Exotic Industries: Loaders (2.0 Port)

by Samario

Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.

Content
2 months ago
2.0 - 2.1
1.19K
Logistics

g Loader Utilities compatibility

7 months ago

This mod uses custom snapping logic, which makes it incompatible with
Loader Utilities

Error report on the Loader Utilities side (closed as issue in loader mods) - https://github.com/protocol-1903/loader-utils/issues/22#issuecomment-3830517814

7 months ago
(updated 7 months ago)

I inherited this code and have no idea how the snapping logic even works - should I make the assumption that it should be safe to just remove the snapping logic entirely?

7 months ago

Update: there are some discussions on github about this and which mod is at fault and ways to fix, so I suppose @protocol-1903 might have more insight on what to do

6 months ago

I dont know if you should remove it entirely, but could you provide a way to disable the snapping logic via a mod setting? A hidden startup setting should be perfect.

6 months ago

to be clear, i think another issue was confounding the problem, but providing snapping methods of my own was something i wanted to tackle eventually.

a month ago

has there been any update to this?

a month ago

I haven't done anything since I don't exactly know what I'm meant to do

a month ago

Adding some way for mods to turn off the 'snapping' functionality of your mod, whether that be player setting or startup setting or mod-data or remote interface. My preference (and the usual option) is a mod setting.

a month ago

Would just adding a setting that completely removes the control stage scripting work? I didn't write the snapping functionality so I don't actually know how it works lmao

a month ago

Assuming that's the only thing present, yeah that would be fine.

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