Electric Tiles


Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!

Content
a month ago
2.0
1.89K
Power

b [SOLVED] Interaction with Quantum Fabricator.

2 months ago

I can't seem to make the mod work how I want it to. How exactly do I make sure the tiles are connected to my power grid?

2 months ago

A power source or a power pole needs to be on top of the tiles. Plus, the grid is made from interconnected tiles. if there is a gap that completely separates the tiles, then practically 2 grids will generate.

2 months ago

Okay I think I figured out what was going wrong. It was actually just a bad interaction with the Quantum Fabricator mod by Tename. I think what was happening was that the way that mod places down tiles doesn't trigger an update in this mod, but thankfully just placing some down by hand seems to update the whole mesh. Just guessimates of course, but still interesting.

2 months ago

huh, I see... This mod only trigers when the player or robots built/mine tiles, so, if the other mod was building or removing them, it cannot catch it.

I'll look for a way of catching that kind of events, thx for ur response!

2 months ago

Maybe also set it to auto-update every so often, too. Just as a failsafe.

2 months ago

Actually thats possible the worst option... the fact that recalculating a chunk takes a lot of computational power, makes it even harder to recalculate just 4 chunks an the same time. Thats why the mod uses a "lazy" aproach, catching every single interaction with the tiles, so it does not comsume unnecesary UPSs, specially in mega-bases.

2 months ago

Problem fixed in the next update (1.2.2)

2 months ago

You are a legend

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