Fork of Dysontorio Charging by Maoman, all credit for the original mod goes to him.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.4
Date: 2026-07-25
Info:
- Personal fork of "dysontorio_charging" 1.1.3 by Maoman. Not for redistribution.
Features:
- Charging now works anywhere inside a power pole's actual supply area, so the whole
substation coverage counts, not just a 10 tile circle around the pole itself.
- New "Instant Charging" setting (on by default): fills every armor battery to full
every tick instead of trickling a fixed number of joules.
- Raised the limits of the per-tick charge amount for the non-instant mode.
- The hidden network drain entity's throughput is configurable (startup setting,
default 500 MW instead of the hardcoded 50 kW) so fast charging actually costs grid power.
- If the nearest pole is unpowered, the next pole in range is used instead of giving up.
Bugfixes:
- "Show Charging Overlay" setting is now respected (default flipped to true so the
behaviour stays the same as before).
- The overlay sprite is updated in place instead of being destroyed and recreated every tick.
- storage is no longer accessed while the control stage is still loading.
Changes:
- Renamed the hidden drain entity so leftovers from the original mod get cleaned up on load.