Explosive Biter Optimizations


Performance patches for the Explosive Biters mod.

Content
a month ago
2.0
28
Enemies

Changelog

Version: 0.3.0
Date: 2026-06-16
  Info:
    - Orphan explosive biters adopt the nearest living nest when their home nest is destroyed
    - Release from dead spawners and use engine adoption instead of mass pathfinding (fixes post-combat unit lag)
    - Batched redirect queue and startup setting to toggle orphan handling
Version: 0.2.0
Date: 2026-06-16
  Info:
    - Mark Explosive Biters sprites for half-res VRAM loading (allow_forced_downscale)
    - Startup setting to toggle texture downscaling
    - Add mod name and description locale entries
    - Refactor data-final-fixes into ebo/explosions.lua and ebo/graphics.lua
Version: 0.1.0
Date: 2026-06-16
  Info:
    - Initial release
    - Replaces small-atomic-explosion with nuke visuals, big-scorchmark crater, and 14-tile falloff damage (no shockwave projectiles)
    - Startup settings to control optimization level, particles, and fire spread