Early Drones Logistics

by Racimir

A factory without belts, drills or pipes. Flying drones mine your patches and carry goods and fluids straight over the terrain, paid for in fuel and later in electricity. Replaces belts, drills and most inserters; roboports keep doing what they always did.

Content
a month ago
2.0 - 2.1
713
Logistics Mining Logistic network

g Full Depot Spill

a month ago

Curious if the intent was for when the drones fill the mining depot if it's intent is to spill the excess onto the ground around the depot?

If it isn't - can that be fixed to toggle drones on/off?

If it is, please let me know.

a month ago

Not intended. Spilling is a last resort so cargo is never deleted outright, but a drone should never have been sent to a depot with no room for what was already on its way back. The check asked whether there was any free space at all rather than enough of it, so a nearly full buffer still launched the whole flight.

Your suggestion is what it does now. From 1.2.1 the depot counts free space in items, subtracts what is already in flight, and holds the drones instead, with a note on screen saying why. 1.3.2 closed a second route to the same pile: a nearly full pallet accepted a full load and the remainder came back to a depot that had filled up meanwhile.

Both are in 1.4.0, which is up now. Thanks for the report - and for asking whether it was deliberate rather than assuming.

a month ago

No problem - Not my coded mod ;) - I did see there was an update pending when I was writing this post. So my understanding is that, that update fixed that over spill.

Appreciate the quick response!

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