Exotic Industries: Loaders (2.0 Port)

by Samario

Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.

Content
a month ago
2.0 - 2.1
1.16K
Logistics

g Loader Utilities compatibility

6 months ago

This mod uses custom snapping logic, which makes it incompatible with
Loader Utilities

Error report on the Loader Utilities side (closed as issue in loader mods) - https://github.com/protocol-1903/loader-utils/issues/22#issuecomment-3830517814

6 months ago
(updated 6 months ago)

I inherited this code and have no idea how the snapping logic even works - should I make the assumption that it should be safe to just remove the snapping logic entirely?

6 months ago

Update: there are some discussions on github about this and which mod is at fault and ways to fix, so I suppose @protocol-1903 might have more insight on what to do

5 months ago

I dont know if you should remove it entirely, but could you provide a way to disable the snapping logic via a mod setting? A hidden startup setting should be perfect.

5 months ago

to be clear, i think another issue was confounding the problem, but providing snapping methods of my own was something i wanted to tackle eventually.

13 days ago

has there been any update to this?

10 days ago

I haven't done anything since I don't exactly know what I'm meant to do

10 days ago

Adding some way for mods to turn off the 'snapping' functionality of your mod, whether that be player setting or startup setting or mod-data or remote interface. My preference (and the usual option) is a mod setting.

9 days ago

Would just adding a setting that completely removes the control stage scripting work? I didn't write the snapping functionality so I don't actually know how it works lmao

8 days ago

Assuming that's the only thing present, yeah that would be fine.

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