Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!
Just recently found your mod and it sounds great, but when I try to load it (or with other mods), I get the error: "Error in assignID: recipe-category with name 'metallurgy-or-assembling' does not exist"
I could try to attempt to fix the error myself and report back to you if I figure it out, if you want. I have no clue where I need to look/edit, but I know some general coding.
Yep. It wouldt make much sense if the player could just struc a solid block of concrete, incrustate metal rods by force, an then just place it like nothing happened xd
I did a little digging around and found out you can make it where its just assembly machines that can make the item, but not sure how to say only mk2 and up...
I changed ' recipe_category = "crafting" ' to ' recipe_category = "advanced-crafting" ' and that removed the ability for the player to hand craft it
And this is only a "medium" level mod! There are other ones so extremely complex that people need extensive documentations to understand them!
The license of this mod is MIT, which means that people can do what ever they want with it, if u want to get deeper in the code feel free to disect it.
Plus, i'm getting close to reaching a pc, so the update that fixes the mod for the base game users is kinda close.
This is a medium level mod?! Kind of half expected different levels, but now that makes me wonder what some of the more advanced ones are consider like K2 or Bob's mods xD
As for diving in deeper, I might... definitely got my rusty coder gears turning once more as I am thinking of how you could expand upon this for other tiles and such or do a different approach to creating a more grid like system then what I read you posted in another discussion with someone else. Cleaver in using a hidden pole and wires to connect to the structures that be on your custom tile!
With this little adventure done, what you plan on doing next with the mod? :p
EXPAND IT >:D
And probably reconstruct it again (that would be the second time) mostly because I identified many little optimisations and ideas that i want to add, maybe even an "adaptator" that lets you add any tile that u want as an electrical version.
I honestly tried doing that myself, "attempting" at making a script(s) to create a electrical versions of all existing tiles and even attempted for modded ones too. That sort of blew up in my face and the game got stuck on loading in a loop... No clue how to fix that xP
The tile name is hardcoded in the mod, but the next release will have this feature. (Mostly by a remote script, so other mods can add their own tiles for adapting).
Kind of a side comment, but I got to thank ya. I was inspired to create my own mod cause of yours and I am happy to say its sparked a bit of creativity back in me. Thanks!