well... it's an issue that other player already pointed.
it seems that Factorissimo has some scripts that move/delete entities, and ElectricTiles' poles are being manipulated by the mod. I could add a special mechanic, but Factorissimo's codes are so complex for me that i just can't understand it ...
the other option would ask the devs from Factorissimo for a compatibility, or some help for me to add the compatibility correctly.
I'll recommend just using normal poles when connecting those Buildings. at least for now.