Hmmm. Thinking on Bob's some more, bob has a whole bunch of special ammo types already. Creates kind of a conflict of interest. I could add a setting to enable/disable the integration entirely, so users could choose if they wanted to use bob's ammos or the eve ammos, but it seems kinda ridiculous. And since I'm pretty sure both ammos and turrets can only have a single "category", I can't just make Bob's ammos work with both turrets and guns. This one might be more of a deep think than I thought.