Early Drones Logistics

by Racimir

A factory without belts or drills. Flying drones mine your patches and haul goods straight over the terrain, paid for in fuel at tier 1 and in electricity at tier 2.

Content
9 hours ago
2.0
6
Logistics Mining Logistic network

Changelog

Version: 0.4.0
Date: 2026-08-26
  Features:
    - Drones now carry a floating icon of their cargo, so a glance at the factory shows what is
      moving where instead of a swarm of identical machines.
  Info:
    - Added a changelog covering every release so far.
Version: 0.3.3
Date: 2026-08-26
  Bugfixes:
    - Tier 2 stations no longer stall next to reachable machines. Power coverage is now a selection
      criterion rather than a filter applied afterwards, so a station picks the best reachable job
      instead of rejecting the best job and ending its cycle empty-handed.
  Gui:
    - Transport Station panel now reads its tier: it shows the correct drone limit and scan range
      default for tier 2 instead of the tier 1 values.
Version: 0.3.2
Date: 2026-08-26
  Bugfixes:
    - Fuel Station could be clogged with unrelated items. Area mode treated it as an ordinary
      container and delivered goods collected from furnaces into its fuel buffer, eventually
      starving the whole fuel network. All mod buildings with protected slots are now excluded
      from being delivery targets.
    - Fuel Station buffers now eject anything that is not fuel, which unclogs existing saves.
  Changes:
    - Transport and Fuel Station buffers are no longer valid sources for area mode. They are
      transit buffers; drawing from them caused goods to circulate and stole fuel from the network.
      Mining Depot buffers remain valid sources.
Version: 0.3.1
Date: 2026-08-26
  Bugfixes:
    - Tier 2 stations charged far too slowly to keep their drones flying. The hidden power receiver
      was limited to 600 kW while a fully staffed depot needs close to 9 MW at peak. Raised the
      input limit to 20 MW and the buffer to 40 MJ. This does not increase power consumption;
      it only removes an artificial bottleneck on refilling the buffer.
Version: 0.3.0
Date: 2026-08-26
  Major Features:
    - Tier 2: Mining Depot II and Transport Station II. Electric instead of fuel-burning, faster,
      roomier, and tied to the power network.
    - Drones of electric stations must stay within 20 tiles of a power pole. In practice this means
      poles may stand at most 40 tiles apart along a route, since the farthest point of a leg lies
      halfway between two poles. Routes are validated at dispatch, so a drone is never stranded
      mid-flight.
  Features:
    - New console command /drone_coverage <tiles> draws power coverage on the map, so pole layout
      can be checked before building anything.
  Graphics:
    - Tier 2 buildings and drones reuse the tier 1 artwork with a desaturating tint, reading as a
      cleaned-up version of the same machine rather than a different one.
  Sounds:
    - Electric drones leave no exhaust trail.
  Optimizations:
    - Power coverage uses a spatial index of poles updated incrementally, rather than searching the
      map for every drone.
Version: 0.2.2
Date: 2026-08-26
  Locale:
    - Full English translation. Every string moved out of the code into locale files, so the mod is
      now completely bilingual instead of showing English item names inside Polish panels.
Version: 0.2.1
Date: 2026-08-26
  Balancing:
    - Mining drones now bring back 5 ore per trip instead of 1, mining for 2.5 seconds instead of 1.
      Flight time is fixed overhead, so amortising it over a larger load roughly triples throughput
      while keeping the energy cost per ore unchanged.
  Bugfixes:
    - Fixed a crash when a drone finished mining a resource patch that had fewer units left than the
      drone could carry. Depleted resources are now destroyed rather than set to zero, which the
      engine rejects.
Version: 0.2.0
Date: 2026-08-26
  Major Features:
    - Transport Station with two modes. Area mode picks donor and receiver pairs on its own in both
      directions: containers feed machines, and machines hand finished products back to containers.
      Point-to-point mode hauls one chosen item along one chosen route.
    - Fuel Station keeps every mod building and vanilla burner machine in range stocked with fuel.
      It burns from the same supply it delivers, so nothing needs to refuel it.
    - Technology tree. Pallets are available from the start, mining is gated behind Automation and
      logistics behind Logistics.
  Features:
    - Range and route overlay on ALT+Q.
    - Storage Pallets can be assigned to an item by hand, and unassigned ones are shared out
      automatically so a single resource cannot claim every pallet.
    - A Fuel Station can reserve one pallet as its own fuel source, locked against other stations.
  Balancing:
    - Target selection now scores every candidate by how much a trip actually moves, minus route
      length, instead of taking the first match. Serving a target reduces its deficit, so rotation
      emerges on its own.
    - Drones no longer fly for fewer than three items, since a trip costs the same fuel regardless
      of load.
  Changes:
    - Furnaces only receive ingredients of the recipe they are already running, so automatic
      delivery can never switch a factory over to a different product. Idle furnaces are started
      only by an explicitly chosen starter resource.
  Sounds:
    - Engine loop while flying, and a quiet impact when a drone reaches a resource patch.
  Bugfixes:
    - Cargo is no longer lost when a buffer or pallet fills up mid-flight; leftovers return to the
      station or spill on the ground.
    - Drone limits are enforced on the slot itself, so a full stack placed by hand no longer
      bypasses them.
  Scripting:
    - Building settings now survive mod updates instead of resetting on every version bump.
Version: 0.1.0
Date: 2026-08-25
  Major Features:
    - Storage Pallet, a 2x2 container holding 500 slots of a single item type.
    - Mining Depot with mining and transport drones that gather resources without placing drills.
    - Drones fly over terrain along curved paths, burning solid fuel from their station.