Adds a small upgrade to gun turrets, electrified gun turrets. They require ammunition and power to work, for a slightly boosted fire rate.
Mods introducing new content into the game.
0.17.2 Fixed an issue when migrating electric turrets during a mod or base game configuration change 0.17.1 Added support for scripted cloning (on_entity_cloned) Added support for script_raised_built Added support for script_raised_destroy 0.17.0 Updated to 0.17 (removed references to science packs 1 & 2) 0.16.3: Fixed an issue with inactive electric turrets (ie, has no ammo or power or neither) not dieing at 0hp. Turrets now become active at 0hp, and explode accordingly. 0.16.2: Fixed an issue with the on_configuration_changed code not recreating the power connectors or power connection table properly and causing a crash 0.16.1: Fixed an issue where turrets dieing when containing ammo would crash the game