Randomizes all recipe ingredients to make every game feel different! Fully configurable, theoretically works with all mods, checks dependencies, keeps recipes fair! Credit goes to Villfuk02 for the version that works on 1.x.
Small changes concerning balance, gameplay, or graphics.
Restricts quality modules to low-level operations like mining, smelting and turning fluids into solids.
Mods introducing new content into the game.
A hostile von Neumann civilization reached Nauvis before your terraforming mission. Subsurface installations watch for technological signatures and dispatch surface outposts against intruders. Adds incursions and Nullius countermeasure tech.
Mods introducing new content into the game.
Performance patches for the Explosive Biters mod. Reduces UPS impact from explosions, fire spread, and death effects while keeping the mod playable on weaker hardware. See the full description on GitHub: https://github.com/AbuDhabi/explosive-biter-optimizations
Mods introducing new content into the game.