Extended Angels


Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.

Content
2 months ago
0.16 - 1.1
8.03K
Manufacturing

b Server crash

6 years ago

60.932 Error ServerMultiplayerManager.cpp:96: MultiplayerManager failed: "Error while running on_configuration_changed: extendedangels/control.lua:14: attempt to index field 'phosphorus-processing-2' (a nil value)"
60.933 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
60.942 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
60.943 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(InitializationFailed) to(Closed)
61.133 Info UDPSocket.cpp:206: Closing socket
61.134 Goodbye

6 years ago

Have u got mad clowns mods on there? If u could give me a mod list that would be great

6 years ago
  "name": "base",

  "name": "alien-biomes",

  "name": "angelsaddons-petrotrain",

  "name": "angelsaddons-warehouses",

  "name": "angelsbioprocessing",

  "name": "angelscomponents",

  "name": "angelsinfiniteores",

  "name": "angelslogistics",

  "name": "angelspetrochem",

  "name": "angelsrefining",

  "name": "angelssmelting",

  "name": "arumbalights",

  "name": "auto-research",

  "name": "AutoDeconstruct",

  "name": "autofill",

  "name": "AutoTrash",

  "name": "bobangels-pipe-fix",

  "name": "bobassembly",

  "name": "bobelectronics",

  "name": "bobenemies",

  "name": "bobgreenhouse",

  "name": "bobinserters",

  "name": "boblibrary",

  "name": "boblogistics",

  "name": "bobmining",

  "name": "bobmods_gfxtweak",

  "name": "bobmodules",

  "name": "bobores",

  "name": "bobplates",

  "name": "bobpower",

  "name": "bobrevamp",

  "name": "bobtech",

  "name": "bobvehicleequipment",

  "name": "bobwarfare",

  "name": "Bottleneck",

  "name": "clock",

  "name": "CopyAssemblerPipeDirection",

  "name": "CpeBotRecaller",

  "name": "crafting_combinator",

  "name": "Crafting_Speed_Research",

  "name": "Enhanced_Map_Colors",

  "name": "even-distribution",

  "name": "EvoGUI",

  "name": "Expanded_Robot_Tech",

  "name": "extendedangels",

  "name": "Factorissimo2",

  "name": "FARL",

  "name": "Flow Control",

  "name": "fluid-void-extra",

  "name": "Foreman",

  "name": "helmod",

  "name": "infinite-robots",

  "name": "InfiniteInserterCapacity_Research",

  "name": "InfiniteWorkerRobotCapacity_Research",

  "name": "Larger Inventory",

  "name": "Laser_Beam_Turrets",

  "name": "LoaderRedux",

  "name": "LogisticTrainNetwork",

  "name": "long-reach",

  "name": "longer-belts-redux",

  "name": "manual-inventory-sort",

  "name": "miniloader",

  "name": "Nanobots",

  "name": "nanologistics",

  "name": "omnilib",

  "name": "omnimatter",

  "name": "omnimatter_crystal",

  "name": "omnimatter_permutation",

  "name": "omnimatter_water",

  "name": "only-smelting",

  "name": "PickerExtended",

  "name": "PickerTweaks",

  "name": "radarplus for rso",

  "name": "robotarmy",

  "name": "Robot_Battery_Research",

  "name": "rso-mod",

  "name": "ShinyAngelGFX",

  "name": "ShinyBobGFX",

  "name": "ShinyIcons",

  "name": "Squeak Through",

  "name": "TheFatController",

  "name": "TogglePeacefulMode",

  "name": "tree_collision",

  "name": "underground-pipe-pack",

  "name": "upgrade-planner",

  "name": "VehicleSnap",

  "name": "VoidChestPlus",

  "name": "Warehousing",

  "name": "YARM",
6 years ago

i've figured out what the problem is trying to figure out how to fix it since my 1st fix dfdn't work but a temp workaround is to open control.lua in the zip file and delete theese 2 lines

recipes["solid-disodium-phosphate"].enabled = technologies["phosphorus-processing-2"].researched
recipes["solid-tetrasodium-pyrophosphate"].enabled = technologies["phosphorus-processing-2"].researched

you will need to do this on the clients as well.

6 years ago

i've fixed this in version .15 now let me know if its all good/bad

6 years ago

all good thanks

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