Main Features
- Progressively increases research costs after every completed eligible technology
- Configurable growth multiplier from
1to10 - Configurable maximum research multiplier from
1to1000 - Correctly counts technologies already completed when added to an existing save
- No continuous
on_tickprocessing and effectively no noticeable UPS impact
This mod should work with most other mods, with dedicated integrations available for specific cases.
Growth Examples
With a growth multiplier of 1.01:
- After 10 technologies: approximately
×1.10 - After 50 technologies: approximately
×1.64 - After 100 technologies: approximately
×2.70 - After 250 technologies: approximately
×12.03 - After 500 technologies: approximately
×144.77 - After 500 technologies with maximum multiplier set to x100 (default):
×100.00
The configured maximum prevents the research multiplier from growing beyond the desired limit.
Status Command
Use the following command to display the current state of the multiplier:
/erisel-science-multiplier-status
Supported Mod Integrations
- Teleporters Balanced - Teleportation technologies can be included in or excluded from the progressive multiplier independently of planet technologies.
Supported Planet Integrations
- Cerys, Moon of Fulgora
- Rubia
- Maraxsis
- I will add more, as necessary
Important Note
I haven't played with many modded planets, and I can't test every one of them myself. If you know of a modded planet whose progression could be negatively affected by the research multiplier (such as Cerys for example) please let me know in the dedicated thread, and I will add dedicated support for it.
This mod was developed with AI assistance. If AI-assisted development is a deal-breaker for you, please simply avoid using this mod.