Extended Vanilla: Mining & Drills


This mod adds multiple new tiers of electric mining drills with their relative techs through the game progression that are fully customizable in terms of hps, speed, base production, emissions per minute and consumption via startup settings. Advanced big mining drills for SA are in program. Repices are modified by: Ev Refining.

Content
9 days ago
1.0 - 2.0
20.7K
Mining

g crashed mods

1 year, 2 months ago

59.306 Error AtlasSystem.cpp:1567: The given sprite rectangle (left_top=0x0, right_bottom=128x128) is outside the actual sprite size (left_top=0x0, right_bottom=120x64).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.: Krastorio2Assets/icons/entities/electric-mining-drill.png; mods: Squeak Through ev-mining-drills BottleneckLite Cursed-FMD Krastorio2 aai-industry FreightForwarding combat-mechanics-overhaul Hovercrafts Mining_Drones_Remastered extended-descriptions ups-fps
Prototypes using sprite:
electric-mining-drill
electric-mining-drill;iron-ore
electric-mining-drill;copper-ore
electric-mining-drill;coal
electric-mining-drill;stone
electric-mining-drill;uranium-ore
electric-mining-drill;rare-metals
electric-mining-drill;lead-ore
electric-mining-drill;titanium-ore
59.559 Initial atlas bitmap size is 16384
59.569 Created atlas bitmap 4096x3424 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
59.570 Created virtual atlas pages 4096x4096x0
59.586 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
59.716 Parallel Sprite Loader initialized (threads: 1)
60.068 Sprites loaded
60.082 Generated mipmaps (5) for atlas [0] of size 4096x3424
60.084 Custom mipmaps uploaded (99)
all log: https://pastebin.com/yrGj7KLc

1 year, 20 days ago

Jeez, K2 hits again...
I'll try to find a solution then, thank you.
_77

1 year, 12 days ago

Version: 2.1.0
Date: 2024.03.18
Features:
- Introduced cross-mod compatibility with the Krastorio2 mod.
Krastorio2 Compatibility:
- All settings are still configurable.
- The recipes and time required to craft the drills were balanced around Krastorio2.
- All stand alone recipes cost even more. (Better do the full recipe chain imo.)
(Didn't want to remove this feature entirely, but in a modpack like this having
all this speed and base production at a cheap price is too op Imo.)
- The Krastorio drills remain and become an interesting alternative to the ev drills in some cases.
(No base production, but a wider area to mine on.)
Modding:
- Obviously fixed game crash if Krastorio 2 is installed.

1 year, 12 days ago

It took quite some time for me to fix this thing yeah, but now you have the fix and some customization too. :D
Hope you'll appreciate the update.

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