Powerful machines for mid to lategame purposes, meant to fill some gaps in the Space Age progression. Currently adds: Quantum Arc Furnace.
Mods introducing new content into the game.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
I assume you don't plan compatibility with non SA games?
Could work around it. But forget balancement. After all, SA buildings themselves (foundries, el. plants) are not balanced for the standard game. _77
Having overpowered buildings is certainly something I have no issue with, just let them cost much :P
Honest and pretty chad statement, I must say.