Extended Vanilla: Mining & Drills


Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)

Content
a month ago
1.0 - 2.0
23.7K
Mining

g Localization

6 months ago

It seems that many places in the mod code use '. localized_name' to forcibly define localized names displayed in English, causing localized content added to the 'locale' folder to not take effect

6 months ago

Ok, maybe in this mod I can avoid using that method.
I usually do this to generate procedural items or entities since it is really simple and effective.
_77

6 months ago

In fact, the items in this mod do not have complex names or descriptions, and not localizing them does not affect the gameplay itself, but Well, this can be considered my OCD. I use Chinese, and most of the device or item names in games are very short, usually within 10 full width characters. Suddenly appearing a long string of English letter names can be very incongruous, so I often manually localize mods to make them look as comfortable as possible....actually, this shouldn't be a big problem

5 months ago

Btw - just gave a check to the mod to fix a gamebreaking issue.
Except for a recipe (that has a name that changes based on some settings) this mod doesn't use the localized_name method in its code.
Every line was already commented some time ago.

5 months ago

thanks!!

5 months ago

You can add "item-name." or "recipe-name." before the content of localized_name in the code, so that the following content can be recognized by the localization files in the locale folder. After testing, it is feasible

5 months ago

Omg THAT is what I was looking for.
Definitively will give a try.

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