwise upgrading will randomly delete recipes from production
As a partial idea looking at your code, if you search entity and compare for string with assembler, that would help
Ditto for chemical and other
It wouldnt be the best of ideas to be authentic, but it would work as a stop gap for the manual labor