ERM & SE Compatibility Addon
Official ERM compatibility addon for space exploration. As SE is not based on the space-age, making compatibility in core mod will likely be messy. Hence this mod will take care of all compatibility changes between it and ERM.
Notices: Some ERM core functions have not properly tested. If you found any anomaly with SE, please report it to my discord with your save.
Discord: https://discord.gg/BwWXygyEyQ
Features
- A random active enemy force will assigned to a new planet/moon with "enemy-base" in its autoplace control.
- Falling meteor has a chance to spawn units. It can be config in startup setting.
- Using SE super weapons add attack points.
- Custom attack group and interplanetary attack should work.
Default Settings Changes
- Changed "Enemy progression multiplier" in map setting default from 1 to 0.5
- Disabled "Precision Strike for flying squad" by default
- Disabled "Dropship squad" by default
- Disabled "Flying squad" by default
- Disabled "Time based attack" by default
Not supported ERM features in SE
- Any space-age and quality required features.
- ERM bosses
- ERM economy
- ERM home planets
Known Issues:
- Trim does not work on planet with zerg, protoss or red-army spawns. SE's force protection doesn't consider ERM forces as enemy force.
- Workaround: Change Zone.trim_surface() in mods/space-exploration_0.7.37/space-exploration/scripts/zone.lua:3341 to
- "if game.forces[force_name] and not SystemForces.is_system_force(force_name) and not string.find(force_name, "enemy", nil, 1) then"
- Issue reported on SE discord: https://discord.com/channels/419526714721566720/1447299704990859274
- Threat level is not compatible with ERM as it only manages "enemy" force.
- Any feature from SE that only check against "enemy" force are likely not going to work on ERM custom forces.