Early Agriculture


Adds an early-game agricultural tower for growing wood before Gleba

Content
18 days ago
2.0
920
Factorio: Space Age Icon Space Age Mod
Environment Mining Manufacturing

b [Fixed] Still incompatible with Alien Biomes

2 months ago

I hoped that the problem would be fixed after reading it in the changelog but it still does not. Tree Seeds only show vanilla terrain as plantable and the agricultural camp also still shows "No spot seedable by inputs" despite standing on grass.

2 months ago

Hmmm ok, I'll take a look to see what in my code isn't working here. Thanks for the heads up

2 months ago

I'm not sure if its me specifically due to other mods or not as others would also have mentioned that if they still had that problem.

2 months ago

Yeah I just confirmed it works for me. Can you share what your mod list is? I'll take a look

2 months ago

Its quite big but only mods affecting tree seeds or agriculture should be important, right?

2 months ago

Go ahead and post them all, that's ok! I think you can get the list in the Factorio logs so you don't have to type it out lol

2 months ago

I've seen some weird, unpredictable mod incompatibility pairings

2 months ago

Alright. Prepare for a long list, sorry in advance.

List is too long for this here (Didnt even know there was a limit here):
https://justpaste.it/g250l

2 months ago
(updated 2 months ago)

Fortunately I narrowed it down pretty quickly, it's due to Diversitree. I'll post a thread there detailing the issue, since I think it should be handled from their end, as it's overriding the changes I'm making to the planted tree prototype. At the end of the day, it should most likely be handled by AB itself, but for now Diversitree is overriding my hotfix. Cheers!

EDIT: thread here

2 months ago

Holly hells, didn't expect you to find it that quickly. Thank you for looking into it :D

2 months ago

Fixed in 0.9.4, credit to S6X for the clever solution :)

2 months ago

Thank you very much, kind one :)

This thread has been locked.