Extended Vanilla: Mining & Drills


This mod adds multiple new tiers of electric mining drills with their relative techs through the game progression that are fully customizable in terms of hps, speed, base production, emissions per minute and consumption via startup settings. Advanced big mining drills for SA are in program. Repices are modified by: Ev Refining.

Content
a month ago
1.0 - 2.0
17.2K
Mining

g not loading after latest update

a month ago

after factorio update today, the mod doesnt load on game startup

a month ago

A quick fix to get the game up and running, but will not have sound, is:

  1. Unzip the mod;
  2. Go to prototypes/item.lua;
  3. Comment out these lines by placing a double hyphen (--) without the parenthesis behind these lines:

inventory_move_sound = item_sounds.drill_inventory_move,
pick_sound = item_sounds.drill_inventory_pickup,
drop_sound = item_sounds.drill_inventory_move,

Zip the mod and place it in the mods folder again.

I'm not a modder, but this should make the game playable while the author fixes the game.

a month ago

Same here :(
Failed to load mods: ev-mining-drills/prototypes/item.lua:17: attempt to index global 'item_sounds' (a nil value)
stack traceback:
ev-mining-drills/prototypes/item.lua:17: in main chunk
[C]: in function 'require'
ev-mining-drills/data.lua:7: in main chunk

a month ago

you can quick fix it with sound, change it to:

inventory_move_sound = data.raw["item"]["electric-mining-drill"].inventory_move_sound,
pick_sound = data.raw["item"]["electric-mining-drill"].pick_sound,
drop_sound = data.raw["item"]["electric-mining-drill"].drop_sound,

a month ago

you can quick fix it with sound, change it to:

inventory_move_sound = data.raw["item"]["electric-mining-drill"].inventory_move_sound,
pick_sound = data.raw["item"]["electric-mining-drill"].pick_sound,
drop_sound = data.raw["item"]["electric-mining-drill"].drop_sound,

THX! it's work for me!

a month ago

Error now. be need update 2.0.20 =/

a month ago

Thx

it's work for me too

unzip, change 3 lines, zip and copy to mod folder

a month ago

quick fix above worked fine

a month ago

I'm about to fix the issue, don't worry.
_77

a month ago

Here you are.


Version: 3.0.3

  • Date: 2024.11.20

Modding:

  • I'm currently aware of this bug that's affecting multiple mods at the same time, and trying to work on a solution.
  • Since the Factorio steam version updates later than normal, I'll have to ask you to give me some feedback about this problem.
    (In other words, I can't replicate the bug by myself. I hope this update is enough to fix it.)
  • The mod_name variable is now an internal variable of each mod instead of it being a global one.
    (Never caused any bug, but better prevent it from causing problems.)
  • Now mining drill entities have a correct display in the blueprints and upgrade planners.
a month ago

Here you are.


Version: 3.0.3

  • Date: 2024.11.20

Modding:

  • I'm currently aware of this bug that's affecting multiple mods at the same time, and trying to work on a solution.
  • Since the Factorio steam version updates later than normal, I'll have to ask you to give me some feedback about this problem.
    (In other words, I can't replicate the bug by myself. I hope this update is enough to fix it.)
  • The mod_name variable is now an internal variable of each mod instead of it being a global one.
    (Never caused any bug, but better prevent it from causing problems.)
  • Now mining drill entities have a correct display in the blueprints and upgrade planners.

Thank you for the quick update.

30 days ago

You're welcome Irelia enjoyer. :)

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