Extended Vanilla: Mining & Drills


Adds multiple new tiers of drills, big drills and pumpjacks through the game progression, fully customizable. Also a lategame structure is added: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Krastorio 2, AAI and Ev Refining.

Content
3 days ago
1.0 - 2.1
27.5K
Mining

g not loading after latest update

1 year, 8 months ago

after factorio update today, the mod doesnt load on game startup

1 year, 8 months ago

A quick fix to get the game up and running, but will not have sound, is:

  1. Unzip the mod;
  2. Go to prototypes/item.lua;
  3. Comment out these lines by placing a double hyphen (--) without the parenthesis behind these lines:

inventory_move_sound = item_sounds.drill_inventory_move,
pick_sound = item_sounds.drill_inventory_pickup,
drop_sound = item_sounds.drill_inventory_move,

Zip the mod and place it in the mods folder again.

I'm not a modder, but this should make the game playable while the author fixes the game.

1 year, 8 months ago

Same here :(
Failed to load mods: ev-mining-drills/prototypes/item.lua:17: attempt to index global 'item_sounds' (a nil value)
stack traceback:
ev-mining-drills/prototypes/item.lua:17: in main chunk
[C]: in function 'require'
ev-mining-drills/data.lua:7: in main chunk

1 year, 8 months ago

you can quick fix it with sound, change it to:

inventory_move_sound = data.raw["item"]["electric-mining-drill"].inventory_move_sound,
pick_sound = data.raw["item"]["electric-mining-drill"].pick_sound,
drop_sound = data.raw["item"]["electric-mining-drill"].drop_sound,

1 year, 8 months ago

you can quick fix it with sound, change it to:

inventory_move_sound = data.raw["item"]["electric-mining-drill"].inventory_move_sound,
pick_sound = data.raw["item"]["electric-mining-drill"].pick_sound,
drop_sound = data.raw["item"]["electric-mining-drill"].drop_sound,

THX! it's work for me!

1 year, 8 months ago

Error now. be need update 2.0.20 =/

1 year, 8 months ago

Thx

it's work for me too

unzip, change 3 lines, zip and copy to mod folder

1 year, 8 months ago

quick fix above worked fine

1 year, 8 months ago

I'm about to fix the issue, don't worry.
_77

1 year, 8 months ago

Here you are.


Version: 3.0.3

  • Date: 2024.11.20

Modding:

  • I'm currently aware of this bug that's affecting multiple mods at the same time, and trying to work on a solution.
  • Since the Factorio steam version updates later than normal, I'll have to ask you to give me some feedback about this problem.
    (In other words, I can't replicate the bug by myself. I hope this update is enough to fix it.)
  • The mod_name variable is now an internal variable of each mod instead of it being a global one.
    (Never caused any bug, but better prevent it from causing problems.)
  • Now mining drill entities have a correct display in the blueprints and upgrade planners.
1 year, 8 months ago

Here you are.


Version: 3.0.3

  • Date: 2024.11.20

Modding:

  • I'm currently aware of this bug that's affecting multiple mods at the same time, and trying to work on a solution.
  • Since the Factorio steam version updates later than normal, I'll have to ask you to give me some feedback about this problem.
    (In other words, I can't replicate the bug by myself. I hope this update is enough to fix it.)
  • The mod_name variable is now an internal variable of each mod instead of it being a global one.
    (Never caused any bug, but better prevent it from causing problems.)
  • Now mining drill entities have a correct display in the blueprints and upgrade planners.

Thank you for the quick update.

1 year, 8 months ago

You're welcome Irelia enjoyer. :)

This thread has been locked.