No worries, to be honest I kind of procrastinated
But it is done, version 1.1.3 has an optional dependency on CharacterModHelper
Thanks! I've added an optional dependency on your mod to miniMAXIme (version 2.0.19).
From my tests, it works just fine except for the scaling when it comes to flight animations. It scales back to normal size while in flight. Maybe the issue is from my side but I can't tell, I haven't looked at it. I might check that another time, though.
Thanks! I've read about that somewhere before, and now I could reproduce it. However, I'm not sure what's going wrong there. According to the log, scale of all animations is set, and checking with the in-game prototype browser confirmed that the scale was set to the expected value. I'll try to fix this, but for now I've got no idea what could be wrong.
I don't know how things will work if both SA and SE are active. Perhaps you could try to use these together with minime? I wonder how that will (or won't) work! :-)
I did try them together and it works just fine.
Splendid!
The way SA does it, it makes you change character animations in the prototype stage and then the base game takes care of the rest at runtime.
The way SE does it (if I recall right), they swap your character and render their own thing at runtime with custom scripts. I had to intercept the jetpack state to naively draw my animations instead of theirs in some control scripts.
Yes, I also listen to SE's event, so I can update the player's flying state in my data.
I added a setting that disables my SE jetpack compatibility scripts by default while minime is running,otherwise it'd replace the SE jetpack for all characters
I wonder whether this will cause problems with minime!
And another setting for the SA armor because I have some custom SFX for it, same reason as for the SE jetpack